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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1549085 times)

Griffinhart

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Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« Reply #810 on: August 06, 2012, 05:02:06 PM »

i Think you should improve the hegemony D fleet while you are at it, all the other *big* faction fleets absolutely face roll it.
In 15, in my experience, the Hegemony Defence Fleet wins out against Tri-Tach's equivalent more often than not. Pirates can't field anything to challenge it, IFed is non-hostile to the Hegemony... don't think I've ever seen Lotus fight them. Same with Scourge.

-- Griffinhart
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"Rrha ki ra tek wim tes yor
en weel waath dius manaf, Yat!
"

CrashToDesktop

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Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« Reply #811 on: August 06, 2012, 05:10:22 PM »

I attracted the lotus conglemorate anchorage defense force to the hegemony base.  I had the pick up the pieces of the Hegemony Defense Force.  (maybe this was with Omega's Minimash - it's been such a long time since I did that, I forgot what mod I was using)
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FlashFrozen

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Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« Reply #812 on: August 06, 2012, 05:15:57 PM »

The only thing that can decently challenge the lotus central flotilla ( 172 FP ) is the IFed Security detachment ( 200 fp) Even though the hegemony sys def fleet is also 200 fp, the onslaughts just can't outgun the lotus so they tend to lose,
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Uomoz

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Re: [0.53.a] Uomoz's Corvus 16: POWER BLOCKS (Factions Collection)
« Reply #813 on: August 06, 2012, 05:38:54 PM »

Aaaaaand what the heck. v16.
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Griffinhart

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Re: [0.53.a] Uomoz's Corvus 16: POWER BLOCKS (Factions Collection)
« Reply #814 on: August 06, 2012, 05:44:28 PM »

/get

Now I need to scrounge up a mouse... gah, I hate traveling.

-- Griffinhart
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keptin

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Re: [0.53.a] Uomoz's Corvus 16: POWER BLOCKS (Factions Collection)
« Reply #815 on: August 06, 2012, 05:48:24 PM »

crash bug.  Was piloting a Helios.  As soon as I came in contact with an enemy Junk Pirate fleet, whap!

Code
2018493 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.ClassCastException: com.fs.starfarer.combat.systems.R cannot be cast to com.fs.starfarer.combat.systems.String
java.lang.ClassCastException: com.fs.starfarer.combat.systems.R cannot be cast to com.fs.starfarer.combat.systems.String
at com.fs.starfarer.combat.ai.system.if.<init>(Unknown Source)
at com.fs.starfarer.loading.specs.Z.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.BasicShipAI.<init>(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.deployAll(Unknown Source)
at com.fs.starfarer.combat.F.ÔÓÓ000(Unknown Source)
at com.fs.A.oOOO.new(Unknown Source)
at com.fs.starfarer.combat.D.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)

Uomoz

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Re: [0.53.a] Uomoz's Corvus 16: POWER BLOCKS (Factions Collection)
« Reply #816 on: August 06, 2012, 05:57:32 PM »

I have no clue what that error means D:

EDIT: can you replicate it or send me a save?
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Erick Doe

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Re: [0.53.a] Uomoz's Corvus 16: POWER BLOCKS (Factions Collection)
« Reply #817 on: August 06, 2012, 06:04:33 PM »

com.fs.starfarer.combat.systems.R cannot be cast to com.fs.starfarer.combat.systems.String

Something wrong with one of the new shipsystems maybe? AI not knowing what to do with it?

Or did something get screwed up with the AI in a faction file?

[edit] looks like something went wrong switching to the actual combat.
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Lopunny Zen

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Re: [0.53.a] Uomoz's Corvus 16: POWER BLOCKS (Factions Collection)
« Reply #818 on: August 06, 2012, 06:04:47 PM »

you added them but not the rebelion o.o?
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Uomoz

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Re: [0.53.a] Uomoz's Corvus 16: POWER BLOCKS (Factions Collection)
« Reply #819 on: August 06, 2012, 06:08:02 PM »

com.fs.starfarer.combat.systems.R cannot be cast to com.fs.starfarer.combat.systems.String

Something wrong with one of the new shipsystems maybe? AI not knowing what to do with it?

Or did something get screwed up with the AI in a faction file?

[edit] looks like something went wrong switching to the actual combat.

I copypasted all the subsystem stuff as I have no idea how the whole thing works. Meh!
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Erick Doe

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Re: [0.53.a] Uomoz's Corvus 16: POWER BLOCKS (Factions Collection)
« Reply #820 on: August 06, 2012, 06:09:14 PM »

Let's see if Keptin can replicate the crash.
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keptin

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Re: [0.53.a] Uomoz's Corvus 16: POWER BLOCKS (Factions Collection)
« Reply #821 on: August 06, 2012, 06:13:24 PM »

Yeah, it's repeatable on 16 alpha.

Crash save: http://dl.dropbox.com/u/66999462/save_kep_5972873104621752941.zip

I think it's related to the Helios' subsystem AI.  It's type is set to "EMP", and I didn't test it against other fleets in the game, only in devmode.  Still looking into it.

*Update 1* Confirmed, it's the Helios.  Other ships may be affected as well.  Maybe you guys can help fix this; this is the .system file on the Helios' Neutron Gun.  Since it's literally a gun, I'm not sure what the AI should be, but it errors out if I don't include one.

Code
{
"id":"neutrongun",
"type":"WEAPON",
"aiType":"EMP",
"weaponDataId":"neutrongun",
"outOfUsesSound":"gun_out_of_ammo",

"aiHints":{
"threatRange":800,
"threatAmount":4,
"threatAngle":0,
"threatArc":0,
"weaponAssignmentSuitability":{
"LIGHT_ESCORT":{"mult":1, "flat":15},
"DESTROYER_ESCORT":{"mult":1, "flat":15},
"FULL_ESCORT":{"mult":1, "flat":10},
"INTERCEPT":{"mult":1, "flat":10},
}
}
}

*Update 2*  The Montana is also affected due to its Minelayer system.

*Update 3* Crash fixed by changing aiType from "EMP" to "FLARE".  The ai won't know to avoid the Neutron Gun, but the fix works for the Minelayer system.
« Last Edit: August 06, 2012, 06:34:18 PM by keptin »
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Uomoz

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Re: [0.53.a] Uomoz's Corvus 16: POWER BLOCKS (Factions Collection)
« Reply #822 on: August 06, 2012, 06:31:02 PM »

I'd really like to help but it's 3 am here! So i'll just go to bed and hotfix it tomorrow :D

G-night all xD
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keptin

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Re: [0.53.a] Uomoz's Corvus 16: POWER BLOCKS (Factions Collection)
« Reply #823 on: August 06, 2012, 06:46:17 PM »

Ok, the new IFed fix is up, you need to replace neutrongun.system and minelayer.system with the fixed versions.  This is a save-compatible fix for those who already jumped into U'sC 16.
« Last Edit: August 06, 2012, 07:19:42 PM by keptin »
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MShadowy

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Re: [0.53.a] Uomoz's Corvus 16: POWER BLOCKS (Factions Collection)
« Reply #824 on: August 06, 2012, 08:15:06 PM »

Thanks for the fix, keptin.  And thanks for the mod, Uomoz!

Such a complicated situation too, hehe.  Rather enjoy watching things get mixed up.
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