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Author Topic: My personal vanilla Starsector ships Tier-list  (Read 8972 times)

Burvjradzite

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My personal vanilla Starsector ships Tier-list
« on: June 15, 2020, 10:02:39 AM »

Just before my third playthrough in Starsector (This time with mods) I want to make this Tier-list of ships I used to conquer planets, destroy T3 space stations and fight a hour-long battles. Well, ofc this tier-list applies to a strategy-scale, not a tactical battle only game. In the late game, for example, the maximum amount of ships in fleet takes place, so even if capital ship is not best performing in the supply/fuel/effectiveness it is still taken just because it one big chunk of power.

I think there are four stages in the game in terms of why you choose one ship for another:
1) Cost, fuel use, supply use, burn level, availability
2) Fuel use, supply use, burn level
3) Burn level, Supply-effectiveness (how much you can bring in a single fight)
4) Fleet limit

The tier list, as you can see, based between these stages

What do you guys think?
mk.1
Spoiler
[close]
mk.2 with suggested build on pirate falcon and use of many OP on HH as Converted Hangar



« Last Edit: June 16, 2020, 03:18:45 AM by Burvjradzite »
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Mondaymonkey

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Re: My personal vanilla Starsector ships Tier-list
« Reply #1 on: June 15, 2020, 10:15:52 AM »

Rating vanilla hulls - thankless job.
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Grievous69

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Re: My personal vanilla Starsector ships Tier-list
« Reply #2 on: June 15, 2020, 10:29:05 AM »

Conquest is F tier while Scarab is somehow C tier, yeah ok I've seen enough.
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Burvjradzite

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Re: My personal vanilla Starsector ships Tier-list
« Reply #3 on: June 15, 2020, 10:39:33 AM »

Conquest is F tier while Scarab is somehow C tier, yeah ok I've seen enough.
Well Scarab has 3x time feature, Conquest can't even fire his guns at the same opponent and has a terrible shield, also extremely bad at the ai hands. Conquest just must be player-driven
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Igncom1

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Re: My personal vanilla Starsector ships Tier-list
« Reply #4 on: June 15, 2020, 10:57:41 AM »

I'd probably put most of the Midline range at the top as while they aren't great at doing multiple things at once, what they do well they are the best at.

Their destroyers pack the best bang for buck in the game, with super ballistic hammerheads, deathbeam sunders, and fighter swarmer drovers! Not that pirate refits really count, but pirate Falcons also pack the most medium missile mounts at a hilariously low costs, letting you outright delete large portions of an enemy fleet within seconds.

I'm a big fan of all the battleships, supercarriers, and battlecarriers for their ability to just pack the most of the stuff you really want in a no-nonsense package. You want cannons? Onslaughts are cost effective beasts who bring energy blasters! Paragons are mobile deathstations and tank damage like you wouldn't believe. Astrals can volley out more bombs and torpedoes then should be physically possible to fit within their hulls. And Legions are a all in one package fleet that does all the work that smaller carriers, gunboats, and their escorts would be doing otherwise.

I don't play as much with the smaller ships as I'm too often getting into armada battles that they just get shredded faster then my Sunders are already.
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Burvjradzite

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Re: My personal vanilla Starsector ships Tier-list
« Reply #5 on: June 15, 2020, 11:20:23 AM »

I'd probably put most of the Midline range at the top as while they aren't great at doing multiple things at once, what they do well they are the best at.

Their destroyers pack the best bang for buck in the game, with super ballistic hammerheads, deathbeam sunders, and fighter swarmer drovers! Not that pirate refits really count, but pirate Falcons also pack the most medium missile mounts at a hilariously low costs, letting you outright delete large portions of an enemy fleet within seconds.

I'm a big fan of all the battleships, supercarriers, and battlecarriers for their ability to just pack the most of the stuff you really want in a no-nonsense package. You want cannons? Onslaughts are cost effective beasts who bring energy blasters! Paragons are mobile deathstations and tank damage like you wouldn't believe. Astrals can volley out more bombs and torpedoes then should be physically possible to fit within their hulls. And Legions are a all in one package fleet that does all the work that smaller carriers, gunboats, and their escorts would be doing otherwise.

I don't play as much with the smaller ships as I'm too often getting into armada battles that they just get shredded faster then my Sunders are already.
I agree with Drover and Sunder and I also respect Hammerhead in battle. But I do not usually aim for midline/low tech ships due to low flux capabilities. I'm also note that in combat 1v2 often ends dramatically for the "1" even if "2" has a class lower, so I try to outswarm enemies, the only weakness frigates have — peak performance time.

The game at some point just enforces player to use capital and other big ships just to be able to fight multiple enemy fleets without rest.
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SCC

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Re: My personal vanilla Starsector ships Tier-list
« Reply #6 on: June 15, 2020, 12:41:02 PM »

I have different set of preferences, but the most different opinions on placings I have about Conquest, which I would upgrade to C rank (in AI hands its merely capable, in player hands it can solo entire fleets in some situations), Paragon, which I would upgrade to A rank (the most expensive ship in the game, but very easily worth the expense, unmatched in raw power), Hammerhead, which I would upgrade to A rank as well (the most well rounded destroyer with excellent firepower, placing it ahead of its peers), and Lasher, which I would upgrade to rank B (similar to Hammerhead, but Tempest exists and blows it out the water).

