v0.6.1-added new Leyland-class cruiser
-has unique drone system with targeting mode and clamped vector thruster mode
-spinal inbuilt energy gun
-targeting mode increases projectile speed and damage by 1.35x
-added system AI
-added new unique faction weapons
-Douglas autocannon
-medium ballistic, fires HE shells at medium range
-Corsair mk1 railgun
-small ballistic, fires triple burst kinetic slugs at average range
-Spectrum PD
-small energy, fires fragmentation damage burst beam at average range, EMPs fighters consistently
-Mini-starburst Flak
-small ballistic, fires small fragmenting proximity shells at short range, useful against massed missile attacks
-migrated repository to github, fixed version files along the way
-complete paintjob rework
-added white, standard military skins as the common ship type
-added rare dark military skins of the standard ships with modifications
-(visit the bar on iuicharba to get a taste c;)
-added clandestine subfaction Pearson Special Operations Division (PSOD), responsible for particular bounty commissions and rewards
-found through hidden markets that will spawn in the core worlds
-added story/lore content and descriptions
-graphicslib integration, ships now use normal map functionality
-complete set of unique hull sfx
-ship balancing and updates
-denmark
-replace small universal hardpoints with ballistic medium hardpoints
-OP 90 -> 95 to compensate for larger slots
-increased arcs of small energy mounts
-eyre
-complete rework/overhaul
-now has three small mounts with two ballistics and a synergy
-added inbuilt civilian escort drone wing equipped with mini starburst flak and fighter ir pulse cannon
-reworked variants
-DP 3 -> 4
-Max burn 11 -> 9
-cassius
-sprite overhaul
-added two synergy hardpoints
-OP 40 -> 45 to compensate
-reworked variants
-Max burn 11 -> 10
-serrano
-sprite overhaul
-flux capacity 10000 -> 10500
-dissipation 500 -> 525
-DP 25 -> 24
-max speed 35 -> 40
-base price 110000 -> 120000
-kingston
-sprite overhaul
-drone flux capacity 6000 -> 4000
-drone spin degrees/second 15 -> 25
-torrens
-sprite overhaul
-shipsystem drone bastion replaced with flares
-added inbuilt civilian escort drone wing equipped with mini starburst flak and fighter ir pulse cannon
-DP 5 -> 3
-Max burn 11 -> 9
-kiruna
-sprite overhaul
-acceleration increased
-shield upkeep 0.6 -> 0.5
-shield efficiency 1.0 -> 0.8
-max crew 30 -> 35
-cargo 12 -> 40
-max burn 12 -> 11
-richmond
-sprite overhaul
-emp drones
-emp damage 300 -> 150
-system cooldown 0.4 -> 1.2
-wing refit time 0 -> 10
-adjusted pulse impeller gfx
-updated drone movement AI
-improved damping algorithm, much less jitter at low speeds, with higher maximum speeds
-fixed drones piling up in deployed and destroyed ships with zero deployment points
-fixed default colour for manufacturer
-adjusted nex start options
-tweaked malfunctioning shield generator text
beta.2 -> beta.3-version checker fix
-added bar event, quest and intel system (check a certain market in Adelaide star system
)
-when a drone mothership is destroyed, surviving drones will bolster reserve drone count of applicable nearby ships
-drone manager plugin updated to support drone transfer, now accurately tracks reserve drone stockpiles and can store
an unlimited number when more drones flock over from destroyed friendly sources
-kingston can exclusively field an unlimited number of friendly shield drones around it
-fixed zero flux disabled on leyland after using system
-fixed denmark HIL drones not firing at certain angle
-adjusted max burn of frigates
-changed commissioned crew bonus to 50/40/30/25 reduction of ECM effect, and armour bonus to drones increased 10 -> 50 flat units
-additional overhaul of paintjobs
-reduced mini starburst flak fire rate 0.4 -> 0.6 cooldown
-increased corsair mk1 railgun damage/shot 60 -> 130
-reduced size of civilian wing to 2
-cassius shield arc increased to 280, added 'militarised' civilian drone wing
-kiruna now uses omni shield
-overhauled flak proximity fuse plugin, vastly reduced unnecessary iteration
-flak uses new proximity fuse explosion visual
-leyland builtin parity destabiliser gun damage increased 800 -> 1200
-configured indevo and nexerelin whitelists
-fixed misaligned serrano mounts
-increased shield radius on many ships
-tweaked ancient planetary shield industry descriptions
-drone manager no longer assumes shipsystem activation key is bound to F
-add tooltip to malfunctioning shield at Adelaide
-rewrote drone AI rotation functions for improved angular acceleration/deceleration
-removed jerkiness of laser attack mode for corona drone system, uses a precise rotation AI