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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1560662 times)

keptin

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3255 on: January 28, 2014, 09:56:09 PM »

The thunderchief gun sound is super obnoxious :(

I agree.  A few sounds changed as of the recent IFed compatibility patch and not all of them for the better.  Uomoz, you're welcome to change them as needed.

Heh, I tried to find the closest match between the 0.54 and 0.6 sounds, but there wasn't always a good fit available. You could always revert the worst offenders to the old 0.54 sounds if you have an older copy of Starsector still. Just drop the old sfx in your mod's sounds folder and change the entry in sounds.json to play the old file.

No worries man, you did a great job given the sounds at your disposal  8)

I plan to replace them all eventually, so it's no biggie if some sound off atm.

vehementi

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3256 on: January 28, 2014, 10:23:18 PM »

The thunderchief gun sound is super obnoxious :(

I agree.  A few sounds changed as of the recent IFed compatibility patch and not all of them for the better.  Uomoz, you're welcome to change them as needed.

Heh, I tried to find the closest match between the 0.54 and 0.6 sounds, but there wasn't always a good fit available. You could always revert the worst offenders to the old 0.54 sounds if you have an older copy of Starsector still. Just drop the old sfx in your mod's sounds folder and change the entry in sounds.json to play the old file.

I'm having a similar experience... my mission in life right now is to find a good freighter :p  Or a lot of foxhounds (90 storage per logistics unit is not bad). edit: ooh Mutt class is even better, 120 storage for 1 logistics.


Anyway, how does the ball lightning gun work exactly?
« Last Edit: January 28, 2014, 10:30:42 PM by vehementi »
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Piemanlives

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3257 on: January 28, 2014, 10:39:32 PM »

So after a decent amount of playtime and two different games I have the following issue:

The initial fuel devoid spawn when you start a file can be a total wanker. For instance upon starting the second game I was spawned, no fuel as usual, however it spawned me, right next to a Mayorate fleet, and because I was lacking in fuel I couldn't run awa. This is a major issue because the entire faction is hostile to you at the beginning. I'm not suggesting you remove the spawn system but is there anyway I can get around this?
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

MesoTroniK

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3258 on: January 28, 2014, 10:53:06 PM »

Anyway, how does the ball lightning gun work exactly?

Ball Lightning Gun

Here is a video explanation with some detailed text about it in the video's description also.

vehementi

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3259 on: January 29, 2014, 01:06:27 PM »

When I do a retreat, why do enemy fighters start close to me?  A wing of interceptors appeared due east of me less than 3 seconds after battle start, while the rest of their fleet was correctly deployed at the bottom.  Do fighters deploy differently here?  Mine never do...
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Jonlissla

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3260 on: January 29, 2014, 01:32:50 PM »

When I do a retreat, why do enemy fighters start close to me?  A wing of interceptors appeared due east of me less than 3 seconds after battle start, while the rest of their fleet was correctly deployed at the bottom.  Do fighters deploy differently here?  Mine never do...

You can deploy frigates and fighters from both left and right when chasing a fleet. When you're about to pursue a retreating enemy and about to select which ships to use, click on a frigate or fighter again to select side. It will first say Deploy as usual, then Deploy Left, and then Deploy Right.
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ciago92

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3261 on: January 29, 2014, 03:26:34 PM »

I'm putting this on both your's and TuP's pages, but the Mace class doesn't have any flight decks while the description says it can field "multiple wings of strike craft"
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vehementi

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3262 on: January 29, 2014, 06:28:40 PM »

Is there stuff to do with the voidwalker faction beyond gearing them out with blueprints and the coolness factor of seeing green armies running about?

Is it possible to eliminate a faction or somehow get control of an area or something?
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ciago92

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3263 on: January 29, 2014, 06:35:39 PM »

to the best of my knowledge, coolness factor
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vehementi

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3264 on: January 29, 2014, 07:18:26 PM »

Anybody remember which factions drop annihilator rocket pods and argus PD systems?
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ciago92

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3265 on: January 29, 2014, 07:23:35 PM »

I think annihilator is Hegemony and Argus is Blackrock
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canshow

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3266 on: January 30, 2014, 03:07:04 PM »

I get a CTD window after getting to the main menu;

Fatal: Index 0, Size: 0
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ciago92

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3267 on: January 30, 2014, 04:55:05 PM »

go to

C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core

and post the last dozen or so lines of the starsector.log
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dylguy90

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3268 on: January 31, 2014, 11:33:13 PM »

I'm playing on a mac and can't find the "-Xms512m -Xmx512m" entry in the vmparams file (located in /contents). It seems to have been removed in 6.2a. I'm unable to load saves and wondering if this is the reason?

Edit: I think I figured it out. The "-Xms512m -Xmx512m" entry has been moved to the /contents/MacOS/starsector_mac.sh file.
« Last Edit: February 01, 2014, 12:34:39 PM by dylguy90 »
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bbarr97

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3269 on: February 01, 2014, 06:32:20 PM »

Been getting a fatal error: 0 and get the following from the last few lines of the log file.

Looks like it is an Array out of Bounds exception caused by an autoresolve fleet battle.  Any clues how to fix this?  All I am using is Lazylib 1.7 and Uomuz's latest dev download.

Thanks for any help.

32060 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
82236 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 11, FP2: 14, maxFP1: 310, maxFP2: 390
804813 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 15, FP2: 12, maxFP1: 390, maxFP2: 310
956392 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 15, FP2: 7, maxFP1: 420, maxFP2: 280
1022670 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.ArrayIndexOutOfBoundsException: 0
java.lang.ArrayIndexOutOfBoundsException: 0
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus$ShipStatus.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.updateFromAutoresolveData(Unknown Source)
   at com.fs.starfarer.campaign.accidents.oooO.super(Unknown Source)
   at com.fs.starfarer.campaign.accidents.oooO.super(Unknown Source)
   at com.fs.starfarer.campaign.accidents.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.campaign.accidents.AccidentManager.ôÒO000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.new.super.float$super(Unknown Source)
   at com.fs.A.oOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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