Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
Autofiring PD weapons should switch off from ships to target incoming missiles and bombs
The changes look good, especially the flux capacitor one.. 2k bonus flux on a frigate is something I've wanted, then I can fit a Hyperion with 4x AM Blasters, before I couldn't do that...Curious that there isn't any ship balance changes in this though... Obviously time is a limiting factor, but I would have thought some ship balance may take place.Anywho, I love new releases.
Quote from: Alex on March 26, 2012, 02:10:35 PMAutofiring PD weapons should switch off from ships to target incoming missiles and bombsand about the PD_ONLY weapons tag, will be implemented?
Love the supply cost changes and i cant wait to curse the accident mechanic. I dont get the extended mag nerf unless you want it to regenerate like the other ones in which case rock on.
any chance at getting this sort of think for weapons on the refit screen for example if avd. optics is on the ship the grav beam equiped shows its new range. This would useful for seeing the effect of what we put on the ship or if we have a slow weapon turn speed and we put on avd gyro be nice to see it go up to normal or high turn rate on its tab to get a feel for the inprovement without having to take it into combat to test. Or in the case of avd. optics what weapons it effects would be easyer to see.