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Author Topic: [0.9.1a-RC8] Pearson Exotronics  (Read 1479 times)

tomatopaste

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[0.9.1a-RC8] Pearson Exotronics
« on: June 01, 2020, 07:53:28 PM »

Pearson Exotronics


A domain-era corporation specialising in advanced robotics. This faction mod is in a beta stage, featuring a selection of various ships with unique and powerful, custom-scripted drone AI and shipsystems. Also included is nexerelin integration and a basic campaign setup. Much more content is planned soon™. Please enjoy!

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« Last Edit: June 26, 2020, 03:44:59 AM by tomatopaste »
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SirHartley

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Re: [0.9.1a-RC8] Pearson Exotronics
« Reply #1 on: June 02, 2020, 08:03:16 AM »

The images really don't do this justice.
It's slightly bare bones as a faction at the moment, but the ship systems feature the most extensive and well made drone based features in the modiverse.

I know you got some gifs somewhere, you should show them off!
« Last Edit: June 02, 2020, 08:47:23 AM by SirHartley »
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haloguy1

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Re: [0.9.1a-RC8] Pearson Exotronics
« Reply #2 on: June 02, 2020, 08:23:24 AM »

absolutely love these ships. They look very pleasing to my eyes, thank you for making them.
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HereticKannon

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Re: [0.9.1a-RC8] Pearson Exotronics
« Reply #3 on: June 02, 2020, 10:13:42 AM »

Neat! You've really nailed the high-tech drone-centric look. You certainly have my interest and I wanted to give some first impressions.

The Kiruna seems like an interesting frigate. Pretty fast with good armor, flux and a powerful front facing armament. Very wide for a frigate so it's difficult to dodge shots, it's so wide in fact that its front facing shield can be pretty easily avoided. Overall, I'd say it's a nice frigate. I'm having a hard time getting a handle on its system, the Bastion, which produces drones. I like how you can cycle different formations and recall them using the system, but more often than not they seem to just fly off straight past what I'm fighting and stay out there until I recall them. The AI usually has a better go at controlling them when I try putting it on autopilot, so it could just be user error. Also the drones it produces die when they're looked at sternly, but I guess it sort of has to be that way considering the circumstances of it being a frigate and they can be fabricated during battle.

The Denmark may very well become one of my favorite ships in the game. Its system is so cool, the defence formation works great for PD and close fire support while the focus formation is such a neat visual of all three drones joining together to fire out a blazing red energy beam.

Those are the only two ships I've had time to play around with this morning, but I am excited to see what else you have in store for us.
« Last Edit: June 02, 2020, 10:59:10 AM by HereticKannon »
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tomatopaste

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Re: [0.9.1a-RC8] Pearson Exotronics
« Reply #4 on: June 02, 2020, 01:35:35 PM »

The images really don't do this justice.
It's slightly bare bones as a faction at the moment, but the ship systems feature the most extensive and well made drone based features in the modiverse.

I know you got some gifs somewhere, you should show them off!
Will get around to it shortley.

absolutely love these ships. They look very pleasing to my eyes, thank you for making them.
No worries, thanks!
Neat! You've really nailed the high-tech drone-centric look. You certainly have my interest and I wanted to give some first impressions.

The Kiruna seems like an interesting frigate. Pretty fast with good armor, flux and a powerful front facing armament. Very wide for a frigate so it's difficult to dodge shots, it's so wide in fact that its front facing shield can be pretty easily avoided. Overall, I'd say it's a nice frigate. I'm having a hard time getting a handle on its system, the Bastion, which produces drones. I like how you can cycle different formations and recall them using the system, but more often than not they seem to just fly off straight past what I'm fighting and stay out there until I recall them. The AI usually has a better go at controlling them when I try putting it on autopilot, so it could just be user error. Also the drones it produces die when they're looked at sternly, but I guess it sort of has to be that way considering the circumstances of it being a frigate and they can be fabricated during battle.

The Denmark may very well become one of my favorite ships in the game. Its system is so cool, the defence formation works great for PD and close fire support while the focus formation is such a neat visual of all three drones joining together to fire out a blazing red energy beam.

Those are the only two ships I've had time to play around with this morning, but I am excited to see what else you have in store for us.
That Kiruna behaviour is a capital B bug and will be fixed very soon, along with some other suicidal behaviour I've noticed for the AI using the denmark/serrano shipsystem.
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Gezzaman

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Re: [0.9.1a-RC8] Pearson Exotronics
« Reply #5 on: June 04, 2020, 01:21:29 AM »

I really love the design on the ships. Great job!
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morriganj

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Re: [0.9.1a-RC8] Pearson Exotronics
« Reply #6 on: June 04, 2020, 02:51:56 PM »

I am going to try this out on my next playthrough! Looks great :3
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tomatopaste

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Re: [0.9.1a-RC8] Pearson Exotronics
« Reply #7 on: June 06, 2020, 06:28:04 PM »

Pearson Exotronics - Beta 0.4c
Small update fixing some things, as well as adding a bunch of basic content to the home star system. I've also added some gifs to the OP. Please enjoy!  :D
Changelog
-added spaceport to new caledonia
-reduced denmark dp to 12 from 15
-fixed drone bastion shipsystem drone ai bugs
-improved drone movement ai algorithm
-reduced over-fluxing tendencies of drone corona system ai
-added faction flavour description
-system status now only shows up for player ship
-overhauled adelaide star system
-adjusted starting faction rep
-fixed images on blueprint packages
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