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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1560850 times)

phyrex

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2085 on: March 19, 2013, 07:15:27 AM »

ill have to try hardcore someday.
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Uomoz

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2086 on: March 19, 2013, 07:22:25 AM »

I have to say this mod is awesome. I've been playing off and on for months but everytime I have I've always been left wishing for something more challenging and interesting. This mod really goes a huge way to making the game feel more alive and interesting.
I especially enjoy the experience of playing hardcore mode, the Omnifactory especially makes it not only viable but a great fun alternative.
To give a little info for the issue of the Omnifactory not restocking marines and crew, it will restock with some (180 I think) elite crew if the Omnifactory trader makes it there during an event, It'd be great if an event were added to specifically restock the factory with crew/marines though.

I have great fun starting a fresh game and clawing away at building a respectable fleet, that desperate attempt to capture any ship possible and have the factory produce enough of them to take on stronger fleets inch by inch is an awesome long term game and forces you to make do with what you can scavange and learn new tactics rather than pre-planning your favourite fleet. Taking on a Cruiser with a fleet of poorly equipped frigates and fighters is fun!
You've done a stellar job pulling all this together and have given me much entertainment over the last few days. Thanks!

Thanks for the kind words :D.
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phyrex

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2087 on: March 19, 2013, 07:36:24 AM »

hey uumoz, do hardcore mode alwaysbstart you with a hound ?
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Sandremo

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2088 on: March 19, 2013, 07:59:14 AM »

hey uumoz, do hardcore mode alwaysbstart you with a hound ?

The text choises you choose after selecting your name is what determines the starting ship. I think there's like 3 diffirent ships you can get?

Edit: atleast that was how it was unless uomoz changed it.
-Sandremo
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phyrex

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2089 on: March 19, 2013, 08:31:13 AM »

hey uumoz, do hardcore mode alwaysbstart you with a hound ?

The text choises you choose after selecting your name is what determines the starting ship. I think there's like 3 diffirent ships you can get?

Edit: atleast that was how it was unless uomoz changed it.
-Sandremo

i remember gothar or alex saying which choice gives which ship but i forgot what it was or where they said it
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Undefined

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2090 on: March 19, 2013, 08:56:58 AM »

Just updated to the latest version, started a new game and got this error after dropping off a fighter wing and couple of guns at the Omnifactory:
Quote
java.lang.ArithmeticException: / by zero
java.lang.ArithmeticException: / by zero
   at data.scripts.world.OmniFac$ShipData.<init>(OmniFac.java:678)
   at data.scripts.world.OmniFac.checkCargo(OmniFac.java:489)
   at data.scripts.world.OmniFac.advance(OmniFac.java:601)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
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arcibalde

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2091 on: March 19, 2013, 09:01:31 AM »

Just updated to the latest version, started a new game and got this error after dropping off a fighter wing and couple of guns at the Omnifactory:
Quote
java.lang.ArithmeticException: / by zero
java.lang.ArithmeticException: / by zero
   at data.scripts.world.OmniFac$ShipData.<init>(OmniFac.java:678)
   at data.scripts.world.OmniFac.checkCargo(OmniFac.java:489)
   at data.scripts.world.OmniFac.advance(OmniFac.java:601)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Do you have this:
Requires Latest LazyLib Utility Mod Active to run. Is it active in mods as Uomoz Corvus?
You can find lazylib here:
http://fractalsoftworks.com/forum/index.php?topic=5444.0
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Undefined

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2092 on: March 19, 2013, 09:25:36 AM »

Yup, I even just redownloaded it in case I didn't have the most recent version.
I did a little narrowing down and it seems to do it at the point it should be broadcasting about blueprints added and happens for both the fighter wing or weapons.
I'll try starting a fresh game and doing it again.

Edit: Started a fresh game dropped off some fighters and weapons and it all worked just fine. odd, oh well I was only 10 mins in anyway.
« Last Edit: March 19, 2013, 09:29:40 AM by Undefined »
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Uomoz

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2093 on: March 19, 2013, 09:34:35 AM »

It's an omnifactory bug, report it to LW ;).
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Undefined

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2094 on: March 19, 2013, 09:46:30 AM »

After playing around with it some more, it only seems to happen in hardcore mode.
Process is this... Start hardcore game picking any ship, fly straight to omnifactory, take off any gun and drop it off, leave and 1 day later crash.

Any other choice of faction bloc or neutral game mode works just fine.
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conorano

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2095 on: March 19, 2013, 11:01:51 AM »

well this is odd...

Spoiler
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:99)
   at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:288)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.starfarer.util.O0OO.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]
i played as the pirates fought an enemy and lost my flagship. giving up hope i auto resolved and then the background was white just all white,really weird. i loaded an older save and it was still white. starsector crashed when i tried to print screen it. maybe i should have used the ingame image taker
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sirboomalot

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2096 on: March 19, 2013, 11:48:28 AM »

well this is odd...

Spoiler
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:99)
   at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:288)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.starfarer.util.O0OO.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]
i played as the pirates fought an enemy and lost my flagship. giving up hope i auto resolved and then the background was white just all white,really weird. i loaded an older save and it was still white. starsector crashed when i tried to print screen it. maybe i should have used the ingame image taker

That is a bug in starsector itself that is fixed in the next version. It is caused by some sort of memory build-up in the backgrounds that becomes too much after an hour or two of play. Just restart the game whenever the white background shows up and save often if you've been playing for a while.
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Uomoz

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2097 on: March 19, 2013, 11:50:32 AM »

After playing around with it some more, it only seems to happen in hardcore mode.
Process is this... Start hardcore game picking any ship, fly straight to omnifactory, take off any gun and drop it off, leave and 1 day later crash.

Any other choice of faction bloc or neutral game mode works just fine.

DEV or official 17.1?
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Undefined

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2098 on: March 19, 2013, 11:58:43 AM »

Oh, I may just be being dumb if there's two versions, DEV version, I can't see a link to a stable release in the OP.
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Uomoz

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2099 on: March 19, 2013, 11:59:28 AM »

Gigantic DOWLOAD image ;).
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