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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1560139 times)

Alex

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Re: [0.53.1a] Uomoz's Corvus 16.4a: POWER BLOCS (Factions Collection)
« Reply #1215 on: December 09, 2012, 07:10:47 PM »

As long as Scourge Weapons can be found in random convoys, Scourge will wait in dark space.

Saw this a long time ago, but forgot to mention something:

If you add the "SYSTEM" flag under "hints" in weapon_data.csv, the weapon won't show up in random convoys.
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Uomoz

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1216 on: December 10, 2012, 02:01:42 AM »

Thanks Alex, I found that out some time ago and resumed working on Scourge. :)
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Griffinhart

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1217 on: December 10, 2012, 09:59:51 AM »

Ahahahaha oh wow IFed ships are hilarious with the new character skills.

Spoiler
[close]

A Hadron Accelerator with +50% ROF and projectile speed? Yes please.

(Although I still maintain a Titan with a triple-Cain setup outdoes an HA in every way.)

-- Griffinhart
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"Rrha ki ra tek wim tes yor
en weel waath dius manaf, Yat!
"

TheHappyFace

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Re: [0.53.1a] Uomoz's Corvus 16.4a: POWER BLOCS (Factions Collection)
« Reply #1218 on: December 10, 2012, 10:58:07 AM »

As long as Scourge Weapons can be found in random convoys, Scourge will wait in dark space.

Saw this a long time ago, but forgot to mention something:

If you add the "SYSTEM" flag under "hints" in weapon_data.csv, the weapon won't show up in random convoys.
maybe in documentation  ::)
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CrashToDesktop

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1219 on: December 10, 2012, 11:51:04 AM »

...and resumed working on Scourge. :)

Is it true?  Are they coming back in the near future? :D
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NikolaiLev

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1220 on: December 11, 2012, 11:56:11 AM »

...and resumed working on Scourge. :)

Is it true?  Are they coming back in the near future? :D

As I recall, this was the sole thing holding Uomoz back, aside from the system feeling too crammed.  It may take until star systems are introduced, but it'll happen.
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CrashToDesktop

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1221 on: December 11, 2012, 11:58:15 AM »

Why not just make all the planets about a quarter of the original size and add more systems?

Or you can keep everything normal and just make the planets go off the map.
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Uomoz

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1222 on: December 11, 2012, 12:12:35 PM »

It will happen but Corvus planets won't be touched any longer.
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skillionaire

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1223 on: December 11, 2012, 12:29:57 PM »

sorry if this q has been asked before, i've just recently discovered the fact we can play mods. (im so slow lol) anyway i noticed you don't have the Ironclads mod added...any reason why?

ty
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CrashToDesktop

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1224 on: December 11, 2012, 12:32:50 PM »

Ironclads is a Total Conversion with an entirely new system.  Can't be integrated.
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ValkyriaL

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1225 on: December 11, 2012, 03:35:38 PM »

If you put "system" in the weapon hints, the weapon will not appear in list of weapons when you fit your ships, thus you cannot use it in campaign at all unless a stock variant has the weapon in its fitting.
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sirboomalot

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1226 on: December 11, 2012, 04:33:07 PM »

Why not just make all the planets about a quarter of the original size and add more systems?

Or you can keep everything normal and just make the planets go off the map.

The second part of that post touches on the idea I once had for a mod, that I would have made into a mod if I had actually known how to mod. My idea was for there to be a central sun or planet located far from the main campaign map area, with several different systems and planets located in a huge orbit around it that would each pass through the player's campaign area. Set up a different faction in each of the many systems that would pass through the player's area, and you have yourself a mod where the player gets to explore through space.

It would make for an epic way to create a mega-mash mod, and if any1 likes this idea, PLEASE USE IT. I don't have the means to mod this myself, and if it is possible I think it would make for an epic mod.
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Uomoz

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1227 on: December 12, 2012, 04:47:09 PM »

So.

I wanna ask new stuff to include:

- Blackrock Drive Yards

- Thule's Elite Sub-Factions

- The Gedune

Thoughts?
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sirboomalot

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1228 on: December 12, 2012, 04:48:22 PM »

I personally believe that the more you add the merrier this mod will be, but I don't know what the other folks think.
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ValkyriaL

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1229 on: December 12, 2012, 04:54:36 PM »

Sounds legit, could probably throw in the valkyrians as well if there is space for them and if you want them in there.
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