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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1560183 times)

esix

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3795 on: June 04, 2014, 08:51:47 AM »

Mind blowingly amazing mod.  Thank you.

I just want to add that I had a lot of crashes until I replaced my starsector's jre folder with the 64bit jre version. Also changed the second vm parameter to 2048. Now it all works like a charm.
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Taverius

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3796 on: June 04, 2014, 09:52:23 AM »

PS, you don't have to use megabytes - -Xmx2g (or 3g, or 4g, or whatever) works just fine when you're telling it to chomp full gigabytes.
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CrashToDesktop

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3797 on: June 04, 2014, 12:04:28 PM »

You don't *have* to start a new game in order not to get caught by the Mayorite.  The Hyperspace fleet positions seems to be random if you start up the original save file, so fleets will be elsewhere if you want to keep the ships you got (once I got a pair of Cerberus' and that Blackrock ship - no way in hell was I gonna let that go).  As a side effect it also shuffles your starting weapons around.
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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3798 on: June 04, 2014, 01:07:17 PM »

I just gave the latest dev a whirl and there seems to be a problem with crew shortages.  My starting ships were crewed with ~7 out of a minimum of ~26.  Also other fleets must be having the same problem because they are constantly returning to their base for resupply and when attacked have 0-2% CR.

Also there is something screwy about the Dropbox .zip and case sensitive stuff.  I'm still getting a bunch (and mostly the same ones as before) but when I browse through the Dropbox site I can't find a graphics/br or sounds/br as it shows the correct BR versions.  Yet when I download a .zip it shows:

Spoiler
$ unzip -l UomozSector.zip  |grep /BR/
        0  2014-05-11 21:55   graphics/BR/weapons/
        0  2014-05-11 21:55   graphics/BR/portraits/
        0  2014-05-11 21:55   graphics/BR/missiles/
        0  2014-05-11 21:55   graphics/BR/ships/
        0  2014-05-11 21:55   graphics/BR/planets/
        0  2014-05-11 21:55   graphics/BR/backgrounds/
        0  2014-05-11 21:55   graphics/BR/hullmods/
        0  2014-05-11 21:55   graphics/BR/
        0  2014-05-11 21:55   sounds/BR/
        0  2014-05-11 21:55   sounds/BR/music/
        0  2014-05-11 21:55   sounds/BR/fx/

