Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Make it deal hard flux by default, that's all it needs.
AM blaster definitely does hard flux, but that's not very relevant since you're trying to hit the enemies armor and hull anyway.
Quote from: intrinsic_parity on May 26, 2020, 09:50:39 AMAM blaster definitely does hard flux, but that's not very relevant since you're trying to hit the enemies armor and hull anyway.It was useful for trying to overload shields outright through spike damage (and paralyze target for twelve seconds) in previous releases. That is what AM Blaster on Scarab was useful for. Wait until IR Pulse Laser/Ion Cannon build up hard flux high enough, then overload target with AM Blaster. Worked great in 0.7.2a when skills were stronger and AI was dumber.Today, it is generally not very useful.
Other torpedos don't use a big chunk of your flux capacity, and don't require you to be at melee range to use. That's a huge difference in a fleet fight where other enemies can punish you for over-committing.
Quote from: intrinsic_parity on May 26, 2020, 09:50:39 AMOther torpedos don't use a big chunk of your flux capacity, and don't require you to be at melee range to use. That's a huge difference in a fleet fight where other enemies can punish you for over-committing.You definitely want to be just outside death explosion radius or even take it on shield if you want to reliably score a Reaper hit. Reapers may technically have 1200 range, but even capitals can occasionally dodge them from that far. Or target will just dissipate enough flux to raise shield before hit.
You definitely want to be just outside death explosion radius or even take it on shield if you want to reliably score a Reaper hit. Reapers may technically have 1200 range, but even capitals can occasionally dodge them from that far. Or target will just dissipate enough flux to raise shield before hit.
I'm genuinely curious, how do you manage to miss capitals with a Reaper? I don't think I've ever missed a cruiser, and I'm not even that great at piloting. It's so easy to predict where the AI will be in a second or two. Now if you're talking about Cyclone Reaper, then yeah I understand the second missile can miss sometimes if you're not being careful.
Reapers take about 4-5 seconds to reach max range without ECCM or character skills.