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Author Topic: [0.9.1a] Professor Pinkie's advanced design V0.1d (Work in progress)  (Read 2874 times)

Professor Pinkie

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General idea.
The original idea is to add a few things to the game that are significantly superior to conventional counterparts. But given that the probability of finding them is scanty, the player will have to search very long and hard. A certain analogue of a carrot on a stick for exploring the far reaches of the sector. Such carrots here are blueprints of uniquely redone shiphulls. Some are just visual, some are serious, and some are nothing, but joke.One way or another, the player will be pleased to receive them even if he does not plan to use them.
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Professor Pinkie's advanced design V0.1d

Current content:


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Current plans:
-Add many more repainted hulls. Suggestions are welcomed.
-Better weapon/hullmods loadouts in ship variants. (Currently semi-random)
-Add some weapons/fighter wings. Suggestions are less welcomed.
-Balance adjustment. (Currently none)
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If you wish to help with testing:
You can add the shiphulls to test a balance via Console commands mode. Basic command is:
addship shipID.
List of all shipID
PPAD_Razorblade
PPAD_Majesty
PPAD_Pistachio
PPAD_Loyalty
PPAD_Endeavour
PPAD_Old_Warrior
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Remember:
-Modded ships should be far superior to original.
-Modded ships should be better to vanilla in battle efficiency per DP cost value.
-Modded ships should not be an unstoppable "kill everyone solo" infernal beasts. Unless their description says otherwise.

If you wish to test how blueprints actually fit a game, you may use command to add a testing blueprints pack (otherwise unobtainable):
additem PPAD_tech

Remember:
-Building a single ship for a couple years is normal mod behavior.
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Change log
-V0.1d Some built-in hullmods added.
-V0.1c Three new Odissey recolor added. Default ship roles assigned. Minor tweaks to previous hulls.
-V0.1  Initial release.
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Credits
Morrokain, Alex, Cabbs - Answers to my stupid questions.
Sinosauropteryx - stolen his code for Endeavor's roboarm.
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« Last Edit: July 13, 2020, 10:56:29 AM by Professor Pinkie »
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Supplius Maximus

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Re: [0.9.1a] Professor Pinkie's advanced design V0.1 (Work in progress)
« Reply #1 on: June 05, 2020, 04:22:15 AM »

Is that a high-tech onslaught in the middle? Someone stop him, that's illegal! Anyway, this mod seems pretty cool, though I'll wait for when it's more developed, since my mod order is bloated as it is. Since you're accepting suggestions, how about an "evil" looking paragon, black and red and sharp devilish angles?.

Keep up the good work, everything looks great so far!
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Professor Pinkie

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Re: [0.9.1a] Professor Pinkie's advanced design V0.1 (Work in progress)
« Reply #2 on: June 05, 2020, 09:32:44 AM »

Since you're accepting suggestions, how about an "evil" looking paragon, black and red and sharp devilish angles?.

There are problems with the Paragon in terms of gameplay. Mod guidelines are:
Spoiler
-Modded ships should be far superior to original.
-Modded ships should be better to vanilla in battle efficiency per DP cost value.
-Modded ships should not be an unstoppable "kill everyone solo" infernal beasts.
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And the vanilla Paragon is already balancing on the verge of the third point. Improving it on the one hand will require weakening on the other, it's like walking along a blade. In other words, I want to leave him last when I have more experience in this. However, I will certainly keep in mind the "evil" black&red concept.

Current victim is an Odysseus. I have two concepts now: Conversion to a fast full-carrier and the logistic modification. I believe that the first option will appeal to many. And the second one is not a bad idea simply because being not a combat unit can be much less rare. If create more such logistics variants, they can even be combined into separate logistic BP pack, which are more common.
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Supplius Maximus

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Re: [0.9.1a] Professor Pinkie's advanced design V0.1 (Work in progress)
« Reply #3 on: June 05, 2020, 12:46:16 PM »

Ah, very understandable. Not very fun when every battle is a slaughterhouse. You might balance it out through really expensive supply cost and deployment but since I believe you're talking exclusively combat-wise, then I guess it is best to wait till you have clearer ideas. Regarding the odyssey, those sound like good ideas, but I think the the carrier option is better. Since you're considering a carrier variant, how about a black-yellow pattern? Like bees. Cause it's got very small angry things stinging other big angry things.
« Last Edit: June 05, 2020, 12:49:38 PM by Supplius Maximus »
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Professor Pinkie

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Re: [0.9.1a] Professor Pinkie's advanced design V0.1 (Work in progress)
« Reply #4 on: June 05, 2020, 01:54:04 PM »

I thought about it. But it turned out so-so. It was found that the coloring the Odyssey is a tricky task, proven nice color combinations do not work on these shapes. I managed to achieve something a little less ugly, but still not at all what I needed. This is the best option so far, but it's too catchy.
Spoiler
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I like the yellow "skeleton", but everything else needs to be repainted.
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Professor Pinkie

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Re: [0.9.1a] Professor Pinkie's advanced design V0.1 (Work in progress)
« Reply #5 on: June 06, 2020, 10:08:48 AM »

Spoiler
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Call it a temporary option. I’ll leave it until nothing better comes to mind.
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Professor Pinkie

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Re: [0.9.1a] Professor Pinkie's advanced design V0.1c (Work in progress)
« Reply #6 on: June 28, 2020, 09:17:16 AM »

Minor update. V0.1c.

-Default ship roles assigned for hulls.
-Added three new recolored Odysseys.

Loyalty, a fast carrier.
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Endeavour, civilian survey ship. Special thanks to Sinosauropteryx for code stolen. Significantly less rare compared to other hulls.
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Old Warrior. True beast of battlefield!
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As an always, suggestions are welcomed.
« Last Edit: June 28, 2020, 09:20:47 AM by Professor Pinkie »
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Professor Pinkie

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Re: [0.9.1a] Professor Pinkie's advanced design V0.1c (Work in progress)
« Reply #7 on: July 13, 2020, 08:37:25 AM »

Minor update.

Some built-in hullmods added. Now, spaceships have little more flavor
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