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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1549128 times)

Erick Doe

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3495 on: April 09, 2014, 06:26:52 AM »

The ability to set ship behavior?  That's great!
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3496 on: April 09, 2014, 06:39:44 AM »


On Us S in general, have you given any thought to 'generalising' the faction specific ship parts?

e.g. Reinforced Federation Plates, which I pick up on occasion when I flit out to the 'south' side of the Sector, are pretty useless to me, because I don't have any useful federation blueprints.

I guess, I'm concerned that the specificity of the parts makes having to 'Farm' that faction as the only solution to making more ships - particularly when Walking t' Void. Sometimes I don't want to do that.

It might be nicer if there was a bit of synergy to some of the specific parts, particularly the more 'generic' (at least in terms of lore) factions (or ships?)

e.g. Junk Pirates and IFED are, as far as I can tell, pretty normal in terms of engineering. It might be reasonable to be able to make them from 'normal' (hi / low / mid) parts.

SHI and BRDY are a bit specialist, perhaps its reasonable to keep these separate - especially the headliners like the Desdinova or Imaginos (or even the relatively specialist Seski).

Would make accidental blueprint gains more useful (whether that is a good or bad thing), especially if the intention is to reduce the frequency of blueprint drops.

The thought occured to me, anyway, not sure if you had thought about anything like that :) (and I appreciate it would be a lot of work to replan)


Mmh, actually the situation right now works like this:

Every ship needs 4 part types: vanilla ships (+ TuP, cyc's PP and meso's TiM) only need either low, mid or high tech parts for every type (armor, scrap, engine and flux). These are basically high, mid, low tech components, 4 of each type, so there are the 16 "vanilla" parts in the game. These are very common and easy to find, and with them one can build most of the ships. Every extra tech (BR, SHI, NOM, PCK...) add 1 more type, for example PCK uses lowtech scraps (generalistic), lowtech flux(generalistic), lowtech engines(generalistic), and pck armor(specialistic). So "farming" pieces for the "non-vanilla" factions is somewhat a requirement to use their ship, unless you find their components in some other way *events, hint hint*.

EDIT: New Dev with the things in the screenshots!
https://www.dropbox.com/s/tucwn1rjj6bd692/UomozSector.7z
« Last Edit: April 09, 2014, 12:42:31 PM by Uomoz »
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TheKillerWolf

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3497 on: April 09, 2014, 06:07:15 PM »

not sure if you found this or not but i ran into a bug with the void walkers.  the claymore fighter wing costs 0 parts to make. or its not displaying what it takes. ill have to double check to see what one it is.

EDIT: scratch that its taking the parts its just not displaying the list when you go to make it.
« Last Edit: April 09, 2014, 06:08:47 PM by TheKillerWolf »
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ciago92

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3498 on: April 09, 2014, 09:27:43 PM »

crash on startup never loads or anything
just the dropbox dev you just posted and lazylib 1.8c

Spoiler
6776 [Thread-5] ERROR sound.B  - org.lwjgl.LWJGLException: Could not locate OpenAL library.
org.lwjgl.LWJGLException: Could not locate OpenAL library.
   at org.lwjgl.openal.AL.create(AL.java:151)
   at org.lwjgl.openal.AL.create(AL.java:102)
   at org.lwjgl.openal.AL.create(AL.java:201)
   at sound.B$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at sound.B.super(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
6950 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalDistanceModel(I)V
java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalDistanceModel(I)V
   at org.lwjgl.openal.AL10.nalDistanceModel(Native Method)
   at org.lwjgl.openal.AL10.alDistanceModel(AL10.java:1303)
   at sound.B.super(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Uomoz

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theSONY

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3500 on: April 10, 2014, 07:56:09 AM »

i got strange frame drops when flying around
yesterday i was playing older ver & it was all peachy
did you add anything new effects to the map or increase fleets or something ?
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3501 on: April 10, 2014, 08:28:46 AM »

I don't know! Having a good PC I don't really know how to spot this kind of things :(. In my dev is all smooth as always.
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theSONY

