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Author Topic: [0.9.1a] Arma Armatura 1.2.3  (Read 18193 times)

shoi

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Re: [0.9.1a] ArmaA Robotics
« Reply #15 on: July 08, 2020, 11:34:03 AM »

This looks amazing,  keep it up!

Thanks! :)

UPDATE - V1.05
The Einhänder has been swapped to fighter hullsize. This took a bit of work and after a lot of testing, I think it should work without major issues.
It should now properly be influenced by most effects that would influence other "real" fighters,
gained 5 OP, a small synergy slot, and the ability to reload at carriers. The reload drone will always launch regardless of enemy presence, but has a much longer delay between runs compared to the repair drone.

Another addition is a hullmod that is automatically added to carriers with cataphract wings, which grant a small ground support bonus. The current bonus is pretty negligible, but it seems a reasonable amount taking into account ground support bonus most small mod ship generally give.

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Quote from:  Full Changelog
Spoiler
1.0.5

--------------------
-Any carrier with at least 1 Cataphract wing will now get the hullmod "cataphract complement" that grants small ground support bonus, applied when visiting markets

=== Einhänder ===
-can start active vent during phase instead of having to exit phase first, and then venting.

- Increased OP from 30 -> 35

- Added small SYNERGY hardpoint

- Decreased armor from 325 -> 310.

-Juno-
- Increased Juno's per shot damage from 83 -> 100
- Burst size decreased 16->9
- EMP Damage Increased 30->60
- Juno now has a 25% chance to create EMP arcs on impact that do 3x EMP damage(150) and 1/2 its per shot damage(50) in energy
- Chargedown decreased 3->2

-AS Javelin renamed -> AS Glaive ((II has weapon with very similar name))
- Damage decreased from 500 -> 400
- Ammo decreased from 10 -> 4
- chargedown decreased from 6->3
- EMP Damage increased 0 -> 200
- No longer fully reloads between engagements

-Homing Laser-
- Chargedown decreased from 12->10

- Limited Ammo weapons can be reloaded by returning to carrier, if the weapons max ammo count is at least 2 (no spamming reapers ): )

- Einhänder has been fully switched to fighter hullsize, outside of a few edge cases. Gameplay wise this means it **should** suffer or benefit from all the same effects that fighters do, including custom ones (so long as that effect checks if a ship is a **fighter** and not checking its **fighter_wing**), including custom ones, and AI will react and evaluate it as as a fighter also. Thanks to MesoTronIk for bringing this to my attention.

-Fighter Doctrine Lv2 bonus now applies to the Einhänder as well

=== Valken ===
-Fixed severed Valken arms showing up in markets.

-Replaced Valken's AAF system with new system: GU-14 Firebolt Feeder
+25% Damage, +25% ROF, -10% Flux Cost for ballistics
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shoi

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Re: [0.9.1a] ArmaA Robotics
« Reply #16 on: July 12, 2020, 01:55:56 AM »

UPDATE - V1.06

-Cataphract Complement now grants +4 bonus for every cataphract wing
-Fixed bug where ships without the CARRIER tag would not receive Cataphract Complement hullmod
-Added info on ammo resupply drone for strikecraft hullmod

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Iris Vin

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Re: [0.9.1a] ArmaA Robotics
« Reply #17 on: July 29, 2020, 04:08:10 AM »

Just wanted to pop in and say I've just found an Einhänder and it's tremendous fun to pilot around. Thank you!
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shoi

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Re: [0.9.1a] ArmaA Robotics
« Reply #18 on: July 30, 2020, 11:32:33 PM »

Thanks, i'm glad you enjoy it  :)
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Plockrock

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Re: [0.9.1a] ArmaA Robotics
« Reply #19 on: July 31, 2020, 08:42:41 PM »

Just wanted to say thanks for this mod, I'm a diehard mecha fan and I've been jonesing for as much of it in this game as possible.
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Ryers

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Re: [0.9.1a] ArmaA Robotics
« Reply #20 on: August 13, 2020, 03:22:33 AM »

this mod looks great! where will i find theise little nuggets of joy?
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shoi

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Re: [0.9.1a] ArmaA Robotics
« Reply #21 on: August 13, 2020, 11:17:04 PM »

Thanks :)

Valken's appear just about anywhere, and factions with access to the High Tech BP (So indies and Tritach, IIRC) generally sell koutos.
Right now, the only way to get a Einhänder is finding them in a tritachyon markets, or one of the mod submarkets that sell rare ships at a higher chance. The easiest way to get one is probably just stealing it from a TT market with nex
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Ryers

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Re: [0.9.1a] ArmaA Robotics
« Reply #22 on: August 14, 2020, 07:24:19 PM »

did the nex trick last night. cheers.
its alot of fun running in with fighter wings =)
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shoi

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Re: [0.9.1a] ArmaA Robotics
« Reply #23 on: November 07, 2020, 04:31:46 AM »

NOT SAVE COMPATIBLE WITH OLD VERSIONS
UPDATE V1.1
https://www.youtube.com/watch?v=GW04E1B_c-k
-Added fake_fighter tag to Einhänder, which will resolve some targeting and fuze logic bugs with several THI scripted weapons and how they interact with frigates that setHullSize to fighter via script at all times, instead of most of the time for the future THI update. (Note to other mods that might do similar things, please add the "fake_fighter" tag to the pertinent vessels in ship_data.csv! credit to MesoTroniK; if you want to add compatibility for your own weapons, you can use the following code:)
Code
    
    public static boolean isFighterOrDrone(ShipAPI ship)
    {
        return ship.isFighter() || ship.isDrone() || isFakeFighter(ship);

