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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Fleet cap discussion  (Read 2438 times)

IronBorn

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Re: Fleet cap discussion
« Reply #30 on: February 16, 2020, 05:30:22 AM »

I would be interested to try playing where there are class restrictions for fleet composition.

Would be a one-sided nerf to player. Enemies do bring multiple fleets anyway. So your 6 caps vs their 18, etc.


I honestly wouldn't mind a player nerf. The player is way too powerful. You shouldn't be able to take on 18 capitals. Also, the argument is kind of mute, considering the AI can bring multiple fleets with numerous capitals already. So instead of 6 vs 18, it is 10 vs 30. And anyways, late game fleet spawning hasn't been balanced yet, nor have orders been implemented yet. Just allow the player to have ally fleet escorts.

As mentioned before, ship caps and PPT should scale with battle size, which should be set when generating a new game. Let the player decide if they want cap limits or not. I would prefer to have more balanced fleets endgame. I don't bother playing past the midgame because capital spam is the only viable option and ruins the variety of combat.

Hmmm, an end game feature, making colonies more useful, would be allowing players to create invasion fleets to command. These fleets would have higher cap limits, but only deploy at the targeted system. I guess it could be tied to your colony power, but you could bring an additional 10 capitals for attacks, with a total fleet of 40 ships instead of 30. You would rendezvous with the reinforcements at the targeted invasion. These capitals would leave your fleet after the invasion period had ended. You could also boalster your fleet for colony defense, but the ships wouldn't leave the system.

On a side note, officers and leveling ruins the balance of the game. I miss the days when an Onslaught was always a terror. Now a high ranking officer can tank an Onslaught in a cruiser. I've been meaning to make a mod that reduces combat and defense bonuses for officers and the player by a factor of ten. The bonuses should give you a slight edge, not promote the ship you are flying into the next class.
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