On the other hand, I'd take down Shrike to D rank and Shrike (P) to C rank (it's okay for what it is, but it isn't much), Hyperion down to rank E (it's powerful, but so expensive, it can hardly ever break even), Scarab down to rank F (I tried to make it work, but it's irredeemable rubbish) and Wolf down to rank D (versatile builds are harmless, specialised builds can't compete with other frigates).

Though my criteria are different, since my first filter is burn level (no cruisers until I go cruiser-burn, no capitals until I go capital-burn) and the second is quality of a ship: it has to be either expendable or exquisite. My ships should either die without much notice, or not die at all.

Aereto

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Re: My personal vanilla Starsector ships Tier-list
« Reply #7 on: June 15, 2020, 03:00:18 PM »

That's interesting info to take on. The Paragon is expensive to field, but if you want a ship that can save many a bacon and still live to keep roasting, the Paragon controls the battle line.

Tempests and Drovers are powerful strike projectors in a mobile fleet, while Astrals are the strike projectors in a conventional area superiority fleet.

That being said, I took CR cost per deployment into account when it comes to my fleet configurations, because the way I fight is being the faction's command presence and vanguard, resulting in multiple battles in a single system without docking to a neutral station to restock, and salvage constantly. Especially in late game, where I can field ships to my liking. At that point, I divided my fleet into two teams that I can rotate between battles and maintain CR. I use Efficiency Overhaul exclusively for that campaign strategy of attrition, which pays off very effectively when I enter modded Starsector with Nexelrin, where war weariness make for a strong diplomatic influence in my hands.

Though my criteria are different, since my first filter is burn level (no cruisers until I go cruiser-burn, no capitals until I go capital-burn) and the second is quality of a ship: it has to be either expendable or exquisite. My ships should either die without much notice, or not die at all.

Good thing that certain ships have burn levels matching of smaller classes. Falcon is a cruiser but has a destroyer's mobility.
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MrDaddyPants

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Re: My personal vanilla Starsector ships Tier-list
« Reply #8 on: June 15, 2020, 05:55:46 PM »

I don't post often, but this is offensively bad that i had to.  ;D

No.

You are wrong.

S tier is missing HH. SO HH with reckless officer and sparks is the most consistent ship in the game for just 10DP. Only rivaled by falconP that's even not on the list (look here for falconP builds https://youtu.be/Xjgv1EqMWnY?t=926). Also doom is probably the best economy ship for player to pilot, since it kills more and faster than paragon saves you supply and real life time. Although not as good against remnants and stations.

Tempest S tier? How?
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Locklave

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Re: My personal vanilla Starsector ships Tier-list
« Reply #9 on: June 15, 2020, 08:41:05 PM »

How did Venture escape F tier?

No LP ships?
« Last Edit: June 15, 2020, 08:42:51 PM by Locklave »
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Goumindong

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Re: My personal vanilla Starsector ships Tier-list
« Reply #10 on: June 15, 2020, 09:40:53 PM »

How did Venture escape F tier?

No LP ships?

Venture has a lot of uses and is a lot stronger than people give it credit for. Its got capital level armor at 15 OP and still carries 2 medium and 2 small missiles. This gives it flux free DPS and flux free tanking. All in a package that you don't even really care if it explodes. As an example. a conquest has 1200 armor and 12,000 hull. A Venture has 1250 armor and 10,000 hull!

The fact that it anchors well is likely what makes it better than the other options on the F tier, given its costs.

LP were probably ignored because they're either too similar or too pointless in long fights.
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Serenitis

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Re: My personal vanilla Starsector ships Tier-list
« Reply #11 on: June 16, 2020, 01:43:29 AM »

Venture has a lot of uses and is a lot stronger than people give it credit for.
This.
I did a "joke" game a while ago where I used nothing but Ventures. It was... Different. Fairly capable-ish though, if a little frustrating due to thier low speed both in & out of combat. Okay with bounties until multiple caps show up. Not great for Ordos (can't quite manage a battleship group - did kill the battleship itself tho).
Venture might be trash. But it's reasonably strong trash.
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Igncom1

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Re: My personal vanilla Starsector ships Tier-list
« Reply #12 on: June 16, 2020, 01:46:05 AM »

Probably the strongest of the 'civilian' ships?
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Sunders are the best ship in the game.

Serenitis

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Re: My personal vanilla Starsector ships Tier-list
« Reply #13 on: June 16, 2020, 01:52:10 AM »

I'd say yes.
Venture is the largest, and most heavily armed ship which can be built without access to any additional blueprints.
If you build a military base without a heavy industry, your largest colony defence fleets will be squads of bricks Ventures.
They actually do okay enough that H.Ind. isn't a huge priority. (For me.)
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Grievous69

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Re: My personal vanilla Starsector ships Tier-list
« Reply #14 on: June 16, 2020, 03:04:13 AM »

Conquest is F tier while Scarab is somehow C tier, yeah ok I've seen enough.
Conquest just must be player-driven
Unlike Aurora and Shrike (and Afflictor too) which are fantastic AI ships /s

I didn't want to be rude but thankfully MrDaddyPants said what I had in mind, this whole list is just comical. The ships are good enough only if you put the right weapons on them. I can immediately tell from your list that you played with ''wrong'' builds on some ships or just gave AI something wacky. Obviously you said it's a personal list so it's not fair to say it's wrong, but it hurts to see it honestly. I'd suggest you experiment a bit more with some different builds this time.

Also where's the Prometheus Mk II?

You guys are defending Venture which is basically a missile meat bag (and also eats missiles from enemy ships) while the poor Mule is at F tier. I'd say it's the best hybrid ship we have, unless I'm forgetting something.
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