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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1559843 times)

Hyph_K31

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #840 on: August 07, 2012, 05:34:57 AM »

None, my mac will automatically unpack anything if it has the ability to on download, and i only have the default .zip stuff. I can't get the 7z unpacker to work and so i can't use this very cool mod :(
« Last Edit: August 07, 2012, 05:47:58 AM by Hyph_K31 »
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keptin

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #841 on: August 07, 2012, 05:43:54 AM »

There are several Mac builds of 7zip on the downloads page.  If you require a tutorial, Google has plenty.

theSONY

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #842 on: August 07, 2012, 07:03:21 AM »

just an error, in battle (like 1min after its starts)
Spoiler
2722859 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.ClassCastException: com.fs.starfarer.combat.systems.R cannot be cast to com.fs.starfarer.combat.systems.String
java.lang.ClassCastException: com.fs.starfarer.combat.systems.R cannot be cast to com.fs.starfarer.combat.systems.String
   at com.fs.starfarer.combat.ai.system.if.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.Z.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.<init>(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.F.o00000(Unknown Source)
   at com.fs.starfarer.ui.g.o00000(Unknown Source)

[close]
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Erick Doe

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #843 on: August 07, 2012, 07:06:39 AM »

just an error, in battle (like 1min after its starts)
Spoiler
2722859 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.ClassCastException: com.fs.starfarer.combat.systems.R cannot be cast to com.fs.starfarer.combat.systems.String
java.lang.ClassCastException: com.fs.starfarer.combat.systems.R cannot be cast to com.fs.starfarer.combat.systems.String
   at com.fs.starfarer.combat.ai.system.if.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.Z.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.<init>(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.F.o00000(Unknown Source)
   at com.fs.starfarer.ui.g.o00000(Unknown Source)

[close]

What were you flying and who did you attack? What kind of ships were present?
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Erick Doe

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #844 on: August 07, 2012, 07:17:10 AM »

Even a simple fight between destroyers can feel like an epic battle between battleships:
Spoiler
[close]

I'm commanding an Oracle-class Pocket Cruiser, escorted by two wings of Persephones. The Oracle now makes an excellent combat carrier. Here it is duking it out with a Goat-class destroyer. It is desperately trying to cut through my armor while I am desperately trying to bring down its shields. Both our escorts are duking it out off-screen:
Spoiler
[close]

Then the Goat's escort fails and I am quickly reinforced by my Persephones, firing off their triple barrels. The Goat's shields are breached, but my front armor has also been blasted off. My turret arrays are being bombarded and I start loosing control of my weapons. Thankfully the joint firepower of the Persephones, and me firing off a torpedo as a last ditch attempt to gain the upper hand, result in the Goat being obliterated:
Spoiler
[close]

I love this mod collection.  :D
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theSONY

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #845 on: August 07, 2012, 07:41:41 AM »

just an error, in battle (like 1min after its starts)
Spoiler
2722859 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.ClassCastException: com.fs.starfarer.combat.systems.R cannot be cast to com.fs.starfarer.combat.systems.String
java.lang.ClassCastException: com.fs.starfarer.combat.systems.R cannot be cast to com.fs.starfarer.combat.systems.String
   at com.fs.starfarer.combat.ai.system.if.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.Z.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.<init>(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.F.o00000(Unknown Source)
   at com.fs.starfarer.ui.g.o00000(Unknown Source)

[close]

What were you flying and who did you attack? What kind of ships were present?

http://imgur.com/a/Agidh#R8Udt
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Erick Doe

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #846 on: August 07, 2012, 07:45:40 AM »

I see IFed ships in there and Shadowyards Heavy Industries ships. IFed has custom ship systems. Does Shadowyards HI also have custom ship systems?

[EDIT]

Quote
Added Point Defense drones to the Charybdis.
Added Sensor Drones to the Morningstar.

I guess that means they do. Unless these are vanilla systems. Anyway, the log report looks similar to the one Keptin had. He traced back it to ship systems.
« Last Edit: August 07, 2012, 07:49:43 AM by Erick Doe »
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MShadowy

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #847 on: August 07, 2012, 08:37:25 AM »

I see IFed ships in there and Shadowyards Heavy Industries ships. IFed has custom ship systems. Does Shadowyards HI also have custom ship systems?

