Yeah, it's repeatable on 16 alpha.
Crash save:
http://dl.dropbox.com/u/66999462/save_kep_5972873104621752941.zipI think it's related to the Helios' subsystem AI. It's type is set to "EMP", and I didn't test it against other fleets in the game, only in devmode. Still looking into it.
*Update 1* Confirmed, it's the Helios. Other ships may be affected as well. Maybe you guys can help fix this; this is the .system file on the Helios' Neutron Gun. Since it's literally a gun, I'm not sure what the AI should be, but it errors out if I don't include one.
{
"id":"neutrongun",
"type":"WEAPON",
"aiType":"EMP",
"weaponDataId":"neutrongun",
"outOfUsesSound":"gun_out_of_ammo",
"aiHints":{
"threatRange":800,
"threatAmount":4,
"threatAngle":0,
"threatArc":0,
"weaponAssignmentSuitability":{
"LIGHT_ESCORT":{"mult":1, "flat":15},
"DESTROYER_ESCORT":{"mult":1, "flat":15},
"FULL_ESCORT":{"mult":1, "flat":10},
"INTERCEPT":{"mult":1, "flat":10},
}
}
}
*Update 2* The Montana is also affected due to its Minelayer system.
*Update 3* Crash fixed by changing aiType from "EMP" to "FLARE". The ai won't know to avoid the Neutron Gun, but the fix works for the Minelayer system.