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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1549198 times)

Alexander86

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4095 on: November 28, 2014, 03:00:09 PM »

I have started 22 games so far with this mod, 11 of those i died while drifting to the nearest gravity well.
9 times i died due to enemy factions being at the nearest gravity well.
Once only have i had a game last past the first 5 min.

My Question is what am i doing wrong?  The time i lasted longer then 5 min, i still died due to high speed enemies.

I love the "feel" of this mod from what i have seen, so any help would be welcome.




Honestly, the same thing happened to me. I used the console commands to cheat a little till i could get on my feet because I kept getting wiped before moving 5 feet.
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JohnDoe

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4096 on: November 28, 2014, 04:53:29 PM »

I have started 22 games so far with this mod, 11 of those i died while drifting to the nearest gravity well.
9 times i died due to enemy factions being at the nearest gravity well.
Once only have i had a game last past the first 5 min.

My Question is what am i doing wrong?  The time i lasted longer then 5 min, i still died due to high speed enemies.

I love the "feel" of this mod from what i have seen, so any help would be welcome.


Honestly, the same thing happened to me. I used the console commands to cheat a little till i could get on my feet because I kept getting wiped before moving 5 feet.

It's not really immediately obvious, but you can scuttle one or two slow ships to get extra fuel.
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StevenB

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4097 on: November 30, 2014, 10:16:04 PM »

Currently unable to use this mod.

I have the correct (older) versions of the two required additional mods, the correct version of starsector, and the correct vmparam settings. The game will load and play just fine, but I cannot reload saves.

I increased and decreased the vmparam settings to no avail.

I do not recommend wasting time on this mod until it is updated. It is very fun, it just requires way too much tinkering for something which is ultimately unplayable.
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ValkyriaL

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4098 on: December 01, 2014, 12:32:00 AM »

Do you also have 64 bit java which is required to play this mod? like the OP mentions?
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StevenB

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4099 on: December 01, 2014, 11:19:46 AM »

Indeed although when I tried to download it, it was java 7 64 bit. Alexander mentioned that the game should use java 6 64 bit. I found a link to that posted by someone else but the webpage said that java 6 was no longer available for download because it wasn't supported. I tried with java 7 anyways (removing other folder, renaming jve7 to jve or whatever it was) and it didn't work.

I spent about 2 hours trying to get the mod to load my saves, looking for anyone else with a fix, etc to no avail.
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Schwartz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4100 on: December 01, 2014, 11:48:20 AM »

If you can't load saves then maybe you should try upping the vmparams & starsector.bat settings even further. I've found that Uomoz's Sector may at times require more than 1024, so if you've got the memory to spare, put it on 2048 each.

The different Java versions shouldn't make too much of a difference here. I've run the game fine with Java 7 32 & 64 bit, as well as the latest Java 8 64 bit.
« Last Edit: December 01, 2014, 08:03:17 PM by Schwartz »
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StevenB

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4101 on: December 02, 2014, 09:08:38 AM »

I appreciate the suggestion. I did try that previously and it did not work.
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RoboticManiac

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4102 on: December 02, 2014, 10:51:18 AM »

Quote
Fatal: Ship hull spec [shuttle] not found!

 :'(

Help pls.

Normal starsector runs and vmparams are correctly edited with 64b Java running.
« Last Edit: December 02, 2014, 10:55:54 AM by RoboticManiac »
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GNGSTRpenguin

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4103 on: December 04, 2014, 03:55:26 PM »

i also have same problem with the fatal ship hull spec shuttle not found can we be helped?
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Midnight Kitsune

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4104 on: December 04, 2014, 07:13:48 PM »

i also have same problem with the fatal ship hull spec shuttle not found can we be helped?
Quote
Fatal: Ship hull spec [shuttle] not found!

 :'(

Help pls.

Normal starsector runs and vmparams are correctly edited with 64b Java running.
Are you trying to use this mod in the current (0.65.1) version of SS? If so, then I hate to say it but you can't as this mod still isn't updated from the previous version of 0.6.2
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Werner

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4105 on: January 05, 2015, 07:04:06 AM »

This was the best mod I ever played for Starsector. Anyone know if there is a update coming for the current version of the game? :)
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Erick Doe

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4106 on: January 05, 2015, 04:34:29 PM »

An update may come if Uomoz feels like making the mod compatible with version 0.65.1. But he has been super busy and recommends playing SS+.

If you really want to play this mod, you'll have to download version 0.6.2a of Starsector
Download here
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Baleur

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4107 on: January 26, 2015, 09:12:12 AM »

Cant wait for this to be updated for 0.65
One of my favorite mods. (along with exerelin, copy paste update requests!)  :D
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4108 on: January 26, 2015, 09:50:06 AM »

Sorry, not going to update it (this is the current plan!). Until further notice I strongly suggest you to play SS+ with UsS factions, it's almost as good :D
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Cosmitz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4109 on: February 10, 2015, 06:08:44 PM »

I can really understand why seeing how the base game is starting to catch up with most of the features that were present here. (minus shipbuilding with parts, cough) Either way, thank you for all the time you spent on crafting this mod, which i'm sure numbers in the hundreds of hours. :)
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