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3502 on: April 10, 2014, 11:58:09 AM »

also this :
Spoiler
Code
2008688 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.uss.PlayerArmySpawnPoint.AddD(PlayerArmySpawnPoint.java:297)
at data.scripts.uss.PlayerArmySpawnPoint.CreateGenericFleet(PlayerArmySpawnPoint.java:251)
at data.scripts.uss.PlayerArmySpawnPoint.spawnFleet(PlayerArmySpawnPoint.java:104)
at data.scripts.uss.PlayerArmySpawnPoint.advance(PlayerArmySpawnPoint.java:67)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.o00000(Unknown Source)
at com.fs.starfarer.B.?Ó?000(Unknown Source)
at com.fs.oOOO.A.?00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]
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Alzrius

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3503 on: April 10, 2014, 03:20:45 PM »

Just ran into this error after a few minutes of playing the second Dev version you linked:
Spoiler
2049013 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.uss.PlayerArmySpawnPoint.AddFW(PlayerArmySpawnPoint.java:313)
   at data.scripts.uss.PlayerArmySpawnPoint.CreateGenericFleet(PlayerArmySpawnPoint.java:253)
   at data.scripts.uss.PlayerArmySpawnPoint.spawnFleet(PlayerArmySpawnPoint.java:104)
   at data.scripts.uss.PlayerArmySpawnPoint.advance(PlayerArmySpawnPoint.java:67)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.o00000(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Aklyon

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3504 on: April 10, 2014, 05:46:06 PM »

Left the game at the main menu while I got something to eat with the most recent link, came back and it said this.
Spoiler
339511 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Ship hull variant [thunderchild_blue_Assault] not found!
java.lang.RuntimeException: Ship hull variant [thunderchild_blue_Assault] not found!
   at com.fs.starfarer.loading.L.o00000(Unknown Source)
   at com.fs.starfarer.title.A.new(Unknown Source)
   at com.fs.starfarer.title.A.Ô00000(Unknown Source)
   at com.fs.starfarer.title.A.class(Unknown Source)
   at com.fs.starfarer.title.A.o00000(Unknown Source)
   at com.fs.starfarer.combat.oOOO.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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HELMUT

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3505 on: April 10, 2014, 05:48:36 PM »

I just noticed... Are you supposed to be able to farm your void walkers followers? You can left the hound as a default blueprint and they'll eventually form massive herd of those, very easy to take down with the right weapons, lot of free juicy exp.
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3506 on: April 10, 2014, 10:48:07 PM »

New RC!

http://www.mediafire.com/download/1dpd80ckgo8wyyn/UomozSector_1.3_RC3.7z

Dimished the lag drastically, squashed bugs, added new tup stuff.
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Erick Doe

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3507 on: April 11, 2014, 04:34:28 AM »

So far no crashes. The mission "TuP Collection" doesn't work as it hasn't been updated and still looks for the Vulture instead of the Buzzard.

BTW, did you add the Hawk fighter wing and / or the Hawk Ranger frigate?


I like the starting ships.  :)


By the way, did Cycerin do the new loading icon and bar?  :) The style reminds me of Cyc's sharply defined graphics in his artwork.
« Last Edit: April 11, 2014, 07:45:05 AM by Erick Doe »
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Vensalir

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3508 on: April 11, 2014, 04:26:27 PM »

Love the mod so far, especially the void walker faction. It's a complete game changer, although I would have liked to maintain at least neutral standing with the independents.
The new soundtrack is also really cool, especially the combat one. Were you inspired by any game in particular ? I think I am hearing small bits of Human Revolution's soundtrack mixed in with some X3/X3TC in the general ambient one  ;)

Also, it's very very stable for a mod with so many features not present in the base game. Only crashed once so far.

Really great job  :)
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DefiasOne

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3509 on: April 13, 2014, 07:33:39 AM »

RC 3 is unplayable for me, 20 FPS at 0% Idle everything moves in slow-mo :(. Haven't been around for a while last version I played was DEV4 an that worked ok.  :-\
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