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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Performance  (Read 719 times)

TheSAguy

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Performance
« on: March 26, 2020, 11:41:37 AM »

Hi,

So I'm adding more and more great mods...

I was wondering if anyone had any tricks to get a little more performance out of the game?
I play for about an hour, then I need to restart the game because of FPS drop.
(I'm playing on a map that's about 30% larger than usual.)

I currently have 53 active mods. I'm probably going to have to drop some factions.

Any suggestions as to what of my factions one would start with? (Most unbalanced, incomplete, etc.


  "$$$_lightshow",
  "$$$_trailermoments",
  "Adjusted Sector",
  "lw_autosave",
  "timid_admins",
  "blackrock_driveyards",
  "Boggled Terraforming",
  "CaptainsLog",
  "Celestial Mount Circle",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_radar",
  "lw_console",
  "istl_dam",
  "diableavionics",
  "DisassembleReassemble",
  "fluffships",
  "gt_galaxytigers",
  "gates_awakened",
  "HMI",
  "hullmod_expansion",
  "deconomics",
  "interestingportraitspack",
  "Imperium",
  "junk_pirates_release",
  "lw_lazylib",
  "ArkLeg",
  "luddenhance",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "ORA",
  "wyv_planetaryShieldAccessControl",
  "sun_ruthless_sector",
  "sad",
  "SCY",
  "RC_Second_Wave_Options",
  "SEEKER",
  "shadow_ships",
  "swp",
  "speedUp",
  "sun_starship_legends",
  "Sylphon_RnD",
  "tahlan",
  "THI",
  "TORCHSHIPS",
  "TS_Coalition",
  "underworld",
  "US",
  "URW",
  "vayrasector",
  "vayrashippack",
  "lw_version_checker",
  "toggleWeapons",
  "audio_plus",
  "shaderLib"


Thanks,
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