Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 5 6 [7] 8 9 ... 154

Author Topic: [0.97a] Industrial.Evolution 3.3.e - Campaign content expansion  (Read 1235915 times)

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 839
    • View Profile

Can you detail the edicts and their effects?

did you check the "Edicts" drop down in the original post (under "Senate" )?
Let me know if you want additional descriptions towards their effects, but I'd have to dump numbers on you for more info.
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7173
  • Harpoon Affectionado
    • View Profile

This looks very cool! :)
Logged

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 839
    • View Profile

A hotfix has just been released for the privateer base. Good exports are OK, infinite exports are not.
This bug was one of these rare cases where you need exceptionally bad luck to trigger it.

Yes, the save compatible version has also been updated - but if you had 1.5 already, you don't need it.

This looks very cool! :)

Thanks, happy to hear that!

Logged

Alfa Cor

  • Ensign
  • *
  • Posts: 12
  • Ya-yeet the rich
    • View Profile

will updating from 1.4b to 1.5f break my saves?
Logged

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 839
    • View Profile

will updating from 1.4b to 1.5f break my saves?

1.5.f is not save compatible with versions prior to 1.5.
« Last Edit: April 09, 2020, 06:37:47 AM by SirHartley »
Logged

morriganj

  • Lieutenant
  • **
  • Posts: 88
    • View Profile

Is there any way this mod could be causing my mysterious crash to desktop? I am going to try a new game without it and see how far I can get without a crash.
Logged

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 839
    • View Profile

please redownload and check if it still happens. if yes, post the crashlog!
Logged

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 839
    • View Profile

Hotfix number 3 for another crash
what even is beta testing
Logged

SonnaBanana

  • Admiral
  • *****
  • Posts: 867
    • View Profile

Hope to see more edicts!

I will play this mod with Nex..... once I can decide which ship/weap pack to choose  :P
Logged
I'm not going to check but you should feel bad :( - Alex

tobymaxgames

  • Ensign
  • *
  • Posts: 2
    • View Profile

could you please make an edict to increases production budget but decreases ship quality and increases heavy industry commodity usage? like "Crunch time" or "enforced deadlines", something like that?
Logged

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 839
    • View Profile

could you please make an edict to increases production budget but decreases ship quality and increases heavy industry commodity usage? like "Crunch time" or "enforced deadlines", something like that?

This is a very decent idea - I'll see what I can do about it.
Logged

Argonaut

  • Lieutenant
  • **
  • Posts: 57
    • View Profile

I get the following crash log whenever i invade and take over an enemy colony (TT right now.)
I think it's related to this mod:
java.lang.NullPointerException
   at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.getFactionEmbas syCount(deconomics_ambassadorPersonManager.java:195)
   at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.updateLastDayRe p(deconomics_ambassadorPersonManager.java:180)
   at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.onNewDay(deconomics_ambassadorPersonManager.java:54)
   at com.fs.starfarer.api.plugins.deconomics_TimeTracker.onNewDay(deconomics_TimeTracker.java:52)
   at com.fs.starfarer.api.plugins.deconomics_TimeTracker.advance(deconomics_TimeTracker.java:30)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I'm running Nexerelin and Vayra's sector, if it helps. I never upgraded this mod or anything, nor i have any embassies built yet. I'm running 1.5g.

Also, my building ideas:
Ai factory: uses an Alpha core to spawn friendly [redacted] units in the sector that only attack enemy fleets. Industry needs to be scavenged to be available (like the p shield in vanilla).
Ludd Cathedral: prevents Ludd terrorism, gives growth bonus, decreases stability for each AI core used on the colony.
Stock exchange: considerably increases income based on accessibility, extra bonus with commerce built, occasionally causes sudden stability drops and destabilization of random industries on the colony.
« Last Edit: April 12, 2020, 05:07:02 AM by Argonaut »
Logged

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 839
    • View Profile

Yes, this is caused by upgrading from 1.4 to 1.5 on the same save.
The bug is not solvable other than to not invade colonies, and is the reason this update is now marked "Not save compatible."

I apologise for the inconvenience.

There is a beta version fixing some other issues on the unofficial discord, should you wish to start a new save.
Logged

knogleknuser

  • Ensign
  • *
  • Posts: 27
    • View Profile

Bug Report:
Issue: Centralization Bureau doesn't do anything

I have one system with a Centralization Bureau and it isn't doing anything, there are no changes in output or income regardless of there being an AI core present or not, furthermore, it always states that there are 'no duplicate industries in this system' despite that not being the case, there are in fact duplicate industries in the system, several in fact.

I updated a few mods, this one included (1.4 to 1.5) and started a new game. (Deleted the 0ld mod files and folders, and copied the new ones in) Ever since I have done this, the Bureau has not been working for me.

