Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: [1] 2 3 ... 5

Author Topic: Independent Defense Force  (Read 69701 times)

WarStalkeR

  • Captain
  • ****
  • Posts: 343
  • Per Aspera Ad Astra!
    • View Profile
Independent Defense Force
« on: March 24, 2012, 09:56:44 AM »



It was a while from when I bought game when it was only 0.35a till now, and now I've decided to mod it. Step by step Starfarer goes more and more into epic scales. Yesterday it was only skirmishes, today we have whole solar system to mess up and who knows, maybe tomorrow we will get whole galaxy/universe/universes to destroy, dominate, obliterate, subjugate, assimilate, conquer, unite for the greater good & etc. Real recoil of turrets and actual missiles fly-off launcher was enough to capture my heart as of modmaker and fan of old-school style games and push me to start working on my own mod. And here I am representing Independent Defense Force mod. Now IDF is part of Fight For Universe: Sector Xplo.

Known IDF Ships, which been encountered so far:
Class: Samekh
Type: Complex Battleship
Long Axis: ~640 meters
Armament: CLASSIFIED
Missions:
* Resistance Suppression
* Interstellar Warfare
* Fighter Maintenance
* Long Range Support
* Locations Defense
Class: Jerusalem
Type: Invasion Battlecruiser
Long Axis: ~400 meters
Armament: CLASSIFIED
Missions:
* Defense Penetration
* Spaceship Boarding
* Perimeter Control
* Long Range Support
Class: Negev
Type: Strike Cruiser
Long Axis: ~280 meters
Armament: CLASSIFIED
Missions:
* Suppressive Support
* Fighter Maintenance
* Frontline Strike Ship
Class: Malkhut
Type: Pursuit Destroyer
Long Axis: ~220 meters
Armament: CLASSIFIED
Missions:
* Fleeing Forces Pursuit
* Small Ships Interception
* Rapid Deployment
Class: Hesed
Type: Interceptor Frigate
Long Axis: ~120 meters
Armament: CLASSIFIED
Missions:
* Fighters Interception
* Bombers Interception
* Gunships Interception
* Frigates Interception
Class: Akko
Type: Battle Freighter
Long Axis: ~320 meters
Armament: CLASSIFIED
Missions:
* Main Fleet Support
* Resource Containing
* Resource Transportation
Class: Keter
Type: Strike Gunship
Long Axis: ~40 meters
Armament: CLASSIFIED
Missions:
* Precise/Heavy Fire Support
* Troops Deployment
Class: Shiry
Type: Strike Bomber
Long Axis: ~25 meters
Armament: CLASSIFIED
Missions:
* Capital Ships Hunter
* Planetary Bombardment
Class: Nesher
Type: Strike Fighter
Long Axis: ~15 meters
Armament: CLASSIFIED
Missions:
* Rapid Target Interception
* Advanced Perimeter Control

Little Lore Information about IDF Race:
* They are technologically very advanced. Enough advanced to travel between universes.
* Ships are crew and fuel efficient, only 1 IDF pilot/driver required per ship/vehicle and fuel automatically synthesizes over time.
* Hulls and Armors of any IDF vehicle consist from Biotrinium Composites, that can regenerate and adapt to any kind of damage.
* Ships of IDF not just constructed, but more like "grown" in special production facilities, like any IDF vehicles.
* Modular basis of all IDF vehicles allows easy and cheap repairing as "evolution" in to another ship class when ship and pilot ready.
* Weapons have built-in Ammo Replication Facility, but requires immense amounts of energy.
* All IDF ships and vehicles equipped with Einsof Power Generators, which produce immense amounts of energy.
* Weapons they using are: PPCA Railguns, Multipurpose Guided Rockets, Missile and Torpedoes.
* PPCA Railguns is very different from normal Railgun you've seen in Quake, or in Wikipedia.
* All ships equipped with Main Caliber Weapon, which function and firepower are unknown.
* All ships have Multiphased Temporal Shields, which also requires immense amounts of energy.
* All weapons hardly usable on any standard ships, due their compatibility requirements.


Credits:
* Some of my textures based on original awesome textures from Gratious Space Battles.
* Thanks to Trylobot and his Ship Editor, it made creating of new ships easier.


Version 0.7:
* Initial Release.

Version 0.71:
* Added "Artificial Planetoid" in sector Corvus, for future purposes.
* Independent Defense Force ships rebalanced a little.


Version 0.78:
* Player don't start with Samekh-class Battleship.
* Over some time IDF might come to sector and build station.
* Added Negotiators, they can help you... with connections...
* Or even get you an actual enlisting pass... But it comes with a price...
* You think you're cool? Try to take down IDF Outpost Defense Fleet.
* Added new awesome Icons.


