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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1559841 times)

Uomoz

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2415 on: April 13, 2013, 05:09:20 PM »

YEAH, I was working on escape pods and my gf came to visit xD. They will be escape pods later xD.
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silentstormpt

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2416 on: April 13, 2013, 06:14:34 PM »

YEAH, I was working on escape pods and my gf came to visit xD. They will be escape pods later xD.

http://fractalsoftworks.com/forum/index.php?topic=5426.0

Already made: 3rd link
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Uomoz

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2417 on: April 14, 2013, 03:47:42 AM »

Yeah I'm starting from that code but I need to make the sprites.
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Lopunny Zen

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2418 on: April 14, 2013, 06:17:38 AM »

boomalot i did use numbers...i was a titan carrier with a bunch of fighters anf frigates and that doesnt work..not enough damage and again...the boss fleets have WAY too many ships and it just brings them all out at once...these fleets are dumb...theres not joy in them
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Uomoz

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2419 on: April 14, 2013, 06:31:26 AM »

Don't fight em, they are supposed to be a feature for high-end skill players, not for everyone.
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valefore

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2420 on: April 14, 2013, 07:34:08 AM »

boomalot i did use numbers...i was a titan carrier with a bunch of fighters anf frigates and that doesnt work..not enough damage and again...the boss fleets have WAY too many ships and it just brings them all out at once...these fleets are dumb...theres not joy in them

Well, if it's not fun for you, just leave them be as Uomoz says.
If you want another tactic, try using 2~3 really fast frigates or fighters (e.g. hyperion or drohne wing) at the beginning to quickly capture the comm relays. Since the boss fleet has way more ships, it should be near impossible to win after the enemy captures those stations and starts to bring in their main fleet. If that's not possible, use somewhat slow but strong ships to do that instead, but this doesn't work if the enemy sends in shwarm wings (almost impossible to kill them off quickly) which a lot of the boss fleets do. The last option is to make some hellishly strong capital ships that have long range and burst damage that can kill off anything smaller than a cruiser with confidence, and send those in at the beginning and just endure the fight until you can gain the highland. The first option is the easiest by the way, and most frigates and destroyers aren't a good choice because the AI isn't good at surviving against larger threats. Of course, all of this is relevant assuming you are near level 40.



Anyway, I got a stackoverflow error regarding hanger space after I fought the doctor with UCs+other mods, where the other mods are pretty stable. Can anybody confirm this with UCs+lazylib alone?
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valefore

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2421 on: April 14, 2013, 07:43:18 AM »

Also, if I buy the boss fleet contract and the boss fleet goes home (without fighting), I get rewarded for it. Is this normal? Also, the valkyrians have no starting ships or weapons at their station (supplies come though).
I know I should really try all these with UCs alone but can't help it. I played the game too much these days...
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EndersGaming

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2422 on: April 14, 2013, 09:39:47 AM »

Is there a way to disable the "Escape pods"?
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Uomoz

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2423 on: April 14, 2013, 10:22:18 AM »

Not really, it's dev stuff. Why you don't like em?
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EndersGaming

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2424 on: April 14, 2013, 10:49:25 AM »

The fact that they are still harpoons in my version.  A lone foxhound doesn't exactly have the PD or the maneuverability to avoid such a volume of missiles like that.
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Uomoz

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2425 on: April 14, 2013, 10:50:39 AM »

The current dev has perfectly working escape pods. PERFECTLY!
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Hyph_K31

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2426 on: April 14, 2013, 10:51:55 AM »

Spoiler
[close]
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"GEDUNE, stop venting in front of your classmates!"

EndersGaming

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2427 on: April 14, 2013, 10:53:46 AM »

The current dev has perfectly working escape pods. PERFECTLY!
The poor souls on the ISS Nehebkau would like to disagree...

Spoiler
[close]
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sirboomalot

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2428 on: April 14, 2013, 10:58:39 AM »

boomalot i did use numbers...i was a titan carrier with a bunch of fighters anf frigates and that doesnt work..not enough damage and again...the boss fleets have WAY too many ships and it just brings them all out at once...these fleets are dumb...theres not joy in them

Against my fleet? sounds as if you didn't cap the points 'cause the boss fleets follow the same rules as the player when it comes to how many ships it can have out at once. Either way, though, I've tested my own fleet myself, and defeated it in my first try. I even posted the results of the battle on this very thread due to somebody claiming that my fleet was impossible to beat. Here is the quote:

Alright, time to put to rest any cases of my boss fleet being impossible to beat, I just defeated it. Game crashed when I caught the ships that retreated, but I have all the end-of-battle stuff for the main battle.

The fleet I used:
Spoiler
2 Langoustine destroyers: 1 destroyed
3 Jackle frigates: All destroyed
3 Stingray frigates: 2 destroyed
4 Relativity frigates: 3 destroyed
2 Wolf frigates: All destroyed
5 Locust frigates: 3 destroyed
1 Hound frigate; my un-shielded flagship: The only ship lost to the hadron accelerator
1 Byakuri carrier (destroyer class): Alive
5 Persephone wayfarer wings: Alive
1 Dahaki destroyer: Alive
1 Bit drone wing: Alive
[close]

The boss fleet was completely destroyed except for the following, which retreated:
Spoiler
1 Hyperion
1 Shade
1 Clam
2 Hounds
1 Schwarm wing
[close]

262 fuel, 625 supplies, and 30 various weapons were gained, including a Thule meteor.
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Brainbread

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2429 on: April 14, 2013, 11:08:55 AM »

Uomoz: As Pirates, you are at war with your own Abandoned Station, meaning you cannot repair your ships at it!
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