Some things which may be of interest.
The "habitable" condition is defined by planet type, and for specific types the chance of having this condition is 100% (always appears). While for the other types the chance is 0% (never appears).
This is because the habitable condition is binary. It's either present or not.
The planets which are always habitable are:
- cat_hab2
- Desert (Note: Desert not Barren Desert
- cat_hab3
- Arid
- Tundra
- Water
- Jungle
- Eccentric
- cat_hab4
The "mild weather" condition is only applicable to planets which already have the "habitable" condition, and is subject to RNG manipulation.
Weather conditions for all planets have 3 possible choices the RNG can allocate from:
- Mild Weather
- Extreme Weather
- No pick - aka "normal" weather
These are weighted depending on the class a planet falls into.
cat_hab2
Only has 1 pick, which is Extreme. The other two choices are 0s, so Desert planets will always have extreme weather.
cat_hab3
Has 12 picks total, 10 of which are "nothing", and 1 each for extreme and mild.
- Normal weather: 83.33%
- Mild weather: 8.33%
- Extreme weather: 8.33%
There are two class overrides in cat3, specifically for Jungle and Water planets. Both are identical and give the following.
13 picks total. 10 for "nothing", 3 for extreme, and 0 for mild.
- No weather: 76.92%
- Mild weather: 0%
- Extreme weather: 23.08%
cat_hab4
Terran worlds have 13 picks. 10 for "nothing", 2 for mild, and 1 for extreme.
- Normal weather: 76.92%
- Mild weather: 15.38%
- Extreme weather: 7.69%
There is another type of planet "beyond" Terran, which
as far as I know is not in the game. Yet.
cat_hab5
Hypothetical "better than Terran" world has 31 picks. 20 of which are "nothing", 10 are mild, and 1 extreme.
- Normal weather: 64.52%
- Mild weather: 32.26%
- Extreme weather: 3.23%
All of this can be found in condition_gen_data.csv