-vs-

$ unzip -l UomozSector.zip |grep /br/
    99489  2013-09-28 05:30   sounds/br/fx/systems/scalarcharge.ogg
    31640  2013-02-09 02:55   sounds/br/fx/systems/hugedronelaunch.ogg
    55094  2014-03-01 22:43   sounds/br/fx/systems/newscalarsmall2.ogg
    33605  2013-03-18 02:17   sounds/br/fx/systems/newajunderlay.ogg
    76887  2013-12-08 06:17   sounds/br/fx/systems/fluxeject.ogg
    84999  2013-12-01 00:28   sounds/br/fx/systems/scalarappearsmall.ogg
    60582  2014-03-01 22:44   sounds/br/fx/systems/newscalarsmall3.ogg
     8279  2014-02-18 04:52   sounds/br/fx/systems/scalarabsorb2.ogg
    32918  2013-09-14 21:31   sounds/br/fx/systems/burstjetunderlay.ogg
    74716  2014-03-05 23:58   sounds/br/fx/systems/arcdriveloop.ogg
    52491  2014-03-05 23:58   sounds/br/fx/systems/arcdriveend.ogg
    55546  2014-03-01 22:43   sounds/br/fx/systems/newscalarsmall1.ogg
    53683  2013-01-26 21:26   sounds/br/fx/systems/shrimp_sensor_use.ogg
    24376  2013-03-18 02:28   sounds/br/fx/systems/newajfade.ogg
    33968  2013-09-14 23:41   sounds/br/fx/systems/burstjetfire.ogg
    28877  2013-02-09 02:36   sounds/br/fx/systems/arcjetunderlay.ogg
    11385  2014-02-18 04:51   sounds/br/fx/systems/scalarabsorb1.ogg
    23443  2013-08-12 06:01   sounds/br/fx/systems/activatethingy.ogg
    56738  2014-03-01 22:45   sounds/br/fx/systems/newscalarsmall4.ogg
    41881  2014-02-17 01:15   sounds/br/fx/systems/scloak_loop.ogg
    58509  2013-09-14 21:26   sounds/br/fx/systems/lucifergenloop.ogg
    10186  2014-03-18 21:33   sounds/br/fx/systems/rejectoronline.ogg
    42172  2014-02-17 06:19   sounds/br/fx/systems/counterspark2.ogg
    27275  2013-02-09 02:42   sounds/br/fx/systems/system_arcjet_oneshot.ogg
    34694  2014-03-05 23:58   sounds/br/fx/systems/arcdrivestart.ogg
    21434  2013-09-05 21:07   sounds/br/fx/systems/spark1.ogg
    35302  2014-02-17 01:17   sounds/br/fx/systems/scloak_activate.ogg
    56056  2013-02-09 02:41   sounds/br/fx/systems/system_arcjet_loop.ogg
    41459  2014-02-17 06:20   sounds/br/fx/systems/counterspark3.ogg
    91199  2013-12-01 00:05   sounds/br/fx/systems/scalarsmall.ogg
    54330  2014-03-01 22:46   sounds/br/fx/systems/newscalarsmall5.ogg
    31202  2013-02-09 02:51   sounds/br/fx/systems/luciferdeactivate.ogg
    28765  2014-02-17 06:18   sounds/br/fx/systems/counterspark1.ogg
    40365  2014-02-18 05:15   sounds/br/fx/systems/scalarsplode1.ogg
    35965  2013-02-09 02:43   sounds/br/fx/systems/system_arcjet_loop_out.ogg
    21907  2013-09-05 21:09   sounds/br/fx/systems/spark2.ogg
    17370  2013-11-13 21:27   sounds/br/fx/systems/brphaseout.ogg
    19898  2013-02-24 04:27   sounds/br/fx/systems/arcjetunderlay3.ogg
    21044  2013-11-13 21:24   sounds/br/fx/systems/brphasein.ogg
    22589  2013-02-09 02:49   sounds/br/fx/systems/luciferactivate.ogg
    23603  2014-01-16 23:19   sounds/br/fx/systems/autoloader3.ogg
    11651  2013-02-24 04:25   sounds/br/fx/systems/arcjetunderlay2.ogg
    21662  2013-09-05 21:12   sounds/br/fx/systems/spark3.ogg
   162464  2013-09-27 23:34   sounds/br/fx/systems/luciferdriveactivate.ogg
    13164  2014-02-26 00:33   graphics/br/ships/effects/imaginos/passive/00 - Copy.png
      181  2013-12-21 18:58   graphics/br/ships/effects/imaginos/passive/01.png
    15310  2014-02-26 20:42   graphics/br/ships/effects/imaginos/passive/00.png
    36197  2014-03-04 03:13   graphics/br/portraits/BR_maleofficer1.png
    50041  2014-02-16 06:00   graphics/br/portraits/BR_anonymous1.png
    34339  2014-03-03 22:17   graphics/br/portraits/BR_femaleofficer1.png
    35462  2014-03-18 21:04   graphics/br/portraits/BR_anonymous2.png
    60518  2014-03-07 03:39   graphics/br/ships/desdinova.png
    52570  2014-02-10 01:54   graphics/br/ships/brdy_cetonia.png
     4043  2014-05-02 15:46   graphics/br/ships/gale_drone.png
    27015  2014-02-05 02:35   graphics/br/ships/scarab.png
 
<snipped as it goes on quite a ways>     

[close]

However I can browse Dropbox and find sounds/ilk/fx/L_Kayser.wav which should be l_kayser.wav.

I'm pretty sure the 1.3.7z you released was correct though.
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Hellkyte

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3799 on: June 04, 2014, 10:07:30 PM »

Ok, finally got a good game going.  To be honest the game is still too easy if you use a faction so I just jumped directly into the voidwalker base.  Slowly building up my fleet/BPs, right now I'm getting by with Lilliths and Lasherz. Also this one super fast teleporting frig.  But a belial Plc on it and it's hilarious to watch it knock out destroyers.  Still no decent destroyer BLs yet, but it's just a matter of time.
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Hellkyte

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3800 on: June 08, 2014, 10:36:08 AM »

I think I already saw the answer to this, but is there a way to get rid of excess/duplicate BPs when you are with the void walkers?  My current inventory is so cluttered the hard to find the good stuff amongst the 300 lasher BPs.
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DeVolco

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3801 on: June 09, 2014, 01:04:42 PM »

Using latest version of both the mod and the game
A couple of errors I'm getting. The first stops the game before it even finishes loading, the second stops the game as soon as the bar gets to the end. Neither occurs when not running this mod.