[EDIT]

Quote
Added Point Defense drones to the Charybdis.
Added Sensor Drones to the Morningstar.

I guess that means they do. Unless these are vanilla systems. Anyway, the log report looks similar to the one Keptin had. He traced back it to ship systems.

Those systems are vanilla systems, so it probably isn't them.
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Griffinhart

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #848 on: August 07, 2012, 09:01:45 AM »

just an error, in battle (like 1min after its starts)
Spoiler
2722859 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.ClassCastException: com.fs.starfarer.combat.systems.R cannot be cast to com.fs.starfarer.combat.systems.String
java.lang.ClassCastException: com.fs.starfarer.combat.systems.R cannot be cast to com.fs.starfarer.combat.systems.String
   at com.fs.starfarer.combat.ai.system.if.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.Z.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.<init>(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.F.o00000(Unknown Source)
   at com.fs.starfarer.ui.g.o00000(Unknown Source)

[close]

What were you flying and who did you attack? What kind of ships were present?

http://imgur.com/a/Agidh#R8Udt
I see a Helios. Are you on Uomoz 16, or 16.1? There's a known issue with the Helios' (also the Montana's) ship system. keptin put up a fix in the IFed thread, and I think 16.1 incorporates it.

-- Griffinhart
« Last Edit: August 08, 2012, 08:15:30 AM by Griffinhart »
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Sörre

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #849 on: August 07, 2012, 09:09:59 AM »

How is this possible?

Edit: Sorry, was not clear enough of what was going on.

An unarmed Echo made my Hound retreat in auto-resolve. So something must be very wrong.

« Last Edit: August 07, 2012, 09:21:15 AM by Sörre »
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hadesian

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #850 on: August 07, 2012, 09:13:36 AM »

How is this possible?

Spoiler
[close]
wait
wut
it looks like
the echo was destroyed
you retreated
you lost
wat
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Sörre

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #851 on: August 07, 2012, 09:21:54 AM »

How is this possible?

Edit: Sorry, was not clear enough of what was going on.

An unarmed Echo made my Hound retreat in auto-resolve. So something must be very wrong.



Made an update of the original post.
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theSONY

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #852 on: August 07, 2012, 09:52:52 AM »

just an error, in battle (like 1min after its starts)
Spoiler
2722859 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.ClassCastException: com.fs.starfarer.combat.systems.R cannot be cast to com.fs.starfarer.combat.systems.String
java.lang.ClassCastException: com.fs.starfarer.combat.systems.R cannot be cast to com.fs.starfarer.combat.systems.String
   at com.fs.starfarer.combat.ai.system.if.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.Z.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.<init>(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.F.o00000(Unknown Source)
   at com.fs.starfarer.ui.g.o00000(Unknown Source)

[close]

What were you flying and who did you attack? What kind of ships were present?

http://imgur.com/a/Agidh#R8Udt
I see a Helios. Are you on Uomoz 16, or 16.1? There's a known issue with the Helios' (also the Montana's) ship system. keptin put up a fix in the IFed thread, and I think 16.1 incorporates it.

-- Griffinhart
-- Griffinhart
1st i was on 16 (i think) now i download 16.1 fight that Lotus transport & so far so good
but 'ya all know that after 0.53 its now ONE BIG checking the mods now, if i run on any not so pleasure suprice be sure i'll post it ^^

 ::)
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keptin

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #853 on: August 07, 2012, 11:28:50 AM »

How is this possible?
An unarmed Echo made my Hound retreat in auto-resolve. So something must be very wrong.

An armed Echo can take a Hound.  Does auto-resolve take weapons into account?  If not, there's your answer.

Darloth

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Re: [0.53.a] Uomoz's Corvus 16.1: POWER BLOCKS (Factions Collection)
« Reply #854 on: August 07, 2012, 12:51:01 PM »

It also has a flare launcher - which is a type of weapon, kinda sorta.

If the auto-resolve is counting flares, somehow, that might also explain it?
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