    }

    public static boolean isFakeFighter(ShipAPI ship)
    {
        return ship.getHullSpec().hasTag("fake_fighter");
    }
---
-Fixed crash with Einhänder caused by attempting to retreat from the top of the map during 'escape' battles
-Fixed bug that wiped faction blueprints from Tritachyon/Independent fleets
-Adjusted rarity of all fighters so they are less common in NPC fleets
-Added compatibility for some IndEvo features ( i think )
Full changelog
=== Einhänder ===
-Synergy Mount has been axed. It just looks too weird with some combos. I'll probably make an alternate version with mounts replacing some built-ins
-Added built-in drone wing with customizable small hybrid mount as replacement.
-Can equip weapons up to 9OP, but flux reserves might not be enough for it to actually fire them all (I.E) you can actually mount an AM blaster on the drone, but it can't actually fire. I'll add hard restrictions to this later
-Added Phase Field hullmod
==-New System-==
-Phase Charge->Offense Mode
Damage Bonus: 35%->30%
Speed Bonus: 65%->40%
Manuverability Bonus: 50%->40%
Reduce RoF by 50%
Increases Recoil by 100%
replaces Juno standard projectile with enhanced alternative that does 135 Energy Damage and 200 EMP Damage with arc chance
-----
-small sprite alterations

OP: 35->30
HP: 700->750
-Reduced armor from 310->300.
-Increased turn accel 115 -> 180
-Top Speed: 160->165
-CR to Deploy: 16%->20%
-CR loss per second: .25%->.20%
-Turn rate: 115 -> 120
-Increased decel 120->170
-Increased accel 170->190
-Max Flux: 1200->1100
-Mass:  75-> 60
-AS Glaive Range: 500->550; Damage: 400->450; Ammo: 4->6
-Juno DMG 90 -> 100
-Juno EMP DMG 60->0
-Juno Chargeup 1.05-> 0.525
-Juno Chargedown 2->1.6
-Juno Min Spread 0->3
-Juno Max Spread 10->30
-Burst size: 9->8

-Homing Laser bonus damage chance: 50%->25%
-Burst size: 4->2


=== Valken ===
-Increased speed to 230
-Hull: 550>300
-Armor: 40->15
-Wing Size: 3->4
- Pulse Laser DMG: 50->30
- Light Mortar Ammo: 0-> 15
- Replacement Time: 8-> 12


=== Kouto ===
Shield Efficiency 75%->100%
Blazer Rifle -> DR-79 Gatling Plasma
=== Bihänder ===
- New Sprite
- OP: 12->14
- Wing Size: 2->1
- AP Javelin -> Juno Mk. II: Burst Charge Beam
= Light Machine Gun -> Micro Rail Rifle
- added new sfx + fx

-Added new wing: Ilorin
- High HP and Armor
- Slow speed & manuverability
- Armed with annihilator Rocket Pod & Autocannon

-Added new wing: Pila UWS
Short-range drone wing used by the Einhänder

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« Last Edit: November 07, 2020, 01:14:31 PM by shoi »
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Arcagnello

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Re: [0.9.1a] ArmaA Robotics
« Reply #24 on: November 07, 2020, 05:21:04 AM »

Looking great so far, can't wait for this to be released/expanded so that I can do a Iron Blooded Orphans themed campaign and cry manly tears of sorrow once again.
Edit: I'd write something more constructive but I'm in a hurry doing IRL stuff right now so I'll save it for later  ;)
« Last Edit: November 07, 2020, 05:24:29 AM by Arcagnello »
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Mr_8000

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Re: [0.9.1a] ArmaA Robotics
« Reply #25 on: November 07, 2020, 07:12:31 AM »

Is the Bihänder wing intentionally called "Bihänder New Variant", or is this a mistake? It doesn't seem to line up with the other cataphract's naming convention.

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Chairman Suryasari

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Re: [0.9.1a] ArmaA Robotics
« Reply #26 on: November 07, 2020, 08:32:33 AM »

Thanks for the update! Also it's a little nitpicky but you can use OBS to record gameplay instead of Bandicam, it's free and open-source recording and streaming app  ;D
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shoi

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Re: [0.9.1a] ArmaA Robotics
« Reply #27 on: November 07, 2020, 10:01:28 AM »

Is the Bihänder wing intentionally called "Bihänder New Variant", or is this a mistake? It doesn't seem to line up with the other cataphract's naming convention.

Spoiler
[close]

Oversight on my part. Thanks for the catch! Corrected

Thanks for the update! Also it's a little nitpicky but you can use OBS to record gameplay instead of Bandicam, it's free and open-source recording and streaming app  ;D

Thanks, I used bandicam mostly because I had a license at one point (doesn't seem to work now though). I'll check out OBS!  :)
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TrickyTidy

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Re: [0.9.1a] ArmaA Robotics
« Reply #28 on: November 07, 2020, 12:53:22 PM »

Didn’t get a chance to explore what happened because I had to step out but my game crashed after installing the new mod. Something about missing a trail fx probably on the homing lasers. Just thought you should know.
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shoi

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Re: [0.9.1a] ArmaA Robotics
« Reply #29 on: November 07, 2020, 01:05:38 PM »

Didn’t get a chance to explore what happened because I had to step out but my game crashed after installing the new mod. Something about missing a trail fx probably on the homing lasers. Just thought you should know.

Thanks for letting me know! I did a quick double check and don't see anything missing in the files, so just to double check do you happen to have MagicLib and installed?

EDIT: Nevermind, I see what the issue is. Fixed!
« Last Edit: November 07, 2020, 01:17:18 PM by shoi »
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