Mendonca! you troublemaker
It wasn't me I promise I promise!
I've had a look through, NikolaiLev can you confirm you are playing the very recent 16.5 upload ... i.e the one put up today?
On my download (JP and Uomoz), all things seem to be as expected?
Absolutely not. Like I mentioned, I was playing on the .54a-ready beta someone else posted. Fortunately for you, I've started a 16.5 game, and not only are the prices all normal, the Octopus has a seemingly proper 40 skeleton crew with 120 maximum personnel.
Sounds like
someone messed up some numbers a little bit. Maybe one of the people in charge of the mod...
All back to normal, now, though.
3) ISF has beautiful ships but they seem very unbalanced in the bad way. They undermaneouver, have low shield efficiency barely decent outfit slots and just ok ordnance points. That faction's guns are quite decent though.
This is partially true. However, IFed ships are extremely capable given you know your way around modifications. Almost all the default variants are very lacking in HE weaponry, and I believe keptin did this to make the faction a little more unique; by default, it relies in fire support like LRMs while main ships keep shields down forever with their kinetic weaponry.
When I played with IFed I basically outfitted everything with heavy maulers and hypervelocity drivers. Because that combination is Way Too Good. Needlers, too, largely light ones.
Also, it's worth pointing out that most IFed ships have
good shield efficiency, unless you're comparing it to Neutrino (which you shouldn't) or Tri-tach (which is just the high-tech faction).
And the guns? The guns are just plain op. :p Particularly the mass driver, but even the autoguns are too good. I never did manage to convince keptin of that, though.