So what's up with pirates in this game? I feel like whenever I set up a colony its just pirates, pirates, pirates nonstop. It feels like when I start to get my colony rolling I basically have to babysit it because every month or less a new pirate base gets established.
Enormous pirate fleets swoop in, sweep aside my station, annihilate the small fleets my colony sends out. and raid and destroy my infrastructure. They run scared shitless from my fleet, so I basically have to personally handle and mop up every single pirate incursion. It gets tiresome because wiping out the base isn't enough. Then you have to fly around your system scouring every nebula, magnetic field, and planetary ring for where-ever the hell the pirates have decided to hide because they'll keep capturing all the *** in the stable locations over and over and over again until you literally crush every single tiny ship that scatters like roaches when you destroy a fleet.
It gets really tedious early on because your colony can't defend itself and it's not producing the supplies and fuel you need to hang out nearby and all the habitable planets seem to be at the ass-end of the sector from the core.
I just want to go out and earn money so I can upgrade my colony, but the last time I went out and ignored the pirate raid notifications so I could scour the sector for loot I wound up coming back to colony with -14 stability from unrest due to raids from pirates, Luddic Path, and for some reason the hegemony? (whom I don't have a bad relationship with nor am I using AI cores?).
Like, is this being dialed back, for smaller colonies at least, in future? Because this sort of feels really ridiculous. I feel like once their base is gone the remaining fleets at the very least should disband so I don't have to spend ten to twenty real time minutes of gameplay hunting every last ship down.