Heya!
Pirates. You know them, you love them, and they just can't get enough of you (or your stuff). Which is fun.
Something else however is less fun. And that is darn pirates raiding your colonies from the far side of the sector. Maybe I'm just a bit unlucky with the randomness of their target selection, or maybe they just have a beef with me about some fuel tanks dropped from low orbit on some planets of theirs. Who knows? Nevertheless, I'd like to ask all esteemed spacefarers to share their insights on the matter, as I could not find any topics on the subject, and it may very well be that I am dealing with a completely natural phenomenon of the Persean Sector, about which I know too little.
Still, it'd make more sense to me if raiding fleets would not just select some juicy spot of loot and slaughter at the other end of creation (which they then plan to reach while travelling through the core worlds, basically pulling a Leeroy Jenkins). Would it be possible to divide the sector into four subsectors (or quadrants, if you will), which would then somewhat restrict the operation range of pirate bases? Or perhaps a hardcap in distance or fuel use? As in the raiding fleet should only be able to burn X amount of fuel to reach its destination, so that it would have enough fuel to retreat back to base once the deed is done? Or something like that.
Welp, that's about it. I could not find this raised as an explicit question or concern elsewhere, but if it had already been raised, woe to me and may the mods have mercy upon my soul. Otherwise, let's hear what the experts have to say about it!
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