Fatal: / by zero
Quote
22588 [Thread-5] INFO  sound.Sound  - Loading sound [sounds/sfx_systems/high_energy_focus_loop.ogg]
22738 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: java.lang.ArithmeticException: / by zero
java.lang.RuntimeException: java.lang.ArithmeticException: / by zero
   at sound.Sound.<init>(Unknown Source)
   at com.fs.starfarer.loading.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ArithmeticException: / by zero
   at sound.super.<init>(Unknown Source)
   at sound.B.super(Unknown Source)
   ... 6 more

And Fatal: Out of Memory (1285)

Quote
2098 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 389.85 MB of texture data so far
62098 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
62295 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - org.lwjgl.opengl.OpenGLException: Out of memory (1285)
org.lwjgl.opengl.OpenGLException: Out of memory (1285)
   at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
   at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
   at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
   at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
   at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1129)
   at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1142)
   at com.fs.starfarer.loading.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I've no clue what to do about this, so whether the solution is incredibly easy or difficult, I'd appreciate it if I could get some solutions.


Edit:

Right...I've downloaded the 64-bit Java thing using the link, it looks like a java icon with the label jre-7u60-windows-x64, do I just move that into the starsector folder and leave the jre already in there, or do I delete the jre folder afterward or something?

As for the dev version thing, I'm using the one that you download when you click the giant download button on the first page of this thread. Was I wrong to do so?
« Last Edit: June 09, 2014, 05:26:47 PM by DeVolco »
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CrashToDesktop

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3802 on: June 09, 2014, 01:08:08 PM »

You need to add more memory to the game, read the OP.  Should have some directions how to do it near the top.

Quote
Open your Stasector directory, edit the vmparams file notepad, inside it replace -Xms512m -Xmx512m with -Xms512m -Xmx1024m.
For Mac users, the file to change is Contents/MacOS/starsector_mac.sh.
Also helps to put jre 64bit in the main Starsector folder, instead of the vanilla 32bit version if you have a 64bit OS http://java.com/en/download/manual.jsp.
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Tecrys

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3803 on: June 09, 2014, 01:51:20 PM »

That might work for the out of memory issue but the first error really concerns me.
A division by zero sould not happen if you run out of memory.

Are you running a dev version of UsS? That might explain what happened ...
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Dragar

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3804 on: June 12, 2014, 07:03:59 AM »

Was playing the mod and noticed something: The Blackrock specific hull mods aren't selectable by Blackrock ships, when you bring up the hull mod selection screen they aren't there at all.
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TimeDiver

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3805 on: June 12, 2014, 08:45:12 AM »

Was playing the mod and noticed something: The Blackrock specific hull mods aren't selectable by Blackrock ships, when you bring up the hull mod selection screen they aren't there at all.
Known error with Uomoz's Sector v1.3; User-made hotfix:

1. Open up '<Starsector install folder>\mods\UomozSector\data\hullmods\hull_mods.csv' in Notepad++ (not vanilla Notepad, because it'll bork up line breaks).

2. Find the line (usually line #5) that says:

"Blackrock Assault Fitting","brassaultop",,6,12,18,26,"data.hullmods.BlackrockAssault","Can only be installed on Blackrock hulls. Increases EMP resistance by 50 percent, and increases weapon and engine health by 75 percent. Also shortens weapon/engine repair times by 25 percent.","graphics/BR/hullmods/br_assault.png"

3. Replace that line with the following:

"Blackrock Assault Fitting","brassaultop","TRUE",6,12,18,26,"data.hullmods.BlackrockAssault","Can only be installed on Blackrock hulls. Increases EMP resistance by 50 percent, and increases weapon and engine health by 75 percent. Also shortens weapon/engine repair times by 25 percent.","graphics/BR/hullmods/br_assault.png"

4. Find the line (usually line #6) that says:

"Blackrock Targeting Suite","brtarget",,5,10,15,20,"data.hullmods.BlackrockSuite","Can only be installed on Blackrock hulls. Increases all weapon damage and projectile speed by 10 percent.

