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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] The Xhan Empire, version 2.51 Gramada  (Read 318786 times)

hefewy

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Re: [0.9.1a] The Xhan Empire, version 2.0 Rumors of the Ivo Technocrats
« Reply #45 on: December 07, 2020, 06:44:51 AM »

This mod just keeps getting more interesting and fun as time goes on. I'm really looking forward to seeing more ships by you.
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Twilight Sentinel

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I noticed a bug with the custom production and doctrines lables for Xhan ships.  The phase ships are classified as warships, rather than phase ships.  So sorting them out is more difficult and you can't make the game prioritize them for the phase ship component of colony defense fleets.  Spotted this on the Ubellop and Ouggom for sure, but it's likely true for others.
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Peplat

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Re: [0.9.1a] The Xhan Empire, version 2.1 Whatever is out there
« Reply #47 on: February 14, 2021, 11:55:52 PM »

UPDATE 2.1 Whatever is out there

You will need a new save to find exploration content

-Added new ship Brakad
-Added special variant that can be found as exploration content


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Hrothgar

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Re: [0.9.1a] The Xhan Empire, version 2.1 Whatever is out there
« Reply #48 on: February 15, 2021, 07:25:58 AM »

Very nice to see you still work on mod.
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Hiroyan495

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Re: [0.9.1a] The Xhan Empire, version 2.1 Whatever is out there
« Reply #49 on: February 15, 2021, 09:28:03 AM »

I love the new designs a lot.  ;D
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Helldiver

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Re: [0.9.1a] The Xhan Empire, version 2.1 Whatever is out there
« Reply #50 on: February 15, 2021, 03:47:38 PM »

God I love the Xhan ships. They look like a mix of more subtle Metal Slug and early Cold War crazy prototypes with the shapes combined with mechanical bits.
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Afflictor bean plushie that glows purple when you squeeze it
30$

Dredger

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Re: [0.9.1a] The Xhan Empire, version 2.1 Whatever is out there
« Reply #51 on: March 25, 2021, 05:42:02 AM »

Great mod and very aesthetically pleasing ship design!
Got a random crush though mid-battle.
Spoiler
java.lang.NullPointerException
   at data.scripts.weapons.XHAN_TsebrekOnHit.onHit(XHAN_TsebrekOnHit.java:21)
   at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source)
   at com.fs.starfarer.combat.entities.BallisticProjectile.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.applyDamage(Unknown Source)
   at data.scripts.shipsystems.VIC_QuantumLunge.unapply(VIC_QuantumLunge.java:200)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
[close]
Got to be some rare interaction between Xhan and VIC, not sure from which side.
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Peplat

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Re: [0.9.1a] The Xhan Empire, version 2.1 Whatever is out there
« Reply #52 on: March 26, 2021, 11:03:34 PM »

Great mod and very aesthetically pleasing ship design!
Got a random crush though mid-battle.
Spoiler
java.lang.NullPointerException
   at data.scripts.weapons.XHAN_TsebrekOnHit.onHit(XHAN_TsebrekOnHit.java:21)
   at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source)
   at com.fs.starfarer.combat.entities.BallisticProjectile.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.applyDamage(Unknown Source)
   at data.scripts.shipsystems.VIC_QuantumLunge.unapply(VIC_QuantumLunge.java:200)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
[close]
Got to be some rare interaction between Xhan and VIC, not sure from which side.

Discussed with the mod authors of VIC, seems to be an interaction between the quantum lunge and certain weapons with onhit weapon effects. (Edit: VIC mod author has said this issue has been  fixed in their latest dev version)

Besides that currently waiting for magiclib to update so that I can also update the mod to 0.95.  In the meantime I have been working on sprites for some ships that are set to appear in one of Vayras mods. Some of you you may recognize them!

Spoiler
[close]
« Last Edit: March 26, 2021, 11:22:08 PM by Peplat »
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Peplat

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Re: [0.95a] The Xhan Empire, version 2.2 Plans Set in motion
« Reply #53 on: March 27, 2021, 04:13:35 PM »

UPDATE 2.2 Plans set in motion

New starsector update, new save, obviously!

-0.95 compatibility
-Ultra 233 flux dissipation 500 to 550
-Ultra 233 max flux 5000 to 8000
-Ultra 233 hitpoints 1800 to 2000
-Anuran flux dissipation 350 to 400
-Doskan hitpoints 2000 to 2200
-Uvello Dp cost 22 to 20
-Occuklop ordnance points 300 to 320
-Pharrek max flux 4000 to 6000


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Peplat

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Re: [0.95a] The Xhan Empire, version 2.2.1 Plans Set in motion
« Reply #54 on: March 29, 2021, 02:29:48 AM »

Quick fix, removed the "autonomous" hullmod from certain ships found through exploration content. Save compatible
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Lessigen

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Re: [0.95a] The Xhan Empire, version 2.2 Plans Set in motion
« Reply #55 on: March 31, 2021, 11:54:19 AM »

UPDATE 2.2 Plans set in motion

New starsector update, new save, obviously!

-0.95 compatibility
-Ultra 233 flux dissipation 500 to 550
-Ultra 233 max flux 5000 to 8000
-Ultra 233 hitpoints 1800 to 2000
-Anuran flux dissipation 350 to 400
-Doskan hitpoints 2000 to 2200
-Uvello Dp cost 22 to 20
-Occuklop ordnance points 300 to 320
-Pharrek max flux 4000 to 6000



Could be that this is already fixed in game, but the forum post states that the Divine Gift HVB requires captain level 30 - since the cap was moved to 15, has this already been changed in the mod?
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Peplat

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Re: [0.95a] The Xhan Empire, version 2.2 Plans Set in motion
« Reply #56 on: March 31, 2021, 02:34:04 PM »

Quote
Could be that this is already fixed in game, but the forum post states that the Divine Gift HVB requires captain level 30 - since the cap was moved to 15, has this already been changed in the mod?

The divine gift is an HVB and requires Vayras sector to appear. Once Vayras sector is updated for 0.95 I will change the HVB level requirements.
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RemnantAI

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Re: [0.95a] The Xhan Empire, version 2.2.1 Plans Set in motion
« Reply #57 on: April 02, 2021, 06:11:56 PM »

I have the mod installed but I can't get the faction or ships to populate.
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legion499

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Re: [0.95a] The Xhan Empire, version 2.2.1 Plans Set in motion
« Reply #58 on: April 02, 2021, 09:47:00 PM »

A recommendation: flip your Change Log around so the new stuff is at the top not the bottom.
It makes it a bit easier to pop in and see what, if anything, is new. Rather than needing to scroll down past stuff seen many times before to check.
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That_hollow

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Re: [0.95a] The Xhan Empire, version 2.2.1 Plans Set in motion
« Reply #59 on: April 04, 2021, 03:29:28 PM »

Love the mod, fantastic ships. absolute HATE where it's located, a 40 lightyear sized cloud of ***, especially with the massive amount of CR damage the newly updated hyperspace storms do. Why this?
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