So far no crashes. The mission "TuP Collection" doesn't work as it hasn't been updated and still looks for the Vulture instead of the Buzzard.
BTW, did you add the Hawk fighter wing and / or the Hawk Ranger frigate?
I like the starting ships.
By the way, did Cycerin do the new loading icon and bar? The style reminds me of Cyc's sharply defined graphics in his artwork.
Updated that mission in dev. Whopsie! The wings and frigate are kind of meh, I'll see if they grow on me. Yeah the new starting art is from Cyc himself
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Love the mod so far, especially the void walker faction. It's a complete game changer, although I would have liked to maintain at least neutral standing with the independents.
The new soundtrack is also really cool, especially the combat one. Were you inspired by any game in particular ? I think I am hearing small bits of Human Revolution's soundtrack mixed in with some X3/X3TC in the general ambient one
Also, it's very very stable for a mod with so many features not present in the base game. Only crashed once so far.
Really great job
Thanks! All the assets comes from mods, the soundtrack may come from Tore up Plenty, or Blackrock, or Majorate or Exigency.
RC 3 is unplayable for me, 20 FPS at 0% Idle everything moves in slow-mo . Haven't been around for a while last version I played was DEV4 an that worked ok.
I made further changes in my dev making it all silky smooth (on my rig). It does'n't even stutter anymore. I will release it later tonight, let me know how it fares!
As a side note, how are you supposed to progress? I mean there are few small ship fleets that i can tackle with my starter ships, and the little money that i make is lost on repairs, or am I missing something here?
There is almost no way to kill a cruiser with a starter ship, unless you're lucky and get a badass starting ship I guess?
Is there another way to make credits other than blowing ships up at this point?
The latets RC is even harder then before (generally less components to find). The trick is killing destroyers (like buffaloes), they give a lot compared to frigates. The amount of stuff you can find in a wreckage is related to its FP cost and its Class (1x for frigates, 2x for destroyers, 3x for cruisers, 5x for capitals). So, try killing buffaloes (10x2), not hounds (3x1). I'm waiting the next official SS patch before introducing new ways to make money/parts/BPs.
My problem with this RC3 isn't how to make money but rather how to buy ships. I joined the Hegemony and their station is almost never re-supplied, i'm stuck with hounds, drams and other TuP civilians ships. Where's my Enforcer? My Condor? My Talons? I don't know if this is supposed to be like this but now the progress of my fleet is awfully slow, i'm forced to grind pirates to get blueprints, which take ages.
Civilians scrap ships are fun and all but that's not with those that you can take down a pirate Dominator.
Latest DEV i moved all the military assets to "private" lists, so the player has basically no way to purchase military grade vessels. The only way to access them is via BPs, so you can use random BPs you find or trade enemy BPs for ones from your faction.
The pace is intentionally slower then vanilla, to make acquiring new assets a more satisfactory moment. That said, now a civilian ship can usually be modified in a military grade vessel, via the modification system (ex. a Tarsus into a Condor).