No. Its charging you a tariff for importing/exporting. Or are you not loading the goods onto a space ship fleet?
So I pay the freeloaders upkeep
and tariffs? All the more reason to keep the indie bums away.
If I look at the Open Market of ships sold at my colony, they are the same ships I have prioritized. I would think the indies are charging tariffs for things my colony produces! The same cannot be said about the paltry commodities my industries cannot produce that they import.
Tht being said the main value of commerce is not +1 stability its the ability to sell without having to haul everything to the core
That is not a significant benefit. Much rather sell the vendor trash to the -1/-10% pirate base that inevitably pops up next door to my colonies. No tariffs there, not to mention no upkeep and industry slot costs to support the indie freeloaders.
The easiest of which to mention is that trading without having your cargo scanned is valuable. And you have played enough to understand why. Or am i the only one who saves alpha cores?
I do not like cargo scans, which is a reason why I wrote "I am not one of them". But, I have seen posts of others who treat cargo scans as insignificant.
Still, it is easy enough to find a place where it is relatively safe to turn off transponder then dock. If all I need is a place to pawn vendor trash or buy some mid-tier weapons, any Black Market will do, even those of my enemies.
As for alpha cores, that varies by game. In my last game, I have a colony next door to a red system, so I never need to bring cores anywhere near core worlds, except to turn in if I want to fix rep fast and easy (which I only did once with Pathers; I usually hoard cores).
EDIT: I guess Commerce could be more handy in few strategic locations after player exterminates all of the core worlds then builds many more new colonies (with alpha spam) all over the place. I have not really attempted that mad quest yet.