Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
My biggest complaint with the fields is I need to repeat salvage at least twice to get everything worth getting. In case of research stations and the like, as many times as it takes until no more items are found. Nice to see that repeat salvage will be gone.I also suspect too many debris fields may contribute to slowdown and wished they disappear after salvage.
Just FYI - in the next release, debris fields can only be scavenged once, and in the case of overlapping fields, it'll use the un-scavenged one, so there's no need to fine-tune the fleet position to get the right field. Also, iirc, whether a field has been scavenged or not is also shown on the map tooltip.
Dynamic (that is, created as a result of battle or salvage) debris fields already disappear after a while, no? Looking at the code, they're supposed to.
Quote from: Alex on June 10, 2020, 04:57:14 PMDynamic (that is, created as a result of battle or salvage) debris fields already disappear after a while, no? Looking at the code, they're supposed to.They do -- I think the idea is to have the static ones disappear too after being exhausted, rather than having them stick around but with an indicator. Unless they continue to have some use after exhaustion...
Though it could be argued that if you scavenge your own cover you shouldn't get to use it as cover any longer.