The Cyclopean Realm is a world of many things. Of those things the dwarves linger but are far from the mighty civilization they once were. The erosion of Goblins, the pains of Elves…
All those things have turned the Tame rag from a fierce force of reckoning. To a dwindled tribe of troglodyte bait. Seeking refuge and with the legends of a land untouched by goblin filth, the dwarves made a last effort to make landfall on the island. Several groups tried and all of them failed. Soon, the dwarves came to the coast of the foreign lands. Of the dwarves that came they also brought a cat-man by the name of Azmond with them. He is the general overseer of the fortress. Helping to lead and herd the dwarves these entires are the journal of Azmond Zonaban, or Azmond Helmconstruct.
15 of Granite the year of 250:Well, we’ve survived, my fur is soaked and I’m shivering in the wagon at the moment… Oh well. It is what it is and I’m alive. Well, here’s a list of who’s left: Goldeye, a miner, Stonemother another miner, Patenince our woodworker, Koala our “leader”, Nighty our Mason, Steel Seeker the farmer, and Ironwills, last but not least.
I’ve ordered the guys to start digging while the leader starts looking around for some plants with a few of the others and Patience goes on to chop some wood down.
A Week has passed:Ho-ho! We’ve silver now! And we’ve been hitting quite a bit of tetrahedrite and some Galena as well… Not much, I was hoping for more, still ,we’ve not dug too deep. We haven’t hit the caverns either.
1st of Felsite of the year 250:So here is the fortress as it stands. We’ve gotten a small starting area put together. The dwarves of old had massive underground cities… and I think that is going to be the goal of our little outpost, out Boldroads a beacon of the Dwarves! To become a Mountain Hall, a home of the deep for the dwarves of the deep! A Sanctuary for the weary and lost!
Or a resort, dunno.
14th of Felsite of the year 250:Speaking of the deep!
We’ve hit the magma sea!… I’ll be damned. Welp, time to set up shop and get a few things going… I think one of the first things we’re going to get going is the Forges as well as the Fortress proper. But, I want to find one of the caverns, as least ONE of them first, and given that there was what seemed to be a tube leading from the magma sea, I think we can find them near the sea… So I’ve started a few exploratory veins which haven’t gotten anything going at the moment.
Some time later:
Ooh hoo, I heard the shouts of joy coming up from the ramps… That’s a good sign, I think… auh, dunno. Either way, we found the caverns boy’os! We got a place to live now!… and I’ll be damned if we don’t try to do it. Honestly I think if I really wanted to, I could get a deep shaft of sun-light to be down here… Eh, I’ll work on that later. For now? Time to get to work on the fortress proper then I suppose, or at least plan it out somehow.
2nd of Hematite, 250:The Dwarves are going through the rock steadily to make the first cuts, though I want to see more of the cavern for planning out things we’ll need to get some doors going and I plan on essentially making a small up-top fortification in cause that wasn’t clear… We don’t need to have everyone being able to just watlz in, even if we’re on some dingy little island.
24th of Hematite, Year of Armok 250:Goldeyes was coming back up from the mines when he noticed that… we’ve a wave of migrants!
Good! Good good good, more bodies for work and more mouths to feed… Not a bad thing but, if they’re expecting anything, good luck.
A few hours later...Three, we’ve three people… ah well, slow n’ steady is best I’d say. Right, so I’ll get the clothier working on becoming a miner, we need some help with that.