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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1560217 times)

keptin

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #870 on: August 08, 2012, 02:30:12 AM »

I'm sure they would be willing to play politics with lesser beings if it ensured the destruction of the Interstellar Federation.  ;D

ValkyriaL

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #871 on: August 08, 2012, 02:38:22 AM »

Uomoz, i added my own modded onslaught into the game and activated your mod *it can use all weps to test them* and apparently, the AI cant fire the Hadron Accelerator cannon. it stops charging just before it shots, i think changing it into a single click weapon would be better, you click it, charges up and shots on its own. and what happened to the lotus flotilla? they don't seem to spawn anymore and a question or 2 from me =D how do i make my own weapons? like cain and so on? and how do i write a description on ships i make?


« Last Edit: August 08, 2012, 02:41:37 AM by ValkyriaL »
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keptin

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #872 on: August 08, 2012, 02:42:23 AM »

Hadron Accelerator cannon. it stops charging just before it shots

I'll finally make an official stance on this.  Until Starfarer allows more control over weapon SFX, the Hadron Accelerator probably won't change.  It's purposely supposed to be a pain to use and effectively limited to the player only (the AI can't cope well with it) for balance purposes.

Uomoz

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #873 on: August 08, 2012, 02:57:41 AM »

Uomoz, i added my own modded onslaught into the game and activated your mod *it can use all weps to test them* and apparently, the AI cant fire the Hadron Accelerator cannon. it stops charging just before it shots, i think changing it into a single click weapon would be better, you click it, charges up and shots on its own. and what happened to the lotus flotilla? they don't seem to spawn anymore and a question or 2 from me =D how do i make my own weapons? like cain and so on? and how do i write a description on ships i make?

About the Hadron Accelerator, kep responded himself.

Lotus Flotillas will spawn, eventually (most of the factions had their spawn rate drastically reduced from the vanilla versions of the mods).

Weapons, like ships, need a .wpn file, stats added to weapon_data.csv, .proj file for the projectile and sprites for gun & projectile.

Descriptions are added to descriptions.csv in string folder (look at U'sC folder structure).
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Dragar

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #874 on: August 08, 2012, 03:05:45 AM »

Ran into a Null error while fighting a junk pirate fleet, it was one with the new ship in it along with a kraken a goat and a spike.

2473754 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.lwjgl.util.vector.Vector2f.sub(Vector2f.java:208)
   at com.fs.starfarer.combat.systems.String.Ø00000(Unknown Source)
   at com.fs.starfarer.combat.systems.String.ØÒO000(Unknown Source)
   at com.fs.starfarer.combat.systems.String.int.new(Unknown Source)
   at com.fs.starfarer.combat.systems.OOoO.öÒ0000(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.F.ÔÓÓ000(Unknown Source)
   at com.fs.A.oOOO.new(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
« Last Edit: August 08, 2012, 03:11:34 AM by Dragar »
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DNAz

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #875 on: August 08, 2012, 03:31:57 AM »

Twas just sayin expanding the vanilla factions ship pool wouldn't hurt. Although I guess thats Alex's "mod".
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Erick Doe

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #876 on: August 08, 2012, 03:52:37 AM »

Let's go with "highly evolved humans", genetic augmentation or whatever.  Sent to the fringe of space a century before the Republic colony ships were built, their experimental Hadron reflector left them stranded in an uninhabitable system.  Their geneticists' morals were quickly thrust aside in a desperate attempt to survive, eventually leading to an advanced mutant race, of sorts.  Jardain territory was some distance away from the original colonies and their existence forgotten, but thousands of years later, as the IFed began to expand its boarders, the Jardain perceived them as a threat and decided to launch a preemptive surprise attack to exterminate all creatures they consider beneath them.

And yes, common weaponry.

The otherwise xenophobe Antediluvians would welcome a fellow evolved branch of the human species. Remember, the Ante's have tried to genetically engineer and perfect themselves for generations, while isolated under Atlantis' ocean. The knowledge hungry Ante's would be willing to open up if said species would bring new and exciting technologies along for research.
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Uomoz

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #877 on: August 08, 2012, 04:02:31 AM »

Ran into a Null error while fighting a junk pirate fleet, it was one with the new ship in it along with a kraken a goat and a spike.

2473754 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.lwjgl.util.vector.Vector2f.sub(Vector2f.java:208)
   at com.fs.starfarer.combat.systems.String.Ø00000(Unknown Source)
   at com.fs.starfarer.combat.systems.String.ØÒO000(Unknown Source)
   at com.fs.starfarer.combat.systems.String.int.new(Unknown Source)
   at com.fs.starfarer.combat.systems.OOoO.öÒ0000(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.F.ÔÓÓ000(Unknown Source)
   at com.fs.A.oOOO.new(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)


Thanks for the report. It seems like an error related to subsystems (the custom JP subsystem maybe?). I checked the code and U'sC version is kind of identical to the original.

Any tips?
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ValkyriaL

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #878 on: August 08, 2012, 04:31:46 AM »

Im trying to alter my design a bit, but i cant save it.. is that because i take to long? because that's just *** as hell. any ideas?
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Dragar

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #879 on: August 08, 2012, 04:42:47 AM »

Ran into a Null error while fighting a junk pirate fleet, it was one with the new ship in it along with a kraken a goat and a spike.

2473754 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.lwjgl.util.vector.Vector2f.sub(Vector2f.java:208)
   at com.fs.starfarer.combat.systems.String.Ø00000(Unknown Source)
   at com.fs.starfarer.combat.systems.String.ØÒO000(Unknown Source)
   at com.fs.starfarer.combat.systems.String.int.new(Unknown Source)
   at com.fs.starfarer.combat.systems.OOoO.öÒ0000(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.F.ÔÓÓ000(Unknown Source)
   at com.fs.A.oOOO.new(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)


Thanks for the report. It seems like an error related to subsystems (the custom JP subsystem maybe?). I checked the code and U'sC version is kind of identical to the original.

Any tips?

It probably has to do with the phase drone subsystem on the Turbot, I guess just tell the creator of the JP mod and for now change it to something else/remove the subsystem? Because the Turbot is in a lot of the larger JP fleets so I pretty much can't fight them or it'll lead to a crash
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mendonca

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #880 on: August 08, 2012, 04:56:23 AM »

Thanks for the report.

I had tested the phase drone subsystem and everything appeared to be working correctly at my end.

If you wanted to remove the subsystem in your version, you could do it in the Uomoz ship_data.csv - change the junk_pirates_drone_phase subsystem to something else, or remove it entirely.

I won't get a chance to have a play about with it in the next few days, but I will do that ASAP to confirm whether this is a problem and get my mod changed if so.
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Wriath

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #881 on: August 08, 2012, 07:39:28 AM »

Hang on a second, time out... does that REALLY say Neutrino Combat Lawyers?

TaLaR

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #882 on: August 08, 2012, 07:41:35 AM »

Hang on a second, time out... does that REALLY say Neutrino Combat Lawyers?

It sure does:) Whatever it was supposed to mean...
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Erick Doe

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #883 on: August 08, 2012, 07:42:27 AM »

Hang on a second, time out... does that REALLY say Neutrino Combat Lawyers?

They're vicious and coming to get ya!

"I am sorry sir, but you are using copyrighted Neutrino tech in your ship's computing systems. Prepare to be terminated."
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