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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1560879 times)

arcibalde

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1170 on: December 03, 2012, 10:04:22 AM »

Mendonca! you troublemaker  ;D
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Relics MOD - vanilla balanced - Campaign integrated
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Project ONI MOD - mission only

mendonca

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1171 on: December 03, 2012, 10:30:57 AM »

Mendonca! you troublemaker  ;D
It wasn't me I promise I promise!  ::)

I've had a look through, NikolaiLev can you confirm you are playing the very recent 16.5 upload ... i.e the one put up today?

On my download (JP and Uomoz), all things seem to be as expected?  ???
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Cosmitz

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1172 on: December 03, 2012, 10:47:59 AM »

I've finally cracked and decided to try out this compilation given the fact that i've been Vanillaing for quite awhile.. here are a few quips from what i played so far:

1) Lots of fights = a lot of broken fleets = a lot of tactical diversity. You won't be fighting the same Hound/Fighters from the start of the game.
2) A lot of colors = hard to remember who you're allied with and who wants your fleet down to 0 FP. Maybe stick to same-hue but slightly different saturation for the factions so it doesn't look so rainbowy.
3) ISF has beautiful ships but they seem very unbalanced in the bad way. They undermaneouver, have low shield efficiency barely decent outfit slots and just ok ordnance points. That faction's guns are quite decent though.
4) The Antedeluvian Reflector seems too good for the money. Very flux efficient, huge range, big shield damage and decent armor damage too. Put two on a Singularity and it's a damned efficient little ship.
5) Neutrino ships afaik, (the one the Singularity belongs to) are a tad too expensive.
6) No place to buy ASP ships?
7) I absolutely adore the Thundercheif both as an efficient weapon and as a great beautiful esthetic design. Really makes battle pop.

T's bout it so far, but i am quite enjoying it. Will report back after i've had more hours under my belt.
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ValkyriaL

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1173 on: December 03, 2012, 10:51:06 AM »

Neutrino is the strongest faction in the mod, prizes will most likely not change, you want a good ship, you have to pay the money ;)
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Reshy

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1174 on: December 03, 2012, 11:43:09 AM »

I think the factions in the mod need more 'bait' fleets so that the player actually has a reason to fight neutral factions rather than just buy from them.
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FlashFrozen

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1175 on: December 03, 2012, 02:26:18 PM »

I think i'm getting some errors with the Antediluvian's in 16.5 i'm getting errors about the persephone_wings variants not being found,
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Drevend

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1176 on: December 03, 2012, 03:11:22 PM »

Might be a conflict with another mod. I had that error too with the Restock mod but that's because I modified it to include mod ships. Instead of persephone_wings, it's now persephone_wing_small and persephone_wing_large.
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Cosmitz

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1177 on: December 03, 2012, 03:24:28 PM »

Anyone know where i can purchase the Rive Destroyer? Can't seem to find them in any Station.
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Erick Doe

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1178 on: December 03, 2012, 03:33:44 PM »

Might be a conflict with another mod. I had that error too with the Restock mod but that's because I modified it to include mod ships. Instead of persephone_wings, it's now persephone_wing_small and persephone_wing_large.

Correct. It must be conflicting with another mod. I have experienced no issues running 16.5.
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NikolaiLev

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1179 on: December 03, 2012, 08:20:16 PM »

Mendonca! you troublemaker  ;D
It wasn't me I promise I promise!  ::)

I've had a look through, NikolaiLev can you confirm you are playing the very recent 16.5 upload ... i.e the one put up today?

On my download (JP and Uomoz), all things seem to be as expected?  ???

Absolutely not.  Like I mentioned, I was playing on the .54a-ready beta someone else posted.  Fortunately for you, I've started a 16.5 game, and not only are the prices all normal, the Octopus has a seemingly proper 40 skeleton crew with 120 maximum personnel.

Sounds like someone messed up some numbers a little bit.  Maybe one of the people in charge of the mod...  ;)

All back to normal, now, though.

3) ISF has beautiful ships but they seem very unbalanced in the bad way. They undermaneouver, have low shield efficiency barely decent outfit slots and just ok ordnance points. That faction's guns are quite decent though.


This is partially true.  However, IFed ships are extremely capable given you know your way around modifications.  Almost all the default variants are very lacking in HE weaponry, and I believe keptin did this to make the faction a little more unique; by default, it relies in fire support like LRMs while main ships keep shields down forever with their kinetic weaponry.

When I played with IFed I basically outfitted everything with heavy maulers and hypervelocity drivers.  Because that combination is Way Too Good.  Needlers, too, largely light ones.

Also, it's worth pointing out that most IFed ships have good shield efficiency, unless you're comparing it to Neutrino (which you shouldn't) or Tri-tach (which is just the high-tech faction).

And the guns?  The guns are just plain op.  :p  Particularly the mass driver, but even the autoguns are too good.  I never did manage to convince keptin of that, though.
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Griffinhart

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1180 on: December 03, 2012, 08:56:30 PM »

A properly-fitted and player-controlled Auria is incredible.

A properly-fitted Titan, player-controlled or not, is just unfair.

Give me either an Auria or a Titan and my choice of fits and I can solo any fleet in the game. Having fighter wings for escorts is just icing on the delicious Cain cake.

-- Griffinhart
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Cosmitz

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1181 on: December 04, 2012, 08:54:36 AM »

Should the Antedeluvian Escort Turret have 0 OP?
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Uomoz

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1182 on: December 04, 2012, 09:05:36 AM »

I think its supposed to be a fighter turret.
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Cosmitz

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1183 on: December 04, 2012, 09:17:48 AM »

I picked it up as loot and it is mountable on a small ballistic hardpoint.
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ValkyriaL

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Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« Reply #1184 on: December 04, 2012, 09:24:24 AM »

Fighters doesn't use Op, and it doesn't matter if their weapons have Op, because you cant refit fighters anyway. i remember that turret using 6 Op from prev versions.
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