5. And replace that line (and only that line) with:

"Blackrock Targeting Suite","brtarget","TRUE",5,10,15,20,"data.hullmods.BlackrockSuite","Can only be installed on Blackrock hulls. Increases all weapon damage and projectile speed by 10 percent.

6. Before saving, make a copy of the mod's 'hull_mods.csv' file that you can restore if for some reason things get borked (like say, using vanilla Notepad rather than NotePad++.)

As you will note, the only difference in each of those lines was inserting the "TRUE" parameter for each entry; in a spreadsheet program, said "TRUE" parameter would be inserted into the previously blank 'unlocked' column for those particular lines.
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DeVolco

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3806 on: June 12, 2014, 12:16:21 PM »

After having been given instructions that amounted little more than to "Do it", I fiddled around for awhile trying to figure out what to put where and how to do what, and through the power of google I've still gotten nowhere.

What I did:

Downloaded 64-bit java, there's a java icon that has 64-bit in the name, but somehow I didn't really believe that was what the OP was referring to. Attempted to download again, checked for the file location of the download, found the folder. Copied the jre7 folder, pasted it into the main starsector folder. Started it up, didn't work. Then I pulled the original jre folder out of starsector, and then the thing just wouldn't run period, double clicked the starsector icon and the following message sprung up:
Quote
-server- XX:CompilerThreadPriority=1
-XX:+CompilerThreadHintNoPreempt
-Djava.library.path=native\\windoes-Xms512m -Xmx1024m - classpath
janino.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar.lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.2.jar-Dcom.fs.starfarer.settings.paths.saves=..\\screenshots
-Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots
-Dcom.fs.starfarer.settings.paths.mods=..\\mods
-Dcom.fs.starfaerer.settings.paths.logs=.com.fs.starfarer.StarfarerLauncher

What I get from this is that whatever I was urged to do, I've done it wrong. So I'd appreciated some DETAILED instructions as to how to replace the jre folder, since apparently just throwing it (jre7) and removing the older one is not how I'm supposed to do this.


Edit@Below: Thank you very much. The mod runs now. :D
« Last Edit: June 12, 2014, 01:44:30 PM by DeVolco »
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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3807 on: June 12, 2014, 12:31:09 PM »

Rename the jre7 folder to jre.
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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3808 on: June 13, 2014, 03:26:15 AM »

Hey Uomoz, just got this twice when I hit esc, once in battle and once outside battle.

804520 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.voidsuper] with id [mobile_headquarters] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.voidsuper] with id [mobile_headquarters] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.save.A.<init>(Unknown Source)
   at com.fs.starfarer.campaign.A.showMenu(Unknown Source)
   at com.fs.starfarer.campaign.A.o00000(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Using:
Uomoz
Leading pip
C radar
Lazy and shader (basic 1.5) libs
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TimeDiver

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3809 on: June 13, 2014, 09:52:41 AM »

Hey Uomoz, just got this twice when I hit esc, once in battle and once outside battle.
Spoiler
804520 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.voidsuper] with id [mobile_headquarters] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.voidsuper] with id [mobile_headquarters] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.save.A.<init>(Unknown Source)
   at com.fs.starfarer.campaign.A.showMenu(Unknown Source)
   at com.fs.starfarer.campaign.A.o00000(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Using:
Uomoz
Leading pip
C radar
Lazy and shader (basic 1.5) libs

You're definitely running the current DEV version, which is extremely crash-worthy at the moment.

In this case, a partial merge with Starsector+ (using SS+'s .ship and .variant files to replace the previously separate 'Pirate Plus' and 'The Infernal Machine' mini-mods) hasn't factored in some of SS+'s own specific features into the equation (the Mobile Headquarters hullmod, in your own situation), resulting in that crash.

Getting the current DEV version to work without crashing (at least, any obvious crashes) is pretty time-consuming for the end-user, to say the least.

Took me the better part of a day to get the partial/botched Starsector+ merge resolved on my end, including extracting the contents of the UomozJAR.jar file, and adding/replacing certain .class files with those from Starsector+ (not all of them, because that would bork Uomoz's Sector, so careful examination of the various *.java resources is a must.
« Last Edit: June 13, 2014, 10:15:02 AM by TimeDiver »
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