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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1560060 times)

Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3900 on: July 28, 2014, 01:05:43 PM »

Turns out that the addition of II bumped up the ram requirements (30ish more fleet to keep in memory are kind of heavy). I set the vmparams ro 1024-2048 and it works fine. Meanwhile I updated SHI and Mayorate to latest.
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CrashToDesktop

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3901 on: July 28, 2014, 02:24:27 PM »

I'm getting an error about the syndicate_asp_constrictor.hull not being there.  I looked, and all the hulls for the Syndicate are missing, but the variants are still there.  Was that intended?
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3902 on: July 28, 2014, 02:46:10 PM »

Definitely dropbox derping, since my local copy has all the asp ships in order. I'll upload the dev on mediafire! Gimme some time.

EDIT: Link to the working (i hope) DEV. Remember to up your vparams.
« Last Edit: July 28, 2014, 03:59:12 PM by Uomoz »
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3903 on: July 30, 2014, 10:23:09 AM »

Done some stuff to bring back the ram requirements to 1024, 1024 while also lowering load and save time quite a lot. Also removed instant repair at stations, now there's a script that locks the fleet on the station while repairing (interrupt-able) at a fast rate *evil grin*. Now adding new II and SS+ stuff. After that, there's 1 mod I'm waiting, and with that we can call it the next RC.
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Ghoti

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3904 on: July 30, 2014, 12:31:01 PM »

do you have source control Uomoz? I got some errors launching in linux. Looks like the SSP super ships were removed, but the variants were not, and the sound and graphics files for BRDY ships currently has a capitalization issue.

What's easiest for you? Submitting a patch?

Also when I get the time, I'll try profiling the runtime to see if I can isolate any memory leaks. I'll let you know if I find anything :3
« Last Edit: July 30, 2014, 12:34:10 PM by Ghoti »
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3905 on: July 30, 2014, 01:36:53 PM »

do you have source control Uomoz? I got some errors launching in linux. Looks like the SSP super ships were removed, but the variants were not, and the sound and graphics files for BRDY ships currently has a capitalization issue.

What's easiest for you? Submitting a patch?

Also when I get the time, I'll try profiling the runtime to see if I can isolate any memory leaks. I'll let you know if I find anything :3

Yo! I don't really have a way to test the build o linux :(. What version is broken for you, the one on the first page or the one I linked some posts ago? I fixed all the variants issues today, but I could use some help on fixing the capitalization issues. Listing them would be great. Thanks!
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Ghoti

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3906 on: July 30, 2014, 02:11:34 PM »

I went ahead and checked the dropbox share for the issues I found on my version, however they're gone!

I may of gotten unlucky and downloaded from dropbox at the very moment you were working with it.

Let me re-download and test again.
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Ghoti

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3907 on: July 30, 2014, 02:29:17 PM »

errr. Can I get a windows user to download a zip off dropbox and confirm the following discrepancy?



note the BR folder.
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3908 on: July 30, 2014, 02:30:56 PM »

I went ahead and checked the dropbox share for the issues I found on my version, however they're gone!

I may of gotten unlucky and downloaded from dropbox at the very moment you were working with it.

Let me re-download and test again.

I'm working on it right now. Fasten your seatbelts for hard crashes.

EDIT2: I think dropbox doesn't save the changes i make to capitalization.
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Ghoti

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3909 on: July 31, 2014, 05:02:02 PM »

still there :3
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Flying_Whale

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3910 on: August 01, 2014, 07:34:35 AM »

Hi, Uomoz. I like your mod, it's really well-balanced and contains many interesting ships and weapons. :) And I have a strange situation when adding some other mods (valkyrians, hiigarans, gedune, zorg, kadur, firestorm federation, interstellar federation) to yours. That's really cool to play a game containing so many factions, combining their weapons on different ships. The problem is that starsector reports that the hulls of some ships are missing (and ending the battle with any of those factions involved likely crashes the game).  :(
The game tries to reward me by giving some blueprints and crashes. What can I do to combine all those mods and play safe?
PS: excuse me if I maid a few mistakes, English isn't my native language.
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CrashToDesktop

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3911 on: August 01, 2014, 07:56:38 AM »

I'm not sure if you can add many mods to the pack without it screwing something up.  I'm only aware that you can add the Batavian faction mod to Uomoz's Sector without it crashing, but that's about it.

Also, I think the Firestorm Federation hasn't been updated in a while.  Uomoz removed it from the mod pack due to (I believe) it being really unbalanced.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3912 on: August 01, 2014, 10:39:46 AM »



Map now works like a radar ping. Yay? (bad gif, out of sync, it's not laggy or anything in game).
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CrashToDesktop

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3913 on: August 01, 2014, 10:48:19 AM »

Well, that's interesting. :) Wonder how it'll affect gameplay, if it will at all.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3914 on: August 01, 2014, 11:11:17 AM »

Well, that's interesting. :) Wonder how it'll affect gameplay, if it will at all.

It definitely does. The radar is completely disabled in Hyper (now), and it's quite limited in system. Completely changes the way you play the game, making actively exploring actually important instead of costantly checking the map. The cool thing is that the scanning proceeds even when the game is paused (ex. watching the map).
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