Version 1.0:
* Now IDF is part of Fight For Universe: Sector Xplo.
« Last Edit: March 21, 2013, 05:12:42 PM by WarStalkeR »
Logged

"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

megal00t

  • Commander
  • ***
  • Posts: 209
    • View Profile
Re: Independent Defense Force (New Race) [Work in Progress]
« Reply #1 on: March 24, 2012, 10:26:04 AM »

looks very cool i don't really like the yellow black striped barrels. or are those placeholders or something?
Logged

WarStalkeR

  • Captain
  • ****
  • Posts: 343
  • Per Aspera Ad Astra!
    • View Profile
Re: Independent Defense Force (New Race) [Work in Progress]
« Reply #2 on: March 24, 2012, 10:34:58 AM »

looks very cool i don't really like the yellow black striped barrels. or are those placeholders or something?
Nope, Its actual color of weapon, maybe later I will change them in to something other...
Logged

"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Subject901

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: Independent Defense Force (New Race) [Work in Progress]
« Reply #3 on: March 24, 2012, 11:06:18 AM »

looks really awesome. cant wait till the first release.
Logged

WarStalkeR

  • Captain
  • ****
  • Posts: 343
  • Per Aspera Ad Astra!
    • View Profile
Re: Independent Defense Force v0.7
« Reply #4 on: March 27, 2012, 01:36:39 PM »

Updated and ready for download :)
If somebody wants to add Overpowered Space Reich, go for it, I will support you :)
Logged

"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Independent Defense Force v0.7
« Reply #5 on: March 27, 2012, 03:07:34 PM »

You've got some nice-looking ships there.  They sound pretty powerful, I'm gonna try this out. :D
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

intothewildblueyonder

  • Captain
  • ****
  • Posts: 278
    • View Profile
Re: Independent Defense Force v0.7
« Reply #6 on: March 27, 2012, 04:54:56 PM »

Had some fun with the mod. You might need to rebalance the ships, I found that you can basically take on an entire Hegemony defense fleet, you know the ones with 5 orts and 6 onslaughts, with just the samekh  ::)(it might have to do with the leftover OP) [btw I thought it was a really weird name choice and then I realized I was reading samekh as samaech :P]
Logged

WarStalkeR

  • Captain
  • ****
  • Posts: 343
  • Per Aspera Ad Astra!
    • View Profile
Re: Independent Defense Force v0.7
« Reply #7 on: March 27, 2012, 07:53:09 PM »

Had some fun with the mod. You might need to rebalance the ships, I found that you can basically take on an entire Hegemony defense fleet, you know the ones with 5 orts and 6 onslaughts, with just the samekh  ::)(it might have to do with the leftover OP) [btw I thought it was a really weird name choice and then I realized I was reading samekh as samaech :P]
Actually it doesn't need rebalancing. AI needs to be upgraded - when I tried to fight 1 vs 1, Samekh vs Samekh, I won easily, AI needs to be more aggressive. To make final push. For example, if Oorts/Onslaughts were just to ram Samekh from all sides, Samekh is good as dead. Leftover OP - it's for the case of smaller ship, to make them completely only missile type. Also if you think that IDF is overpowered, in near future couple of my friends will start working on their own mods: "Uni-T" and "Praetorian Industries", I also will add some powerful enemies, to make gameplay with IDF hard an exciting :)

Possibly, I will reduce the amount of fleet for deployment.
Logged

"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

intothewildblueyonder

  • Captain
  • ****
  • Posts: 278
    • View Profile
Re: Independent Defense Force v0.7
« Reply #8 on: March 27, 2012, 08:13:07 PM »

Think the samekh needs either a downgrade in speed, weapon damage, or in OP. The ship can too easily outrun its opponents (especially with Aug. Engines) while pounding them with its weapons. Nothing can get close. It may be that the weapons are also making it too strong. (Although... it is fun to just run around an enemy fleet wondering why the done see the writing on the wall and run away)

I didn't understand what you said about the extra ordinance points
Logged

WarStalkeR

  • Captain
  • ****
  • Posts: 343
  • Per Aspera Ad Astra!
    • View Profile
Re: Independent Defense Force v0.7
« Reply #9 on: March 28, 2012, 03:39:23 AM »

Missile Weapon uses more OP then Railgun, its for case if player wants to install only missile weapons on ship. Samekh will get downgrade in speed. All IDF ships will get small downgrade in flux dissipation and in total flux, making shields hard to use with firing all weapons.
« Last Edit: March 28, 2012, 07:23:25 AM by WarStalkeR »
Logged

"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

WarStalkeR

  • Captain
  • ****
  • Posts: 343
  • Per Aspera Ad Astra!
    • View Profile
Re: Independent Defense Force v0.71
« Reply #10 on: March 28, 2012, 02:40:28 PM »

Updated to 0.71.
Logged

"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Rhyden

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: Independent Defense Force v0.71
« Reply #11 on: March 28, 2012, 07:03:13 PM »

I am *** downloading this now, pure awesome, keep up le good work.
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Independent Defense Force v0.71
« Reply #12 on: March 29, 2012, 12:27:35 PM »

Some of these battles are TRUELY MASSIVE.  I had a battle with the Pirate Armada almost as soon as I started.  On capital ship, two frigates, and two heavy fighters murdered them.  The battle only stopped when starfarer crashed. ;D The Stafarer log said only a missing ship ID.
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

WarStalkeR

  • Captain
  • ****
  • Posts: 343
  • Per Aspera Ad Astra!
    • View Profile
Re: Independent Defense Force v0.71
« Reply #13 on: March 29, 2012, 01:39:51 PM »

Some of these battles are TRUELY MASSIVE.
That is whole point of this mod :) Not just add new race, but make battles more great, more gratuitous, more epic :)

The Stafarer log said only a missing ship ID.
Can you please post what ship ID it was missing?
Logged

"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Independent Defense Force v0.71
« Reply #14 on: March 29, 2012, 04:20:47 PM »

It just said....missing ship ID.  Nothing else.  I've already gotten a new starfarer.log, and I haven't been able to replicate it.
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
Pages: [1] 2 3 ... 5