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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1560150 times)

JDCollie

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3975 on: August 26, 2014, 03:07:28 PM »

Nah, i used the Sagittarius in Uss and it worked fine. However it require a huge amount of flux capacity to fire, that's why some frigates can't fire it (like the Hound) unless you add OPs to increase your flux pool.

Ah, then one of the Foxhound's starting weapon loadouts are non-functional.



Also, I don't know if this is intended behavior, but the Interstellar Imperium's station in Thracia can end up overlapping jump point Alpha for the system. It makes for some brutal (but kinda funny) sudden super ganks if you happened to be hanging out there at the wrong moment :P  (Why, an assault fleet all for me? You're too kind, Tri-tachyon)
« Last Edit: August 26, 2014, 03:09:06 PM by JDCollie »
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Dark.Revenant

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3976 on: August 26, 2014, 03:38:04 PM »

Also, I don't know if this is intended behavior, but the Interstellar Imperium's station in Thracia can end up overlapping jump point Alpha for the system. It makes for some brutal (but kinda funny) sudden super ganks if you happened to be hanging out there at the wrong moment :P  (Why, an assault fleet all for me? You're too kind, Tri-tachyon)

Whoops.  I'll fix that in SS+ on the next update; Uomoz should change the jump point's orbit radius to 900 as well.
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Schwartz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3977 on: August 27, 2014, 01:03:34 AM »

Hi. First of all - great job on this compilation, I'm enjoying it a lot. Mayorate is OP, but what else is new!

There's just one problem: The save gets too damn big. I had to change vmparams to "-Xms1024m -Xmx2048m" just to load my save, in which I've been very conservatively killing pirates contained to a single solar system for ~30 levels.

Is there a way to manually clean obsolete entries from the .xml file or otherwise counteract the bloat? The .xml is 160 MB big. An equally long-running save of my Ironclads game (which also has a ton of systems and activity) is just about 5 MB big.
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00lewnor

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3978 on: August 27, 2014, 02:52:12 AM »

Spoiler
677421 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 20, FP2: 37, maxFP1: 200, maxFP2: 300
679662 [Thread-5] DEBUG org.lazywizard.radar.CombatRadarPlugin  - Creating new list with ID 1
887061 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 20, FP2: 24, maxFP1: 230, maxFP2: 270
1501193 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 26, FP2: 21, maxFP1: 275, maxFP2: 225
1766235 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 26, FP2: 38, maxFP1: 205, maxFP2: 295
2052925 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_booster_SHIP_SYSTEM not found
2052925 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_booster_SHIP_SYSTEM not found
2059332 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_booster_SHIP_SYSTEM not found
2059333 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_booster_SHIP_SYSTEM not found
2079175 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_tusk_single_WEAPON not found
2227956 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_tusk_single_WEAPON not found
2434203 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_jammer_SHIP_SYSTEM not found
2434204 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_jammer_SHIP_SYSTEM not found
2594403 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 34, FP2: 25, maxFP1: 290, maxFP2: 210
2790753 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 34, FP2: 29, maxFP1: 270, maxFP2: 230
3221570 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_neriadjets_SHIP_SYSTEM not found
3221571 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_neriadjets_SHIP_SYSTEM not found
3450400 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 41, FP2: 28, maxFP1: 300, maxFP2: 200
[close]

Tried to phase in a shamathingy again (I need to learn its name if I'm going to be typing it so much), this was in the same save that the last one was in.
When I opened my old save my Shamash has no weapons hull mods ecet as if I pressed the strip button, may have lost it in combat and recovered it or brought a new one, cant remember. Run a simulation, enter phase and lo behold:
Spoiler
236576 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
337586 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Lewis2_7062361137698539255\descriptor.xml]
337783 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_LewisBRjar_6800614334221712775\descriptor.xml]
337891 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Lewis_2272196332864356951\descriptor.xml]
337984 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Lewis_4048788686237203476\descriptor.xml]
338014 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Uomoz2_2343964416713132435\descriptor.xml]
338128 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Uomoz_3176386088113570550\descriptor.xml]
344822 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\saves\save_Uomoz_3176386088113570550...
393400 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
469377 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 0, FP2: 445, maxFP1: 200, maxFP2: 300
469994 [Thread-5] DEBUG org.lazywizard.radar.CombatRadarPlugin  - Creating new list with ID 1
[close]
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JDCollie

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3979 on: August 27, 2014, 07:36:37 AM »

Hi. First of all - great job on this compilation, I'm enjoying it a lot. Mayorate is OP, but what else is new!

There's just one problem: The save gets too damn big. I had to change vmparams to "-Xms1024m -Xmx2048m" just to load my save, in which I've been very conservatively killing pirates contained to a single solar system for ~30 levels.

