Bring as much kinetic as you can, they have paper armor, and while the combat skills can DRASTICALLY cut the damage that kinetic does to armor, it's still going to chip it off when there's so little.
Any slot used on HE is a slot wasted versus remnant, at the very most energy damage is acceptable. Fighter craft should be either their own sparks, or your source of HE from torpedoes.
You'll want your fleet composition to have an overwhelming amount of fighters, high mobility ships so that they can disengage and vent, or a truly ludicrous amount of missile spam, as remnant PD choice is comparatively awful to a fleet which can use flak.
I'll caution that missile spam is a risky choice however, as the AI is particularly awful with using anything that isn't a pressure or finisher for high flux targets, it's particularly bad at using sabots to force high flux as a combat opener.