Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 266 267 [268] 269 270 ... 275

Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1549107 times)

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4005 on: September 04, 2014, 04:59:53 PM »

The Templars, far as I can tell, are horribly overpowered (although I haven't had the chance to play with them yet).  I don't think they'll be implemented any time soon.

Pretty sure they'll be in in the next dev, Templars are more npcs rather than a faction you can pick. Also extremely hard to board so you can't just farm them for their ships.
Logged

Debido

  • Admiral
  • *****
  • Posts: 1183
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4006 on: September 05, 2014, 06:45:36 AM »

There isn't a whole lot of difficulty scaling in Vanilla, the Templars are the MFWIC Level 40 BAMFs who are an end game challenge. Overpowered? Or powerful enough for the intended target player level to be a credible challenge?
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4007 on: September 05, 2014, 06:47:47 AM »

Updated SS+, ILK, II, PCK.
Logged

Dragar

  • Lieutenant
  • **
  • Posts: 57
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4008 on: September 05, 2014, 08:14:12 AM »

You can't really farm the Templars for their ships anyway, when their ships explode their reactor melts down, so even if you did capture a Templar ship it wouldn't be anywhere near as powerful as it was when you were fighting it. Would make a nice trophy though. On the other hand you could get their weapons and mount them on your ships for a damage boost.
« Last Edit: September 05, 2014, 08:18:26 AM by Dragar »
Logged

JohnDoe

  • Captain
  • ****
  • Posts: 320
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4009 on: September 07, 2014, 03:19:09 AM »

Any chance we could have a skill respec option after activating the Theta Fortress? The respec mod only works when there is a market available.
Logged

Flunky

  • Lieutenant
  • **
  • Posts: 88
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4010 on: September 08, 2014, 08:21:29 PM »

Using a daily build downloaded, er, today, had a crash error. Running USS with lazylib 1.9b, shaderlib alpha 1.7, and batavia 9b. Entered a combat with a Junk Pirates octopus freighter and some associated fighters.

Log excerpt:
Spoiler
1491540 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
1573676 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.uss.Radar.advance(Radar.java:58)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.o00000(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Something my own darn fault? Or a genuine error?
Logged

Burgone

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4011 on: September 11, 2014, 10:43:50 AM »

Hi I just got mod and changed XMx and the game fails to load
Logged

JohnDoe

  • Captain
  • ****
  • Posts: 320
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4012 on: September 11, 2014, 01:46:59 PM »

Hi I just got mod and changed XMx and the game fails to load

How big a value are you using for -Xms and -Xmx? Do you have a 64bit system, and if so, have you replaced the default jre with C:\Program Files\Java\jre7 (or whereever it is located, don't forget to rename the folder!)?
Logged

Burgone

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4013 on: September 11, 2014, 06:29:16 PM »

I don't know how to do the other stuff. I do have a 64 bit that much I know. How to make the game 64-bit is very confusing to me wish we had a video
Logged

JohnDoe

  • Captain
  • ****
  • Posts: 320
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4014 on: September 11, 2014, 08:20:34 PM »

I don't know how to do the other stuff. I do have a 64 bit that much I know. How to make the game 64-bit is very confusing to me wish we had a video


Download 64 bit Java from http://www.java.com/en/download/manual.jsp, choose "Windows Offline (64-bit)". Once you've done that, install it. If you installed in the default location, there should a folder named "jre7" in C:\Program Files\Java. Copy this folder to your Starsector Installation folder, which by default is C:\Program Files (x86)\Fractal Softworks\Starsector. Then, delete the "jre" folder in your Starsector Installation folder, and rename the folder "jre7" to "jre".
Logged

Burgone

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4015 on: September 13, 2014, 08:40:00 AM »

I have managed to but I don't understand why it's still giving me the fatal null
Logged

JohnDoe

  • Captain
  • ****
  • Posts: 320
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4016 on: September 13, 2014, 08:43:05 PM »

I have managed to but I don't understand why it's still giving me the fatal null

Can you post the error log here so we can take a look? Otherwise it would be nearly impossible to track down the problem.
Logged

omatkoicorko

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4017 on: September 18, 2014, 05:58:21 AM »

does someone can tell me one thing? supplies are quite rare, like in vanilla i was able to keep supplies on some lvl just from fighting, right now i have to spend a large amount of cash to buy them. last time i got 2 supplies. is it normal ?
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4018 on: September 18, 2014, 06:02:19 AM »

does someone can tell me one thing? supplies are quite rare, like in vanilla i was able to keep supplies on some lvl just from fighting, right now i have to spend a large amount of cash to buy them. last time i got 2 supplies. is it normal ?

Yeap! It's part of the idea of the mod to make supplies something you need to buy, instead of cruising from fight to fight. Have fun! :)
Logged

omatkoicorko

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4019 on: September 18, 2014, 06:06:21 AM »

thanks for fast answer, yup thats a good idea, but here one more thing, should they cost a little bit less then ? amount of cash spending there is relly big

something tells me that i have to start a new game :P
Logged
Pages: 1 ... 266 267 [268] 269 270 ... 275