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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1559919 times)

Dante80

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Re: Uomoz's Corvus (Factions Collection)
« Reply #30 on: March 25, 2012, 04:25:58 AM »

Damn, that looks sexy indeed... :o

I'm sorry to say that man, but I release V1.00 today, so 3 more ships will be added. Sorry for the frequent updates...T_T
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Uomoz

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Re: Uomoz's Corvus (Factions Collection)
« Reply #31 on: March 25, 2012, 04:32:31 AM »

Dante, I really like your style so that's no problem at all!

After a week of this mod I'm getting quick at updating JAVA and CSV files xD
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Upgradecap

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Re: Uomoz's Corvus (Factions Collection)
« Reply #32 on: March 25, 2012, 04:35:10 AM »

Well. That's Damn good looking :), hope you'll be adding more factions soon to that mix, and i hope even more that mine is gong to be a part of it. ;D
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arcibalde

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Re: Uomoz's Corvus (Factions Collection)
« Reply #33 on: March 25, 2012, 04:50:34 AM »

@Uomoz    niiiiceeeee  ;D
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Uomoz

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Re: Uomoz's Corvus (Factions Collection)
« Reply #34 on: March 25, 2012, 05:00:49 AM »

I just now realise how big the Gila Monster is.
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Upgradecap

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Re: Uomoz's Corvus (Factions Collection)
« Reply #35 on: March 25, 2012, 05:06:51 AM »

I just now realise how big the Gila Monster is.

It's actully not that powerful, I have to admit. I could easily beat it ;).
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mendonca

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Re: Uomoz's Corvus (Factions Collection)
« Reply #36 on: March 25, 2012, 02:31:18 PM »

This is fun ... If by fun, I mean 'getting my backside roundly thrashed regularly'. Although I suppose that does count as fun for a lot of people ... But, regardless, I'm back down to a Dram again, after losing my Hammerhead to a Ninja Eventide (completely bushwhacked by those needlers ...)

I do have 30k or so, so I might go and pick up a nice TT boat and gradually get my own back on those crafty Lotus scumbags...
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"I'm doing it, I'm making them purple! No one can stop me!"

Uomoz

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Re: Uomoz's Corvus (Factions Collection)
« Reply #37 on: March 25, 2012, 02:50:37 PM »

This is fun ... If by fun, I mean 'getting my backside roundly thrashed regularly'. Although I suppose that does count as fun for a lot of people ... But, regardless, I'm back down to a Dram again, after losing my Hammerhead to a Ninja Eventide (completely bushwhacked by those needlers ...)

I do have 30k or so, so I might go and pick up a nice TT boat and gradually get my own back on those crafty Lotus scumbags...

I had a fine laugh reading this post xD. I'm implementing the "hostility reset" from the Gunrunners mod, that should ease the pain for many players (but I have to admit, i like dodging Jihad Armadas right into a Lotus Flotilla to be trashed over and over).

What I'd REALLY like to implement is "swapping hostilities" (like going peaceful with the Lotus and acquiring Hegemony hostility). But I may need some help for that.

NOTE: do any of the players of this mod thinks that a faction is way more powerful than another? Do any of em spawn too many fleets?
« Last Edit: March 25, 2012, 02:54:55 PM by Uomoz »
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Dante80

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Re: Uomoz's Corvus (Factions Collection)
« Reply #38 on: March 25, 2012, 03:05:55 PM »

Quote
But, regardless, I'm back down to a Dram again, after losing my Hammerhead to a Ninja Eventide (completely bushwhacked by those needlers ...)

The Eventide Cruisers can sure be quite tricky, those Lotus bastards put them into good use.

Fortunately though, most of the heavy firepower is concentrated on the starboard broadside. The Pirates use the added maneuverability that the tritium supercharged engines of the Eventides have to perform clockwise encircling runs when raiding merchant shipping. That leaves the port side exposed to concentrated attacks that can overwhelm the point defenses, especially if the ship is already tracking a target at its right. Moreover, the downscaled shield emitter leaves the engines exposed.

Thus, a strafing run concentrated at the bottom left of the hull can be a devastating tactic against those pesky pirates...especially if the turning rate of the attacking ship surpasses that of the cumbersome cruiser...^^
« Last Edit: March 25, 2012, 03:08:53 PM by Dante80 »
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Uomoz

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Re: Uomoz's Corvus (Factions Collection)
« Reply #39 on: March 26, 2012, 10:03:04 AM »

Substantial changes in the new version ;) probably up in 3-4 hours.
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Upgradecap

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Re: Uomoz's Corvus (Factions Collection)
« Reply #40 on: March 26, 2012, 10:05:30 AM »

Substantial changes in the new version ;) probably up in 3-4 hours.
I am eagerly awating to see what new you have added :D
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Uomoz

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Re: Uomoz's Corvus (Factions Collection)
« Reply #41 on: March 26, 2012, 11:48:59 AM »

I'm struggling trying to modify the Gunrunners mod. That script is way too hard for my knowledge!
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Psiyon

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Re: Uomoz's Corvus (Factions Collection)
« Reply #42 on: March 26, 2012, 12:20:52 PM »

Nice job on the compilation.

Unrelated: I see there's another Mass Effect fan on the boards aside from me :P
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Uomoz

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Re: Uomoz's Corvus (Factions Collection)
« Reply #43 on: March 26, 2012, 12:31:57 PM »

Nice job on the compilation.

Unrelated: I see there's another Mass Effect fan on the boards aside from me :P

Thank you! (Big fan!)
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megal00t

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Re: Uomoz's Corvus (Factions Collection)
« Reply #44 on: March 26, 2012, 12:41:59 PM »

like mass effect but they really screwed it up on this title... (Love the mod!)
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