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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1560846 times)

Erick Doe

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1185 on: December 04, 2012, 12:10:12 PM »

Will be fixed in the next version.

[edit]
Can someone confirm for me that the prices are normal? Please check the Column and the Bulwark. They should both cost 3750 credits.
« Last Edit: December 04, 2012, 12:14:55 PM by Erick Doe »
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arcibalde

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1186 on: December 04, 2012, 01:47:38 PM »

Will be fixed in the next version.

[edit]
Can someone confirm for me that the prices are normal? Please check the Column and the Bulwark. They should both cost 3750 credits.
Bulwark - 18500
Column - 17500
In Uomoz Corvus 16.5 (download form first page)
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Uomoz

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1187 on: December 04, 2012, 02:37:42 PM »

Sorry that was a copy-paste error. Fixing right now and reposting link.

DOWNLOAD AGAIN FOR FIXED ANTEDILUVIANS.
« Last Edit: December 04, 2012, 02:45:59 PM by Uomoz »
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ValkyriaL

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1188 on: December 05, 2012, 12:30:44 AM »

There is something wrong with large and small Persephone wings, I can't start the game.

I have the latest version and re downloaded since the comment above.

EDIT: and for some reason, the game works perfectly now, seems to be one of those occasional "makesnosense" errors. And no, im not using the restock mod, i use my own mods and UC to balance them.
« Last Edit: December 05, 2012, 08:18:14 AM by ValkyriaL »
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Erick Doe

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1189 on: December 05, 2012, 07:04:40 AM »

Works fine for me. I've checked the wing and hull data and everything seems to be in order. Are you using the restock mod?


I think i'm getting some errors with the Antediluvian's in 16.5 i'm getting errors about the persephone_wings variants not being found,

Might be a conflict with another mod. I had that error too with the Restock mod but that's because I modified it to include mod ships. Instead of persephone_wings, it's now persephone_wing_small and persephone_wing_large.

Correct. It must be conflicting with another mod. I have experienced no issues running 16.5.
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FlashFrozen

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1190 on: December 05, 2012, 11:00:08 AM »

It only happened twice, once with the large and once with the small, first time was on game startup, second was when i tried save & exiting, hasn't happened after, was only running the newest 16.5 standalone, but it hasn't reoccurred yet....
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Isaew

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1191 on: December 05, 2012, 10:04:54 PM »

The Elder fleets are your boss fleets! =)
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Erick Doe

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1192 on: December 06, 2012, 03:32:32 AM »

It only happened twice, once with the large and once with the small, first time was on game startup, second was when i tried save & exiting, hasn't happened after, was only running the newest 16.5 standalone, but it hasn't reoccurred yet....

Odd. I just received the same error when running 16.5.

Quote
Ship hull variant [persephone_wing_small] not found

It was trying to load it into the menu background.
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ValkyriaL

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1193 on: December 06, 2012, 03:43:34 AM »

Yeah, i just figured that out, there is probably a typo in the Title_screen_variants.csv
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Uomoz

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1194 on: December 06, 2012, 03:46:09 AM »

I'll fix that as soon as I come back home (I think it's related to the title screen variants\wings list I made i a rush). It's not gamebreaking and the fix will be retro-compatible.
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Erick Doe

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1195 on: December 06, 2012, 03:58:13 AM »

I'll fix that as soon as I come back home (I think it's related to the title screen variants\wings list I made i a rush). It's not gamebreaking and the fix will be retro-compatible.

While you're at it, could you raise the OP for the Escort Turret from 0 to 6?  ;)
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Uomoz

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1196 on: December 06, 2012, 04:06:51 AM »

Sure
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Erick Doe

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1197 on: December 06, 2012, 04:20:01 AM »

I had it set to 0 because it was designed just for the Persephones. Didn't think it could be salvaged from a fighter. But apparently it can be obtained, so setting it to 6 would be fair. It is an improved version of the regular tripple turret. The Tripple Turret has an OP of 5. Fitting an Escort Turret on your ship would take some effort, hence the 6 OP.
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Kreyesh

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1198 on: December 06, 2012, 06:02:47 AM »

Hey, awesome conglomeration of mods. I would like to make a request, would it be possible for you to add in the Restock mod with faction specific station stocking? The instructions for how to do so are in the thread for the mod and I was curious if you would be willing to add that to your collection. If not I might do it myself just for my own use because it seems I always have problems in any long games with using up the ships I like and then being left with, well, less desirable options. I would also like to recommend the fleet control mod as it adds a lot more of a goal to the game beyond simply building up a large fleet and stomping around. Adding both of these may take a good bit of work but i believe it would be worth it if the authors of those mods agree to be added.
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Uomoz

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1199 on: December 06, 2012, 06:41:13 AM »

Thanks for the feedback! Restocking makes convoys completely useless so I'm not very keen in adding it.
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