New day, new update - Fixed the crashes I know about, some balance changes, Restoration docks are now available on some planets in the core worlds and can be used for a fee (see FAQ).
There is also a new building, the Academy - which can store your Officers/Administrators, train them (Personality changes for officers, skill training for Administrators), increases the officer quality in the star system and officer frequency on the planet it is built on. There are two in the core worlds, Galatia - Ancyra and on Hybrasil - Eochu Bres, which, again, you can use for a fee.
Military Arrays now work the way you think they work, rare VPCs are now actually rare, Edict: Lockdown is no longer completely useless and Slavery no longer OP.
just remember that building your own stuff will remove all fees and the risk of sudden hostility.
Change Log
1.7.a | - General
- Added - Loading screen tips
- Adjusted - ModUpdater now also replaces Submarkets
- Fixed - Item removal bug when updating the mod with an Ambassador in cargo
- Variable Industries
- Adjusted - VPCs no longer all have the same drop chance - rare stuff is now rare
- Fixed - No longer replaces a pre-installed VPC under AI faction control
- Military Arrays
- Adjusted - Functionality change - now depends on the highest total fleet size between arrays.
- Note - It now works the way you always thought it did, and it scales better.
- Centralization Bureau
- Added - Now supports Variable Manufactory if the same chip is installed (Exports only)
- Fixed - Crash when removing/changing other industries
- Fixed - Tooltip always showing "No duplicate industries" even if there are some
- Supercomputer
- Fixed - Storage no longer visible on AI colonies
- Adjusted - removed the "Repair when destroyed" feature due to it causing crashes
- Salvage Yards
- Fixed - "Running out of salvage" message spam on removal
- Adjusted - Ship hull output cap increased (buffed) to market size +2
- Adjusted - Build cost from 250k to 200k
- Embassy
- Added - Mod Authors can now enable and disable ambassador availability via a memory key
- Added - Support for Metelson Industries
- Added - Support for Caparice Trade Co. (Yuri)
- Added - Support for Creatures' other Faction
- Fixed - Dismissal of an Ambassador via dialogue is no longer impossible
- Fixed - Timers for Ambassador installation mini quest works again
- Fixed - No longer spams "Vacated Office" message after reconquering a planet with an embassy
- Fixed - Ambassadors that are installed after reconquering a planet now correctly appear
- Senate
- Adjusted - Edict: Forced Labour - Growth penalty increase to Market size * 2
- Adjusted - Edict: Wartime Lockdown - Buffed bonuses, changed accessibility penalty to export penalty
- Fixed - Removing the senate no longer causes Edicts to fail multiple times in succession
- Fixed - Fixed the "counts down multiple days per day" bug
- Restoration Docks
- Added - Some factions now have restoration docks on their planets, which you can use for a fee.
- Adjusted - New storage icon and colour (this is now a faction mod)
- Privateer Base
- Adjusted - Pirate Subpopulation Tooltip properly displays prefixes
- Fixed - Can no longer raid for remnant and station part blueprints.
- Fixed - Crash when you are non hostile to all factions
- Academy
- Added - Store and retrieve officers or administrators
- Added - Train officers towards a different personality (1 increment, 2 with an Alpha core)
- Added - Train administrators to have them gain more skills (2 max, like vanilla)
- Added - Has a high daily chance to spawn a hireable Officer/Admin on the planet if there is none
- Added - Increases officer spawn rate and quality for the planet it is built on (Defense fleets)
- Added - Increases officer quality for all faction planets in the system (Defense fleets)
- Added - Academy on Galatia and Eochu Bres which the player can access while non-hostile.
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