Is there a way to manually clean obsolete entries from the .xml file or otherwise counteract the bloat? The .xml is 160 MB big. An equally long-running save of my Ironclads game (which also has a ton of systems and activity) is just about 5 MB big.

Lies, Mayorate is not OP, it is precisely as it should be. If they are laying waste to your fleets and striking fear into your heart, then all is right in the world :D


*Mayorate 4 Life!*
« Last Edit: August 28, 2014, 07:00:29 PM by JDCollie »
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villamafia

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3980 on: August 28, 2014, 06:51:41 PM »

Quick question here about something I have noticed.  Is the Eagle blueprint not available?
« Last Edit: August 28, 2014, 07:01:18 PM by villamafia »
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JDCollie

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3981 on: August 28, 2014, 07:01:21 PM »

Quick question here I have noticed.  Is the Eagle blueprint not available?
It should be; why do you think it isn't? (That's not an accusation, I'm just curious to know the context)
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villamafia

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3982 on: August 28, 2014, 08:10:10 PM »

After spending an inordinate amount of time slaughtering Sindrian ships (specifically targeting fleets with an eagle or two) and not getting the blueprint I decided join them and trade in most of my duplicate cruiser plans.  Still haven't got one after what has to be near 50 blueprints all told.

I have noticed the same thing with the imperial defense cruiser.
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3983 on: August 29, 2014, 02:40:04 AM »

the eagle is a conversion of the falcon :)
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Creepin

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3984 on: August 29, 2014, 02:56:43 PM »

where are all the Tugs in the mod?
They're around. Check the Independent stations, they often have them. Also, many of them have been distributed among the factions.
I have to admit I know nothing about modding Starsector, but I just checked ...\Starsector\mods\UomozSector\data\hulls\ship_data.csv file, which, it would seem, mentions all ships used in US and their special systems. I searched for "monofilament", "tow", "tug" and even "ox", and there was no tug in the file. Am I searching in the wrong place, or Tug is actually removed from US? If so, are there any alternatives?
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Erick Doe

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3985 on: August 29, 2014, 03:22:35 PM »

Monofilament cable is not a ship system but a hullmod. That's why it doesn't show up in the .CSV file. Some ships have them built in. Check the hull files. Look for a line like:

    "builtInMods":["tow_cable"],

I think the Ox can be bought at stations in UsS. Not sure if the TuP Steer is in.
« Last Edit: August 29, 2014, 03:24:33 PM by Erick Doe »
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Darloth

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3986 on: August 31, 2014, 01:14:21 PM »

The new map screen radar mechanics are... weird.

I don't think I like them - they just make it take -longer- to get the information I want.

If you want to restrict player information on what's far away like this, can you maybe try some sort of degraded information rather than the weird graphical pinging/pulsing?

Maybe:
Full info out to X range
Fleet size (but not who the fleet belongs to) out to X+Y range
Fleet presence (but not size or ownership) out to X+Y+Z
Nothing beyond that

Currently I might just turn off the radar thing as soon as I work out how.

Edit: Although it does make it nice and easy to click on starbases :)
« Last Edit: August 31, 2014, 01:46:14 PM by Darloth »
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3987 on: August 31, 2014, 04:02:09 PM »

The new map screen radar mechanics are... weird.

I don't think I like them - they just make it take -longer- to get the information I want.

If you want to restrict player information on what's far away like this, can you maybe try some sort of degraded information rather than the weird graphical pinging/pulsing?

Maybe:
Full info out to X range
Fleet size (but not who the fleet belongs to) out to X+Y range
Fleet presence (but not size or ownership) out to X+Y+Z
Nothing beyond that

Currently I might just turn off the radar thing as soon as I work out how.

Edit: Although it does make it nice and easy to click on starbases :)

I completely agree, it's just a gimmick thing I made for fun. Will be cut next version :D
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Morrigi

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3988 on: August 31, 2014, 07:14:47 PM »

For some reason I'm having trouble loading saves, it always slows down towards the end, hangs for a minute, and fails to load. In the .log it throws out an "out of memory" error, but it's got plenty. Anyone have a fix? I tried downloading and using 64 bit Java, but it didn't seem to help.

I have modified the vmparams to 1024/1024, as I was having issues with 512/1024, but again, it didn't help.
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #3989 on: August 31, 2014, 07:24:10 PM »

For some reason I'm having trouble loading saves, it always slows down towards the end, hangs for a minute, and fails to load. In the .log it throws out an "out of memory" error, but it's got plenty. Anyone have a fix? I tried downloading and using 64 bit Java, but it didn't seem to help.

I have modified the vmparams to 1024/1024, as I was having issues with 512/1024, but again, it didn't help.

try 1024/2048
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