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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Getting the occasional crash  (Read 658 times)

Sterdude

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Getting the occasional crash
« on: March 20, 2020, 06:34:14 AM »

Always the same error. Running about 24 mods. Sometimes happens seemingly at random or when I'm in the window to customize faction fleet ship compositions.


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Arsenal Expansion
Autosave
Blackrock Drive yards
Boggled Terraforming
Combat Chatter
Common Radar
Console Commands
COPS
Diable Avionics
Disassemble Reassemble
Gates Awakened
GraphicsLib
HighTech Armada
Hullmod Expansion
Industrial Evolution
Interesting Portraits Pack
Kadur Remnant
Kingdom of Terra
Lazylib
Legacy of Arkgenesis
Magiclib
Neutrino corp
Nexerelin
SCY Nation
Ship and Weapons Pack
Skilledup
Starship Legends
Sylphon RnD
Tahlan Shipworks
Underworld
Unknown Skies
Vayra's Sector
Vayra's Ship Pack

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127322 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.A.new.super(Unknown Source)
   at com.fs.starfarer.ui.A.new.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.String.<init>(Unknown Source)
   at com.fs.starfarer.ui.P.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.addIconFor(Unknown Source)
   at com.fs.starfarer.campaign.command.J.updateSampleFleet(Unknown Source)
   at com.fs.starfarer.campaign.command.J.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.F.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)





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Just wanted to see if anyone recognizes anything from the error log, to see if I have to skim off some mods or something.
« Last Edit: March 20, 2020, 06:36:56 AM by Sterdude »
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Alex

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Re: Getting the occasional crash
« Reply #1 on: March 20, 2020, 09:25:21 AM »

Hi - this looks like it's probably due to an invalid variant id (i.e. one that doesn't exist), or a variant for a modular ship that has an invalid module variant (i.e. also one that doesn't exist). Can't say from the stack trace what ship/mod are involved, though.
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Sterdude

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Re: Getting the occasional crash
« Reply #2 on: March 20, 2020, 09:42:41 AM »

Ya to me it seems like it might be a wonky ship, any idea's on how to pin it down?   


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Alex

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Re: Getting the occasional crash
« Reply #3 on: March 20, 2020, 10:11:10 AM »

Hmm - one thing you might try is go into your faction composition, and prioritize every ship blueprint that's available from the start of the game. Then update the sample fleet a bunch of times to make sure there's no crash. Then you'd prioritize other ships, one at a time, and update the sample composition a bunch of times for each ship you add. This way you might be able to narrow it down to which ship is causing it. Sounds like it'd be a pain, though...
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Sterdude

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Re: Getting the occasional crash
« Reply #4 on: March 20, 2020, 11:26:00 AM »

Scratch that, had to be either SCY or Sylphon. I took those 2 out, started a new game. hit /Allblueprints with the console and started shufflein. No crash. Hopefully it was one of those 2, i can live with 2 less faction mods even though they were really well done.

Thank you for the input. Hopefully I caught the right mods and it isn't some sort of timebomb.
« Last Edit: March 20, 2020, 12:37:01 PM by Sterdude »
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