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Author Topic: Blueprint question  (Read 1124 times)

TheSAguy

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Blueprint question
« on: March 14, 2020, 09:52:27 AM »

Hi,

Is there a way to globally lower the rate at what one gets blueprints?
I’m playing with a ton of mods.

Not sure if there is a setting that only affects blueprints vs. resources.
I feel like I get them way too easy.

Thanks
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Thaago

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Re: Blueprint question
« Reply #1 on: March 14, 2020, 03:45:26 PM »

Blueprints are fairly common to get when exploring, though with lots of mods people usually complain about not being able to find the ones they want. I'm not aware of a setting that does what you unfortunately.
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Alex

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Re: Blueprint question
« Reply #2 on: March 14, 2020, 03:54:59 PM »

Hmm - if you open up data/campaign/procgen/drop_groups.csv, and look for these lines:

nothing,blueprints,100
nothing,blueprints_low,1000
nothing,weapon_bp,100
nothing,fighter_bp,100
nothing,ship_bp,100
nothing,package_bp,100

Then number at the end is the relative frequency of the "no blueprints" outcome when the game is rolling for blueprints. So increasing it 10x would make the "nothing" result 10x more likely to come up. (Note that this is not the same as making blueprints 10x more rare, that also depends on the combined weight of the blueprint entries...)

This also wouldn't affect any special drops or drops done using drop groups specific to a mod. If you do this route, it might make sense to package up your changes as a mini-mod so it's easier to manage and you don't have to re-do it if you reinstall the game for any reason...
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TheSAguy

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Re: Blueprint question
« Reply #3 on: March 15, 2020, 01:25:03 PM »

Thanks Alex,

So before I start hacking at this, I wanted to check that I got this correct.

Most are self explanatory, but what does the below two mean?
nothing,blueprints,100
nothing,blueprints_low,1000

So I'm thinking that weapons would be the most common, followed by fighters, then ships. Packages being the rarest.
So again, I'm not exactly sure where the top two fit in, but was tinking of doing the following:


nothing,blueprints,1000
nothing,blueprints_low,2000
nothing,weapon_bp,400
nothing,fighter_bp,600
nothing,ship_bp,800
nothing,package_bp,1000

Thoughts how this will change things?
Thanks.
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