<checks self>
Whoops, something was wrong there. Paragon comes out on top, for supplies/rec.
But the Odyssey is still billed with the Astral, lol. It should maybe be billed below the Conquest; that's getting into argument-worthy territory there.
In all seriousness... at some point, these numbers should make sense. They don't. A Conquest is not 8/9th of an Astral. Maybe 5/9ths?
That example's just one of many; these numbers don't have much basis in the reality of play; they hardly even make sense in theorycrafting Sim fights.
[EDIT]
Here, let's put it another way.
Let's say, for the sake of argument, that:
The Paragon, unchanged in any other way, has its FP / DP set to, say, 100. All other ships are now indexed to the Paragon, as our "stable unit of value".
What are the worths of every other ship in the game, with the notable exceptions of the Doom, Afflictor and Hyperion, because they're all still kind of broken in player hands?
I mean, if I had to do this real fast, I'd probably go for:
Paragon: 100
Astral: 90
Legion: 80
Conquest: 65
Odyssey: 65
Onslaught: 60
These are all arguable, but they're based on what's currently happening in a typical, non-Sim, campaign fight, where EMP is sometimes ruinously good, Flux-locking in fleet actions often determines the win, etc. The Legion's higher because it gets first strike against anything but the Astral and Paragon; sometimes that's enough, if bombs / torpedos land.
Odyssey, for all of its weakness, rates higher than an Onslaught for serious play, simply because it's not going to get nuked by EMP or charge directly into disaster sometimes, and it has the range advantage, if nothing else. Same with the Conquest, where yup, it's bad on paper and often in practice, but it's passable for putting Hard Flux on things at long range and stacked right, it gets missile kills and the Ballistics are just bonus damage. Dunno; guess we can all argue that X is slightly less meh than Y here.
In my mind, the three representative Era battleship designs (Paragon, Conquest and Onslaught) should all be different-but-equal 100's in AI hands. The Odyssey's the odd man out; it's always been meh in all but expert hands, arguably OK there as a focused fly-swatter. None of them should be, "newbie, avoid" or seriously impact Faction balance. It would make for better play; right now certain Factions feel significantly worse-off than others. But that's not what we have today.