*pokes at his prior post*
Not being able to collect all the ships (even if they aren't in my fleet, but rather just in storage) safely is a dealbreaker for my OCD.
Yeah, saw it the first time
Can't give you a definite answer yet - it's on my "look at this" list. Part of the problem is that it might be a tough feature to take away later - as I would likely have to. Perhaps making prices moddable, and leaving this to mods for the time being would be the right answer - but again, I need to take a closer look.
Is it possible to change the beginning charges of a burst weapon or their refresh rate? The ability to regen ammo makes a huge difference esp for ballistic weapons and all you need to do is tweak their regen rate to balance it.
Ballistic weapons do not regenerate ammo (though you could make them do that via mods, if you wanted to). The "beginning charges" of burst weapons are basically ammo, and they regenerate pretty fast - but not as fast as the weapon can fire. So, it fires off a small burst of stored-up charges, and then slows down its fire rate to the "ammo" recharge rate.
I don't quite get what (or rather, why) you're asking, though - but hopefully this clears it up at least a little bit.