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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1560201 times)

Wunder

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2970 on: November 02, 2013, 02:15:21 AM »

What?
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Psigun

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2971 on: November 02, 2013, 11:46:27 AM »

No need for a popularity contest, those don't generate anything but negativity. I'm just glad there are so many good mods to try and am grateful for everyone putting in their time to create these big total conversions and compilations.
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Doogie

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2972 on: November 02, 2013, 12:38:11 PM »

Uomoz you have the most popular mod in the forums, followed by ironclads
followed by exerelin.
Congratz!

Spoons are also popular, behind knives and forks.
Yet who cares, because each have a different purpose. Just like these mods.

Now please, take a moment to think about what you're saying.
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Uomoz

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2973 on: November 02, 2013, 12:47:46 PM »

No need for a popularity contest, those don't generate anything but negativity. I'm just glad there are so many good mods to try and am grateful for everyone putting in their time to create these big total conversions and compilations.

Thanks man!
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Uomoz

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2974 on: November 06, 2013, 02:28:07 PM »

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theSONY

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2975 on: November 06, 2013, 02:34:52 PM »

@UP
Spoiler
[close]
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-the ABOMINATION - in progress

NikolaiLev

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2976 on: November 06, 2013, 02:52:02 PM »

Those production requirements... getting traumatic flashbacks to Warframe's crafting system  :-X

Hope it isn't as grindy as it seems.
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Uomoz

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2977 on: November 06, 2013, 03:11:38 PM »

Those production requirements... getting traumatic flashbacks to Warframe's crafting system  :-X

Hope it isn't as grindy as it seems.

Still have to playtest them, by design it should be fairly easy going! This system is built upon the standard buy\sell gameplay, and is optional. Every ship now drops parts relative to its origin and possibly a blueprint for a ship of its faction instead of credits/fuel/supplies. The guys using a ship are not always the guys producing them! The blueprints are stored via the persistent data system so they don't clutter any storage. The amount dropped allow to build a ship roughly every 2 you kill of that type. Credits as loot are gone, and are now part of the resource system. It's a lot harder to get any fuel or supplies after a fight, but not impossible. The whole system makes the station gameplay a lot more interesting.
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ciago92

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2978 on: November 06, 2013, 03:14:13 PM »

That. Looks. AMAZING!

Suggestion: instead of "next blueprint" maybe "available blueprints" and send it to a menu with all available blueprints and an exit option?
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Uomoz

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2979 on: November 06, 2013, 03:20:53 PM »

That. Looks. AMAZING!

Suggestion: instead of "next blueprint" maybe "available blueprints" and send it to a menu with all available blueprints and an exit option?

I tried doing that but it's not really looking good with the current menu system.. The good thing is that the transition using the "Next Option" is instant and I can easily create a "Back Option".
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ciago92

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2980 on: November 06, 2013, 04:07:59 PM »

Fair enough. When can I try it out??? :-D
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Uomoz

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2981 on: November 06, 2013, 04:11:02 PM »

Fair enough. When can I try it out??? :-D

Soon! Also implemented Kadur fascism obviously. :)
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Sproiet

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2982 on: November 06, 2013, 07:18:02 PM »

Kadur Fascism...hah They are just trying to spread the word to less civilized factions :P
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Erick Doe

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2983 on: November 07, 2013, 01:34:22 PM »

Uomoz. This new blueprint stuff has great potential.

Might just have to continue with TuP.
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Uomoz

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Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« Reply #2984 on: November 07, 2013, 02:38:18 PM »


Might just have to continue with TuP.
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