Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: Mod Conflict.  (Read 679 times)

Dafrandle

  • Ensign
  • *
  • Posts: 7
    • View Profile
Mod Conflict.
« on: June 17, 2020, 05:20:47 AM »

I had a crash that I assume is caused by a mod conflict (which i guess i was asking for with my selection of mods)

It occurred as a entered a system from hyperspace

You can see my mods in the attached image - all are loaded.

I dont really know where to search for the source of this error so I was hoping someone could point me in the right direction.


Code
2356761 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS 003] not found on hull [gemini]
java.lang.RuntimeException: Slot id [WS 003] not found on hull [gemini]
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

[attachment deleted by admin]
Logged

Morrokain

  • Admiral
  • *****
  • Posts: 2143
  • Megalith Dreadnought - Archean Order
    • View Profile
Re: Mod Conflict.
« Reply #1 on: June 17, 2020, 10:22:05 AM »

Hi! Sorry for the inconvenience. That has been fixed in the newest version (the "test" version - which I should probably just move to the official version at this point) of Archean Order - which is what is likely causing this.

Unfortunately, updating will very likely break saves. Sorry!
Logged

Dafrandle

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: Mod Conflict.
« Reply #2 on: June 17, 2020, 08:10:20 PM »

good thing id been playing that save for 16 minutes then
Logged

Morrokain

  • Admiral
  • *****
  • Posts: 2143
  • Megalith Dreadnought - Archean Order
    • View Profile
Re: Mod Conflict.
« Reply #3 on: June 18, 2020, 01:31:30 PM »

Ah yeah that's lucky! Anyway sorry again for the inconvenience. That info was more commonly known for the older versions but since the newer version should fix it I removed the warning. Shouldn't have done that with the old version still available. My bad!
Logged