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Author Topic: "leash" is too stretchy for slow ships  (Read 597 times)

SomethingOrOther

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"leash" is too stretchy for slow ships
« on: March 12, 2020, 03:55:19 PM »

I've been noticing that the "leash" stretchiness from rally points, escorts, etc is usually fine for fast ships, but it's really way too stretchy for big slow ships.

In dealing with some high-powered remnant fleets lately I've been constantly amazed how often a really big, really slow battleship will get really far away from their assigned goal (far away from any supporting fire) - and then Remnant capitals will promply teleport up to them and mop 'em up... and I don't see a good way to deal with this, honestly. The issue isn't fixed by assigning different goals or placements - because they stray too far away from the only input I can give them regardless of officer personality.
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Serenitis

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Re: "leash" is too stretchy for slow ships
« Reply #1 on: March 16, 2020, 02:04:41 PM »

Waypointed ships do seem to be very eager to stray from thier assigned position in order to chase after enemies.
Sometimes to thier own detriment, as they wander far enough to attract the attention of other hostiles which then follow them back and disrupt things.

I frequently use waypoints to set up "missile artillery" positions behind my battle lines. But I can't set them as close as I'd like because if I do the "artillery" ships will try to pursue targets into the skirmish. Which is not great.
I'd love a way to tighten this "leash" and keep them at the waypoint, unless they're directly threatened.

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