If fleet cap is still (effectively) thirty, there is no way to pack as many fighters-as-ships as twenty Drovers can with fighters-as-missiles. I suppose a carrier fleet with pre-0.8a fighters would appear something like three carriers, twenty-something wings, and the rest support ships. Capacity will probably be terrible because fighters have no capacity.
Consider that, with this system, flying carriers becomes less attractive to the player:
1) What tactical options is the player given when personally flying a carrier? At least right now there are some since you direct your own strike waves and can support allies with them, whereas in the old system you could fly any ship and still direct strike craft with equal effectiveness. Carriers were utility vessels in most regards and that didn't feel right to me.
2) Especially considering the aesthetic conundrum of strike craft flying in without being attached to any particular carrier, there were other concerns about what carriers, if any, were important considering any wing can refit at any carrier. In that sense it hurts battle tactics.
If we, instead:
A) Increase the viability of weapon loadouts on carriers by creating a separate resource pool or other balancing mechanism for flight decks. (also thereby preserving battlecarrier balancing mechanisms)
and
B) Give tactical flexibility to carriers when a player is piloting them by separating out strike craft into more precisely defined roles and also allow for more nuanced control of their directives.
-It makes that vessel archetype more attractive as a player option while (hopefully) solving your concerns. At least, that is how I am thinking about it.