You just suggested to put both transports and battleships in the big blob.
Simpler. Doesnt mean better. There are escort buttons. Select every ship except one, tell them to escort a single ship. Tell that ship to run like hell.
Obviuosly, ambush will succeed against that.
And what am I twisting?
The part where i didn't suggest anything. The part where I said that this was the reason why ambush wouldn't work.
I will take the time to make a suggestion though. In a regular battle, reinforcements could be deployed from reinforcements from any direction on a timer. Since entering battle means the fleets have matched velocity, it would make sense for ships to move around the relatively static battlespace and hit from other angles. This would allow the player to set up hammer/anvil assaults with strike frigates and make battles and reinforcements feel more dynamic. Of course, frigates would be on a much shorter timer. Suggestions?
Telling every ship to escort one ship pretty much turns the formation into a big defensive ball, and since escort pretty much means cover the flanks and interdict anything going behind the escortee, telling a bunch of randoms to cover one ship means that
A. There's a lot of guns sitting in one area
and B. There's no flanking it.
You neglected to explain how ambushing the death ball would be easy.
I will also note that you seem to have given up on talking about ambush as attacking lonely logistics ships. This means I have succeeded in making you see reason, unless we revert back to that state whatever discussion this thread continues to produce will most likely be on the effectiveness of defending ships in pursuit mode.