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Author Topic: Sapphire Earth  (Read 2103 times)

Zangetsuke

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Sapphire Earth
« on: April 14, 2020, 06:45:54 AM »

(I'm not English so sorry if some of my messages are not correct)

Hello, I find this planet today that I nommed Sapphire Earth and I want to know if it's "rare" or not to find habitable planet with 0 real malus.
(Decivilized isn't a real malus, that boost the growth)

If there is better habitable planet, can somone quote or show me some examples?

Thank you for your answer

https://cdn.discordapp.com/attachments/384311793138401282/699608360680554496/Starsector_Sapphire_Earth.PNG
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pedro1_1

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Re: Sapphire Earth
« Reply #1 on: April 14, 2020, 07:32:38 AM »

there is the posibility of finding a planet whit both mild climate and habitable, both give -25% hazard rating, and as such you can have up to 50% HR worlds, those worlds are rare, the only Habitable are somewhat comon
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Amoebka

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Re: Sapphire Earth
« Reply #2 on: April 14, 2020, 09:54:14 AM »

It's rare to find planets with no negatives, but it's easy to find 100% "suboptimal" worlds (habitable + one 25% negative). In practice the best planets tend to be 75% (habitable + mild + one negative / habitable + no negatives), the fabled 50% worlds are extremely uncommon.
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Thaago

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Re: Sapphire Earth
« Reply #3 on: April 14, 2020, 11:51:40 AM »

Welcome to the forum!

This is a nice planet! Every once in a while I've found a 100% with better resources or a 75%, but not in every game. It will certainly make for a good colony.
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Terethall

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Re: Sapphire Earth
« Reply #4 on: April 14, 2020, 06:11:13 PM »

Tfw you're so jaded on exploration that unless you find a 100% hazard cryovolcanic world that is maxxed in both ores, volatiles, and organics in a system with a cryosleeper and a bountiful farmland terran world, you don't even bother.
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Zangetsuke

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Re: Sapphire Earth
« Reply #5 on: April 16, 2020, 10:04:38 AM »

Thank you everyone for your answer, I go to try to find one better planet than this one now in my new game.
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Aereto

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Re: Sapphire Earth
« Reply #6 on: April 17, 2020, 02:52:54 PM »

Tfw you're so jaded on exploration that unless you find a 100% hazard cryovolcanic world that is maxxed in both ores, volatiles, and organics in a system with a cryosleeper and a bountiful farmland terran world, you don't even bother.

Meanwhile here I am, focusing on having one system when possible or two at best with the resources I need to not only be self-sufficient but also maintain a strong defense fleet screen. Big bonus if the planet and its moons are not too heavy on hazards.

Cryosleepers are when i want to bypass the hazard penalties and maximize colony growths. Like a super heavy industry powerhouse system.
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Zangetsuke

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Re: Sapphire Earth
« Reply #7 on: April 22, 2020, 05:53:52 AM »

My new game:

first system:
Food +2, Rare Ore -1, Ore -1, Volatiles -1, Organics +2, 125% hazard rating, class V
Scattered Ruins, Food -1, Rare Ore +3, Ore +1, Organics, 150% hazard rating, class V

second system:
Rare Ore +3, Ore +3, 250% hazard rating, class IV
Rare Ore +3, Ore +2, 225% hazard rating, class IV
+ Cryosleeper

It's probably my lucky game
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Serenitis

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Re: Sapphire Earth
« Reply #8 on: April 25, 2020, 03:18:17 AM »

Some things which may be of interest.

The "habitable" condition is defined by planet type, and for specific types the chance of having this condition is 100% (always appears). While for the other types the chance is 0% (never appears).
This is because the habitable condition is binary. It's either present or not.

The planets which are always habitable are:
  • cat_hab2
    • Desert (Note: Desert not Barren Desert
  • cat_hab3
    • Arid
    • Tundra
    • Water
    • Jungle
    • Eccentric
  • cat_hab4
    • Terran


The "mild weather" condition is only applicable to planets which already have the "habitable" condition, and is subject to RNG manipulation.
Weather conditions for all planets have 3 possible choices the RNG can allocate from:
  • Mild Weather
  • Extreme Weather
  • No pick - aka "normal" weather

These are weighted depending on the class a planet falls into.

cat_hab2
Only has 1 pick, which is Extreme. The other two choices are 0s, so Desert planets will always have extreme weather.

cat_hab3
Has 12 picks total, 10 of which are "nothing", and 1 each for extreme and mild.
  • Normal weather: 83.33%
  • Mild weather: 8.33%
  • Extreme weather: 8.33%

There are two class overrides in cat3, specifically for Jungle and Water planets. Both are identical and give the following.
13 picks total. 10 for "nothing", 3 for extreme, and 0 for mild.
  • No weather: 76.92%
  • Mild weather: 0%
  • Extreme weather: 23.08%

cat_hab4
Terran worlds have 13 picks. 10 for "nothing", 2 for mild, and 1 for extreme.
  • Normal weather: 76.92%
  • Mild weather: 15.38%
  • Extreme weather: 7.69%

There is another type of planet "beyond" Terran, which as far as I know is not in the game. Yet.
cat_hab5
Hypothetical "better than Terran" world has 31 picks. 20 of which are "nothing", 10 are mild, and 1 extreme.
  • Normal weather: 64.52%
  • Mild weather: 32.26%
  • Extreme weather: 3.23%

All of this can be found in condition_gen_data.csv
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Amoebka

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Re: Sapphire Earth
« Reply #9 on: April 25, 2020, 04:07:44 AM »

cat_hab5

Gaia world with a Domain Guardian in orbit when?  :D
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Thaago

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Re: Sapphire Earth
« Reply #10 on: April 25, 2020, 01:50:13 PM »

cat_hab5

Gaia world with a Domain Guardian in orbit when?  :D

Well considering we are getting some unique weapons next patch... maybe!

Master of Corvus II could make for a fun TC mod, though of course a ton of work.
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