Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 33 34 [35] 36 37 ... 45

Author Topic: Starfarer 0.52a (Released) - Patch Notes  (Read 317554 times)

keptin

  • Captain
  • ****
  • Posts: 410
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #510 on: May 01, 2012, 10:28:37 AM »

Awesome, just in time for finals.  ;)

hairrorist

  • Commander
  • ***
  • Posts: 192
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #511 on: May 01, 2012, 10:32:20 AM »

Giggity!

What's next?  Please say officers/character development.
Logged

Shoat

  • Captain
  • ****
  • Posts: 262
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #512 on: May 01, 2012, 10:45:23 AM »

Giggity!

What's next?  Please say officers/character development.

Next? Not sure about that.

There's A LOT of versions inbetween 0.53 and 1.00 - the RPG elements of the game (character development and officers) will come somewhere along the way but I think the odds of it coming very soon are not that high, my guess is that there will be a few more patches expanding the currently existant gameplay before we see the first bits of the RPG elements.
Logged

Tribula

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #513 on: May 01, 2012, 10:49:29 AM »

The music is awesome. I stopped on the main menu for a good few minutes just to take it in. It really suits the feel of the game's back-story. Loving the fact you can run simulations now, too. :)
Logged

theShadow

  • Lieutenant
  • **
  • Posts: 81
  • Power Overwhelming
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #514 on: May 01, 2012, 10:58:22 AM »

Will you be releasing a soundtrack? I would definitely pay money for it.
Logged
Quote from: Archon
Why has a developer ever needed any reason other than "it looks bloody awesome"?

I do 3D modeling and map creation for an open source fps called xonotic

Sarkovar

  • Ensign
  • *
  • Posts: 32
  • Oh god it's so beautiful.
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #515 on: May 01, 2012, 11:09:08 AM »

My face when I opened the forums today.
Logged
The Interstellar Federation: Laser free since '83. (except for the Jardain)

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 24111
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #516 on: May 01, 2012, 11:20:45 AM »

Will you be releasing a soundtrack? I would definitely pay money for it.

Yes, at some point. Up to Stian (he's the composer) exactly when/what shape that will take. I'm sure he'll be happy to hear your sentiment, though :)


What's next?  Please say officers/character development.

Character development is very likely, but we'll need to take some time to plan things out before I can say with certainty.
Logged

cp252

  • Admiral
  • *****
  • Posts: 586
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #517 on: May 01, 2012, 11:21:47 AM »

...Thank goodness I checked Twitter before walking in front of that bus.
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #518 on: May 01, 2012, 11:23:04 AM »

Finally back from UNI. Unchecking every modded content, .52a Vanilla time.

Logged

hairrorist

  • Commander
  • ***
  • Posts: 192
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #519 on: May 01, 2012, 11:25:07 AM »

ACK!  So now when I buy a new ship it comes without any default weapons... I just *** my game over.
Logged

Hyph_K31

  • Admiral
  • *****
  • Posts: 1605
  • O' Hear My Name and Tremble! Ug Ug.
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #520 on: May 01, 2012, 11:51:25 AM »

This might seem unrelated but:

MYAA!!
Logged

"GEDUNE, stop venting in front of your classmates!"

Tarran

  • Captain
  • ****
  • Posts: 308
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #521 on: May 01, 2012, 12:17:57 PM »

Gosh darn it Alex, you just had to release the new version when I was getting into a new (not Starfarer) game already! ;D

Oh well, no problem, I can take a few more days of absolutely no productivity. :P
« Last Edit: May 01, 2012, 12:19:28 PM by Tarran »
Logged

Apophis

  • Captain
  • ****
  • Posts: 466
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #522 on: May 01, 2012, 12:45:26 PM »

I have added "separateRecoilForLinkedBarrels":"TRUE", in the wpn file but doesn't seem to work.
Logged

Psiyon

  • Admiral
  • *****
  • Posts: 772
  • Trippy
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #523 on: May 01, 2012, 12:49:22 PM »

Oh Alex, you so sneaky. But you can't thwart my modding attempts.

Code
	"music":{
...
"music_combat":[
# does not work for now
{"file":"StianStark-Starfarer-Exploration_Alpha.ogg","source":"sounds/music/music.bin"}
...
It totally works.

Now somebody go make a mod that adds epic fight music because I guarantee nobody will like the stuff that I'd put in.
Logged

WarStalkeR

  • Captain
  • ****
  • Posts: 343
  • Per Aspera Ad Astra!
    • View Profile
Re: Starfarer 0.52a (Released) - Live Patch Notes
« Reply #524 on: May 01, 2012, 01:16:17 PM »

Not only that! You can make play different soundtracks in main menu and campaign randomly by adding multiple files ;D

EDIT:
Now I know why Alex said it doesn't works. Because it doesn't works flawless.
Adding multiple soundtracks to title makes them play, but sometimes one soundtrack shutdown other one and no music played at all.
If you playing campaign, so even after battle, "battle" music continues to play.
« Last Edit: May 01, 2012, 01:22:42 PM by WarStalkeR »
Logged

"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.
Pages: 1 ... 33 34 [35] 36 37 ... 45