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Author Topic: Ships avoid overlapping collision radii  (Read 482 times)

Yunru

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Ships avoid overlapping collision radii
« on: July 03, 2020, 06:01:38 AM »

We've all seen it happen, an overeager ship flies in to attack a station, then immediately gets overloaded when one of the spinning arms whacks it because... the bridge didn't look right?

Or more rarely, but still too often, your ships decide to play dodgems with their shields in the middle (or even start) of combat.

Terethall

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Re: Ships avoid overlapping collision radii
« Reply #1 on: July 03, 2020, 03:36:51 PM »

Or more rarely, but still too often, your ships decide to play dodgems with their shields in the middle (or even start) of combat.
By more rarely, do you mean at the start of any deployment with more than 10 ships? I honestly can't remember the last time two of my ships didn't bump into each other during the burn-in. It (usually) doesn't cause any significant damage, but it sure makes them look like incompetent pilots.
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