Game state:
 System info:
---------------
Game version: Starsector 0.9.1a-RC8
Platform: windows (64-bit)
Resolution: 1920x1080 (60hz, 32bpp, fullscreen)
Launch args: -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -Xms6144m -Xmx6144m -Xss1024k -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=.

 Active mod list:
------------------
Regular mods (24):
 - Automatic Orders 0.3.2 by Blothorn
 - Better Colonies 1.4 by Techpriest
 - Blackrock Drive Yards 0.9.5 by cycerin & co.
 - Celestial Mount Circle 1.2 by Originem
 - Commission Crews 1.8 by Techpriest
 - Disassemble Reassemble v 1.6.9 by AxleMC131
 - ED Shipyard 1.9.9a by Ed
 - Hazard Mining Incorporated 0.2.2g by King Alfonzo
 - High Tech Armada 0.7.1e by Yui & Snrasha
 - HullMods Expansion 4.5a by Phoenix
 - Industrial.Evolution 1.5.g by SirHartley
 - Junk pirates / ASP / PACK (Release) 3.4.0 by mendonca
 - Luddic Enhancement 1.2.0 by King Alfonzo
 - Nexerelin 0.9.6c by Histidine (original by Zaphide)
 - Ship/Weapon Pack 1.10.5 by DarkRevenant
 - SkilledUp 1.1 by bonomel
 - Starship Legends 1.3.14 by Sundog
 - Tahlan Shipworks 0.3.15a by Nia and Nicke
 - Terraforming and Station Construction 5.0.4 by boggled
 - Tiandong Heavy Industries 1.2.1a by -MesoTroniK
 - Underworld 1.4.2 by DarkRevenant
 - Unofficial New Game Plus] 0.2.0 by Originem, Translated By RUA
 - Vayra's Sector 3.1.5 by Vayra
 - Vayra's Ship Pack 1.1.4 by Vayra
Utility mods (8):
 - Autosave 1.1 by LazyWizard
 - Console Commands 3.0 by LazyWizard
 - LazyLib 2.4f by LazyWizard
 - MagicLib 0.28 by Modding Community
 - SpeedUp 0.6.0 by DarkRevenant
 - Version Checker 2.0 by LazyWizard
 - Weapons Group Controls 1.1.0 by stormbringer951
 - ZZ GraphicsLib 1.4.1 by DarkRevenant

Pictures:
Centralization Bureau World (Askja) with tool tip
https://1drv.ms/u/s!Aq-TQ8o3DYigkmlM1aBvp2mAkTE4

Centralization Bureau World (Askja)
https://1drv.ms/u/s!Aq-TQ8o3DYigkmh88gPw34ZuRsmE

Secondary World (Arsenal)
https://1drv.ms/u/s!Aq-TQ8o3DYigkmwlmW2iTOVFBcch

Secondary World (Kazeron)
https://1drv.ms/u/s!Aq-TQ8o3DYigkmrTOBOi80zJ_CD6

Secondary World (Thulian Defence Outpost)
https://1drv.ms/u/s!Aq-TQ8o3DYigkmeTCUupvtG6cd8H

System Map
https://1drv.ms/u/s!Aq-TQ8o3DYigkmuihsCqgivmeEDl
« Last Edit: April 13, 2020, 04:07:16 AM by knogleknuser »
Logged

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 839
    • View Profile

most detailed bug report I have ever seen

Thank you, the amount of information you provided is really good- and allowed me to fix that issue immediately.
This is save compatible to all 1.5 versions, but if you have a Privateer Base you might have to replace it via console commands for the changes to take effect:
https://bitbucket.org/SirHartley/deconomics/downloads/Industrial.Evolution1.5.h-beta2.zip

Spoiler
1.5.h-beta2

  • Centralization Bureau
  • Fixed - Now actually works again
  • Privateer Base
  • Adjusted - no longer raids and exports ship hulls (also fixes fleet quality issue)
  • Adjusted - Output decay changed from general to individual for commodity exports
  • Adjusted - Output decay starts immediately instead of 1 month time out
  • Adjusted - Output decay now 2/month, up from 1
  • Adjusted - Spoils now contain more weapons, less high-value blueprints
  • Adjusted - Reduced exports on failed raid by 30%
  • Fixed - correctly factors in fleet size for raid strength
  • Fixed - Only get output on failed raid fleet reached the target system
  • Fixed - Crash when Target Picker only finds bad systems
  • Embassy
  • Fixed - Dialogue not loading correctly when docking at abandoned stations
  • Fixed - Ambassador shows wrong dialogue after market change
  • Fixed - Ambassador of the wrong faction deposited in inventory
[close]
« Last Edit: April 13, 2020, 05:19:03 AM by SirHartley »
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 154