Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: [0.95.1a]Make Paragon Great Again  (Read 40098 times)

0xCAFEBABE

  • Ensign
  • *
  • Posts: 8
    • View Profile
[0.95.1a]Make Paragon Great Again
« on: May 17, 2022, 02:52:06 AM »

"Paragon does not fit systems expertise and missile specialization which can greatly improve the combat performance."
"Who will use paragon if all enemys could be elimated by a radiant with the same 60 deploy points?"

Now I cut vents and capacitors of paragon to half and built-in a hullmod "Advanced vent generator" which double its vents and capacitors(it will apply to other modifiers). Therefore, fortress shield will generate 312.5 hard flux per second rather than 625 and paragon could keep its fortress shield on for 80 seconds rather than 40 seconds.

Hopes this could help paragon great again.

Any advice is appreciated, including mod balancing.

This is a test release and I dont know if there will be a bug.

This mod CANNOT be removed while in mid-game.

https://github.com/TheDayAfterNationalDay/MakeParagonGreatAgain/releases/download/test/MakeParagonGreatAgain.zip

tips:new to modding, not native english speaker, limited time and energy but love this game.
Logged

0xCAFEBABE

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.95.1a]Make Paragon Great Again
« Reply #1 on: May 17, 2022, 07:56:02 PM »

 ;)Rebalancing is ongoing. Elite Field Modulation will vent all flux generated by fortress shield.
Logged

Mira Lendin

  • Captain
  • ****
  • Posts: 315
    • View Profile
Re: [0.95.1a]Make Paragon Great Again
« Reply #2 on: May 18, 2022, 10:25:36 AM »

This is a dangerous change, other mods that adds hullmods which increases vent speed or %hardflux vent with shields will easily make the paragon maintain 100% uptime on it's fortress shield, thus allowing the player to throw it with 0 weapons at the front lines and let other ships deal the damage.
Logged
^^

SweetO

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.95.1a]Make Paragon Great Again
« Reply #3 on: July 23, 2022, 08:46:53 AM »

This is a dangerous change, other mods that adds hullmods which increases vent speed or %hardflux vent with shields will easily make the paragon maintain 100% uptime on it's fortress shield, thus allowing the player to throw it with 0 weapons at the front lines and let other ships deal the damage.
Well... If you want to use 60 DP instead of 6 for a Monitor with the same purpose, sure  ;D
Logged

Gameciel

  • Ensign
  • *
  • Posts: 43
    • View Profile
Re: [0.95.1a]Make Paragon Great Again
« Reply #4 on: July 31, 2022, 08:33:16 AM »

3405691582 , huh???
Logged